Dungeons & Dragons Art & Arcana


Book Description

An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.




Art and Arcana


Book Description

The best-selling Medieval Scapini Tarot Deck receives thoughtful commentary from Ronald Decker. The author guides the reader through the history of tarot while reflecting upon fifteenth century Italy and the wonderful - and sometimes humorous - artwork that comprises this lavish deck. Luigi Scapini created a deck that was rich in style and historical attributes, and here is a companion text worthy of partnership with his deck.




Of Dice and Men


Book Description

A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.




Empire of Imagination


Book Description

The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Junot Diaz all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the genre he is largely responsible for creating. But as Witwer shows, perhaps the most compelling facet of his life and work was his unwavering commitment to the power of creativity in the face of myriad sources of adversity, whether cultural, economic, or personal. Through his creation of the role-playing genre, Gygax gave two generations of gamers the tools to invent characters and entire worlds in their minds. Told in narrative-driven and dramatic fashion, Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination.




The History of Tarot Art


Book Description

With warmth and wisdom, authors Holly Adams Easley and Esther Joy Archer delve into the fascinating history and stories behind centuries of tarot artwork in The History of Tarot Art.




Game Wizards


Book Description

The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.




Heroes' Feast (Dungeons & Dragons)


Book Description

NEW YORK TIMES BESTSELLER • 80 recipes inspired by the magical world of Dungeons & Dragons “Ready a tall tankard of mead and brace yourself for a culinary journey to match any quest!”—Tom Morello, Rage Against the Machine From the D&D experts behind Dungeons & Dragons Art & Arcana comes a cookbook that invites fantasy lovers to celebrate the unique culinary creations and traditions of their favorite fictional cultures. With this book, you can prepare dishes delicate enough to dine like elves and their drow cousins or hearty enough to feast like a dwarven clan or an orcish horde. All eighty dishes—developed by a professional chef—are delicious, easy to prepare, and composed of wholesome ingredients readily found in our world. Heroes’ Feast includes recipes for snacking, such as Elven Bread, Iron Rations, savory Hand Pies, and Orc Bacon, as well as hearty vegetarian, meaty, and fish mains, such as Amphail Braised Beef, Hommlet Golden Brown Roasted Turkey, Drow Mushroom Steaks, and Pan-Fried Knucklehead Trout—all which pair perfectly with a side of Otik’s famous fried spiced potatoes. There are also featured desserts and cocktails—such as Heartlands Rose Apple and Blackberry Pie, Trolltide Candied Apples, Evermead, Potion of Restoration, and Goodberry Blend—and everything in between, to satisfy a craving for any adventure.




Silverlight


Book Description

He is Silverhand, who was foretold, destined to save the world from Chaos. To do so he needs the Arcana: The Spear of Light, The Stone of Destiny, The Cup of Blood and The Sword of Flame. Once the treasures of the gods of creation, they have been for eons lost to both gods and men. Properly used, they can defeat the rising tide of evil that is sweeping the world. But if Silverhand fails in his quest, the world will be plunged into an eternal nightmare of suffering and death.




Dungeons and Dragons 100 Postcards: Archival Art from Every Edition


Book Description

This officially licensed postcard set features some of the most iconic art from the vast Dungeons & Dragons archive. With 50 pieces of art that each repeat for a total of 100 postcards, this is the ultimate collector's set that will take you back to the first time you opened a D&D book. This collection of 100 postcards celebrates the history of Dungeons & Dragons with 50 memorable illustrations that have appeared on manual covers, starter sets, and other beloved books and products from every publication dating back to the 1970s. The back of each postcard includes the artist's name and original publication information with plenty of space for inscribing a message. Once you use all the postcards, the box doubles as a keepsake for storing your dice.




Unknown MIR Title


Book Description

The final installment of John Zorn's major series of new music theory, with Oren Ambarchi, Peter Blegvad, Annea Lockwood, Henry Threadgill and many more Initiated in 1997 and now in its tenth and final installment, John Zorn's acclaimed Arcanaseries is a major source of new music theory and practice in the 21st century. Illuminating directly via the personal vision and experience of the practitioners themselves, who experience music not from a cool, safe distance, but from the white-hot center of the creative crucible itself, Arcanaelucidates through essays, manifestos, scores, interviews, notebooks and critical papers. Over 25 years the ten volumes of Arcanahave presented the writings of over 300 of the most extraordinary musical thinkers of our time, who address composing, performing, improvising, touring, collaborating, living and thinking about music from diverse, refreshing and often surprising perspectives. Technical, philosophical, political, artistic and mystical in nature, these writings provide direct connections to the creative processes and hidden stratagems of musicians from the worlds of classical, rock, jazz, film soundtrack, improvised music and more. Contributors include: Susan Alcorn, Oren Ambarchi, Ran Blake, Peter Blegvad, Tyondai Braxton, Patricia Brennan, John Butcher, Ben Coniguliaro, Amir Elsaffar, Kenny Grohowski, Tom Guralnick, Mark Helias, David Hertzberg, Stefan Jackiw, Dan Kaufman, Derek Keller, Richard Kessler, Pauline Kim, Ulrich Krieger, Hannah Lash, Dan Lippel, Annea Lockwood, Dave Lombardo, Charlie Looker, Thomas Morgan, Stephen O'Malley, Laura Ortman, Alex Paxton, Alexandria Smith, Conrad Tao, Pat Thomas, Henry Threadgill, Anna Webber, Fay Victor, Christian Wolff and Miguel Zenon.