Barbie: Press Out and Play


Book Description

Join Barbie to create, discover and have fun with this interactive Press Out and Play activity book!




Barbie Just for Fun


Book Description

Who will I marry? Where will I live? Will I be famous? Girls take turns by pressing the specially designed spinner to "reveal" their future, play truth or dare, and get answers to their questions. Includes six fun-filled games.




The Company You Keep


Book Description

Running slam-dunk into Vic Golinski at her college reunion leaves Mimi Lodge with a lot of questions. Back in the day, they were Grantham University's star athletes and polar opposites. If she said left, he said right. If he said hot, she said cold. All of that opposition had an unexpected consequence: a heated attraction…. So will she and Vic still clash like the fiercely competitive jocks they once were? Life might have softened their beliefs, but clearly that incredible chemistry is still there. As the reunion unfolds, every meeting is a study in grown-up lust—and restraint—as they decide where these exhilarating feelings are taking them.




Barbie's Queer Accessories


Book Description

This book discusses the history of the Barbie doll and at the cultural reappropriations of Barbie by artists, collectors and especially lesbians and gay men.




Play from Birth to Twelve


Book Description

First published in 1998. Play is pervasive, infusing human activity throughout the life span. In particular, it serves to characterize childhood, the period from birth to age twelve. Within the past twenty years, many additions to the knowledge base on childhood play have been published in popular and scholarly literature. This book assembles and integrates this information, discusses disparate and diverse components, highlights the underlying dynamic processes of play, and provides a forum from which new questions may emerge and new methods of inquiry may develop. The place of new technologies and the future of play in the context of contemporary society also are discussed.




Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming


Book Description

In Diversifying Barbie and Mortal Kombat, the third edited volume in the series that includes From Barbie to Mortal Kombat and Beyond Barbie and Mortal Kombat, we expand the discussions on gender, race, and sexuality in gaming. We include intersectional perspectives on the experiences of diverse players, non-players and designers and promote inclusive designs for broadening access and participation in gaming, design and development. Contributors from media studies, gender studies, game studies, educational design, learning sciences, computer science, and game development examine who plays, how they play, where and what they play, why they play (or choose not to play), and with whom they play. This volume further explores how we can diversify access, participation and design for more inclusive play and learning.




Out of Play


Book Description

2008 CHOICE Outstanding Academic Title From beer ads in the Sports Illustrated swimsuit issue to four-year-old boys and girls playing soccer; from male athletes' sexual violence against women to homophobia and racism in sport, Out of Play analyzes connections between gender and sport from the 1980s to the present. The book illuminates a wide range of contemporary issues in popular culture, children's sports, and women's and men's college and professional sports. Each chapter is preceded by a short introduction that lays out the context in which the piece was written. Drawing on his own memories as a former athlete, informal observations of his children's sports activities, and more formal research such as life-history interviews with athletes and content analyses of sports media, Michael A. Messner presents a multifaceted picture of gender constructed through an array of personalities, institutions, cultural symbols, and everyday interactions.




Understanding Kids, Play, and Interactive Design


Book Description

This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds




Children and Media Outside the Home


Book Description

Karen Orr Vered demonstrates how children's media play contributes to their acquisition of media literacy. Theorizing after-school care as intermediary space, a large-scale ethnographic study informs this theory-rich and practical discussion of children's media use beyond home and classroom.




Naked Barbies, Warrior Joes, and Other Forms of Visible Gender


Book Description

In this folkloric examination of mass-produced material culture in the United States, Jeannie Banks Thomas examines the gendered sculptural forms that are among the most visible, including Barbie, Ken, and G.I. Joe dolls; yard figures (gnomes, geese, and flamingos); and cemetery statuary (angels, sports-related images, figures of the Virgin Mary, soldiers, and politicians). Images of females are often emphasized or sexualized, frequently through nudity or partial nudity, whereas those of the male body are not only clothed but also armored in the trappings of action and aggression. Thomas locates these various objects of folk art within a discussion of the post-women's movement discourse on gender. In addition to the items themselves, Thomas explores the stories and behaviors they generate, including legends of the supernatural about cemetery statues, oral narratives of yard artists and accounts of pranks involving yard art, narratives about children's play with Barbie, Ken, and G.I. Joe, and the electronic folklore (or "e-lore") about Barbie that circulates on the Internet.