Big Bad-Ass Book of Bar Bets and Drinking Games


Book Description

Spice up a night out (or in) with hundreds of classics and 100% new drinking games and bar bets. Big Bad-Ass Book of Bar Tricks and Drinking Games is a handy, illustrated guide to 100 bar bets involving flying bottle caps, disappearing coins, animated cocktail napkins, and much more. Following the bar bets are 100 drinking games that keep the party going, with intriguing names such as Flip ‘n’ Strip, Snake Eyes, Shipwreck, and Death by Doubles. Easy-to-follow instructions—complete with illustrations—guarantee readers will be prepared to impress while having a great time.




Bar Games


Book Description

A lively and humorous guide to playing Megatouch and NTN games found in thousands of bars and restaurants, this book includes amusing facts from history, geography, and science for help in playing these trivia games. Described are how the National Trivia Game is played via game keyboard and a television set connected by satellite to the central computer in California, how questions originate from this computer, and how players' scores are recorded and displayed from there after each game. Megatouch is described as a computer-based game that requires eye-hand coordination, skill, and knowledge of trivia.




Bar Games Jokes & Silly Stuff


Book Description

How To Be An Outstanding Bartender, Server, Cocktail Waitress Jammed Packed With Popular Interactive Fun That Bartenders & Servers Around The World Use to Create Better Experiences For Guests. Funny Stuff, Presentation Style, Bar Bets, Games, Magic & More.




Big Bad-Ass Book of Bar Bets and Drinking Games


Book Description

Spice up a night out (or in) with hundreds of classics and 100% new drinking games and bar bets. Big Bad-Ass Book of Bar Tricks and Drinking Games is a handy, illustrated guide to 100 bar bets involving flying bottle caps, disappearing coins, animated cocktail napkins, and much more. Following the bar bets are 100 drinking games that keep the party going, with intriguing names such as Flip 'n' Strip, Snake Eyes, Shipwreck, and Death by Doubles. Easy-to-follow instructions -- complete with illustrations -- guarantee readers will be prepared to impress while having a great time.




Bar Dares


Book Description

Perfect for a raging night out, these 120 lottery scratchers feature drinking games, party dares, scavenger hunts, and tons of other hilariously fun activities. From Spin the Wheel to Shot Roulette, these games will keep the booze flowing and the party going all night!




Big Bad-Ass Drinking Games


Book Description

Get the party started with your buddies and a travel-size kit of drinking-game fun! This packed party kit includes everything you need to add excitement to an otherwise run-of-the-mill bar night. Mini kit includes: Shot glass Standard dice "Dirty" dice Deck of cards with 48 drinking games 16-page book




Locally Played


Book Description

How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the “buy local” economy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities. Stokes shows how impact is greatest when games “fit” to the local community—not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including Macon Money, where an alternative currency encouraged people to cross lines of socioeconomic segregation in Macon, Georgia; Reality Ends Here, where teams in Los Angeles competed to tell multimedia stories around local mythology; and Pokémon GO, appropriated by several cities to serve local needs through local libraries and open street festivals. Locally Played provides game designers with a model to strengthen existing networks tied to place and gives city leaders tools to look past technology trends in order to make a difference in the real world.




A Dragon Walks Into a Bar


Book Description

This hilarious collection of over 300 puns, one-liners, and classic jokes dedicated to the fun of RPGs is perfect for you share with your fellow gaming compatriots! Why don’t dragons like to eat paladins? They taste lawful. Laugh out loud at over 300 zingy one-liners and eye-rolling puns with this collection of tabletop-based humor, dedicated to the fun of RPGs like Dungeons and Dragons, Pathfinder, and more! A Dragon Walks into a Bar gives you hours of funny content that will keep you smiling. Whether you use them as inspiration for your level 20 comedian bard to crack wise during battle or if you just want a giggle in between turns, this book has everything you’ve been looking for.




Roll the Bones


Book Description

Roll the Bones tells the story of gambling: where it came from, how it has changed, and where it is now. This is the new Casino Edition. which updates and expands the global history of gambling to include a greater focus on casinos, from their development in European spas to their growth in Reno and Las Vegas. New material chronicles in greater depth the development of casino resorts on the Las Vegas Strip and their spread throughout the United States. A new chapter better places Atlantic City's casinos into their correct context, and new material accounts for the rise of casinos in Asia and online gaming. From the first modern casino in Venice (1638), casinos have grown incredibly. During the 18th and 19th century, a series of European spa towns, culminating in Monte Carlo, hosted casinos. In the United States, during those same years, gambling developed both in illegal urban gambling halls and in the wide-open saloons of the western frontier. Those two strands of American gambling came together in Nevada's legal casinos, whose current regime dates from 1931. Developing with a healthy assist from elements affiliated with organized crime, these casinos eventually outgrew their rough-hewn routes, becoming sun-drenched pleasure palaces along the Las Vegas Strip. With Nevada casinos proving successful, other states, beginning with New Jersey in 1976, rolled the dice. From there, casinos have come to America's tribal lands, rivers, and urban centers. In the last decade, gambling has moved online, while Asia--with multi-billion dollar projects in Macau and Singapore--has become a new casino frontier. Reading Roll the Bones, you'll get a better appreciation for how long casinos and gambling have been with us--and what they mean to us today.




Computer Games and Immersive Entertainment


Book Description

The U.S. video game industry revenue has continued to grow to a total of $36 billion in both hardware and software sales, more than doubling in less than a decade. Fueling this growth at breakneck speed is the evolution of technology. With the rapid expansion of the video game and immersive entertainment industry and technology's continued evolution, intellectual property law plays an increasingly prominent role in this arena. Game developers routinely wrestle with all aspects of IP law and need informed legal counsel on a multitude of issues, including end-user license agreements, ownership of user-generated content, the scope of copyright protection, remedies for trade secret appropriation, approaches for simulating reality without running afoul of existing trademark rights of real-world companies and people, and more. Providing a one-of-a-kind aid for counseling clients about the issues involved in the industry, the second edition of Computer Games and Immersive Entertainment covers a broad range of topics to help lawyers develop creative solutions to protect their clients while still engaging the players and end-users. Topics include: - Contracts, including EULAs, TOS, and TOU agreements- Copyrights- Patents- Trademarks- Trade secrets- Rights of publicity- International considerations, and more