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Book Description




Dinosaur Cartoons


Book Description

This collection of clever single-panel cartoons features dinosaurs in modern situations as well as in their more naturalistic settings. Their humor ranges from sophisticated to slapstick, often making light of evolution, dinosaur research, and extinction theories in both wordless and captioned cartoons. These bizarre renderings and laugh-out-loud situations are immediately appealing to children and adults.




Dave Barry in Cyberspace


Book Description

"RELENTLESSLY FUNNY . . . BARRY SHINES." --People A self-professed computer geek who actually does Windows 95, bestselling humorist Dave Barry takes us on a hilarious hard drive via the information superhighway--and into the very heart of cyberspace, asking the provocative question: If God had wanted us to be concise, why give us so many fonts? Inside you'll find juicy bytes on How to Buy and Set Up a Computer; Step One: Get Valium Nerdstock in the Desert; Or: Bill Gates Is Elvis Software: Making Your Computer Come Alive So It Can Attack You Word Processing: How to Press an Enormous Number of Keys Without Ever Actually Writing Anything Selected Web Sites, including Cursing in Swedish, Deformed Frog Pictures, and The Toilets of Melbourne, Australia And much, much more! "VERY FUNNY . . . After a day spent staring at a computer monitor, think of the book as a kind of screen saver for your brain." --New York Times Book Review




Reinventing Comics


Book Description

In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to te next leavle, charting twelve different revolutions in how comics are created, read, and preceived today, and how they're poised to conquer the new millennium. Part One of this fascinating and in-depth book includes: The life of comics as an art form and as literture The battle for creators' rights Reinventing the business of comics The volatile and shifting public percptions of comics Sexual and ethnic representation on comics Then in Part Two, McCloud paints a brethtaling picture of comics' digital revolutions, including: The intricacies of digital production The exploding world of online delivery The ultimate challenges of the infinite digital canvas




Attitude 3


Book Description

This is a caustic collection of the top political and social e-cartoonists of today. It offers the best among the web's flurry of unfettered opinions. The top political and social e-cartoonists found on the web today provide yet another incisive and irreverent alternative view of today's society and politics. Like in the previous volumes of "Attitude", Ted Rall's interviews of the artists are featured along numerous cartoons.




Webcomics


Book Description

This instructive guide to an exciting new art medium was written for the cartoonist who knows a lot about drawing, color, and design, but doesn't know how to apply his talents to computer technology. Webcomics shows artists how to get into the fast-growing field of online comics. Created digitally and distributed on the Internet--some for free; others on subscription--webcomics range in style from traditional looking cartoon strips to innovative works that often integrate imagery from photography, video, and other visual arts. This book offers detailed advice on how to design, create, and publish online comics. It also showcases the best webcomics work being produced today. Interviews with leading artists walk readers through all the essential steps in the various creative processes, starting with a story idea and developing it into a finished graphic narrative. More than 400 full-color illustrations, diagrams, and examples of webcomics works.




Under the Bleachers


Book Description

250 book titles that have never seen the light of day (and one haiku). Family-friendly fun for chronic quipsters and perpetual punsters! Guaranteed G-rated groans on every page."Managed to read it all in one sitting. For me, that's quite an accomplishment."Ivan Auflitch, author of Can't Sit Still."Took this along on our latest expedition and roared with laughter."Claude Yarmoff, author of The Lion Attacked."Captivating!"Barb Dweyer, author of Prison Security.




Closed Captioning Handbook


Book Description

First Published in 2004. Routledge is an imprint of Taylor & Francis, an informa company.




Progress in Organosilicon Chemistry


Book Description

Progress in Organosilicon Chemistry comprises more than thirty papers presented by many of the world's most eminent organosilicon specialists at the Tenth International Symposium on Organosilicon Chemistry held in Poznan, Poland in August 1993. The conference marked the fiftieth anniversary of the discovery and exploration of "direct synthesis." As much attention today is directed beyond silicon polymers, chemists have become involved with the use of elementary silicon and its applications, including ultrapure silicon in transistors and computers, silicon precursors of polymers, and other silicon-based materials as well as fine chemicals. This book provides an overview of organosilicon chemistry, including organic and inorganic chemistry of silicon, silicon polymers and oligomers; theoretical and structural chemistry of silicon; silicon-based materials and their applications; silicon in organic synthesis; mechanistic organosilicon chemistry; and bio- and environmental organosilicon chemistry. This diverse range of topics makes the book a valuable reference for chemists working in both applied and theoretical chemistry.




Writing for Animation, Comics, and Games


Book Description

Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.