Bardskull


Book Description

Bardskull is the record of three journeys made by Martin Shaw, the celebrated storyteller and interpreter of myth, in the year before he turned fifty. It is unlike anything he has written before. This is not a book about myth or narrative: rather, it is a sequence of incantations, a series of battles. Each of the three journeys sees Shaw walk alone into a Dartmoor forest and wait. What arrive are stories – fragments of myth that he has carried within him for decades: the deep history of Dartmoor itself; the lives of distant family members; Arthurian legend; and tales from India, Persia, Lapland, the Caucasus and Siberia. But these stories and their tellers don’t arrive as the bearers of solace or easy wisdom. As with all quests, Shaw is entering a domain of traps and tests. Bardskull can be read as a fable, as memoir, as auto-fiction or as an attempt to undomesticate myth. It is a magnificent, unclassifiable work of the imagination.




The Book of Bera


Book Description

Born and raised in a stark, coastal village on the shore of the Ice-Rimmed Sea, Bera is the daughter of a Valla, the Vikings’ most powerful seers. But her mother died when she was young, leaving Bera alone with her gift, unable to control her feckless twin spirit or understand her visions of the future. When this inability leads to the death of her childhood friend at the hands of a rival clan, Bera vows revenge. And learning that her father has sold her into marriage with the murderous enemy’s chieftain, she is presented with an opportunity even sooner than she had hoped... As her powers grow stronger, her visions of looming disaster become more and more ominous until she is faced with the ultimate choice: will she exact vengeance? Or can she lead her people to safety before it’s too late?




Snowy Tower


Book Description

In Snowy Tower, Dr. Martin Shaw continues his trilogy of works on the relationship between myth, wilderness, and a culture of wildness. In this second book, he gives a telling of the Grail epic Parzival. Claiming it as a great trickster story of medieval Europe, he offers a deft and erudite commentary, with topics ranging from climate change and the soul to the discipline of erotic consciousness, from the hallucination of empire to a revisioning of the dark speech of the ancient bards. Ingrained in the very syntax of Snowy Tower is an invocation of what Shaw calls 'wild mythologies' -- stories that are more than just human allegory, that seem to brush the winged thinking of owl, stream, and open moor. This daring work offers a connection to the genius of the margins; that the big questions of today will not be solved by big answers, but by the myriad of associations that both myth and wilderness offer.




Courting the Wild Twin


Book Description

Master mythologist Martin Shaw uses timeless story-wisdom to examine our broken relationship with the world There is an old legend that says we each have a wild, curious twin that was thrown out the window the night we were born, taking much of our vitality with them. If there was something we were meant to do with our few, brief years on Earth, we can be sure that the wild twin is holding the key. In Courting the Wild Twin, Dr. Martin Shaw invites us to seek out our wild twin--a metaphor for the part of ourselves that we generally shun or ignore to conform to societal norms--to invite them back into our consciousness, for they have something important to tell us. He challenges us to examine our broken relationship with the world, to think boldly, wildly, and in new ways about ourselves--as individuals and as a collective. Through the use of scholarship, storytelling, and personal reflection, Shaw unpacks two ancient European fairy tales that concern the mysterious wild twin. By reading these tales and becoming storytellers ourselves, he suggests we can restore our agency and confront modern challenges with purpose, courage, and creativity. Courting the Wild Twin is a declaration of literary activism and an antidote to the shallow thinking that typifies our age. Shaw asks us to recognize mythology as a secret weapon--a radical, beautiful, heart-shuddering agent of deep, lasting change.




21st-Century Yokel


Book Description

'Glorious – funny and wry and wise, and utterly its own lawmaker' Robert Macfarlane 'A rich, strange, oddly glorious brew' Guardian Longlisted for the Wainwright Golden Beer Book Prize 2018 21st-Century Yokel is not quite nature writing, not quite a family memoir, not quite a book about walking, not quite a collection of humorous essays, but a bit of all five. Thick with owls and badgers, oak trees and wood piles, scarecrows and ghosts, and Tom Cox's loud and excitable dad, this book is full of the folklore of several counties – the ancient kind and the everyday variety – as well as wild places, mystical spots and curious objects. Emerging from this focus on the detail are themes that are broader and bigger and more important than ever. Tom's writing treads a new path, one that has a lot in common with a rambling country walk; it's bewitched by fresh air and big skies, intrepid in minor ways, haunted by weather and old stories and the spooky edges of the outdoors, restless and prone to a few detours, but it always reaches its destination in the end.




Duncton Wood


Book Description

The epic first novel in the allegorical fantasy series about the romance and adventures of a community of moles is “a breathtaking achievement” (The Washington Post). The moles of Duncton Wood live in the shadow of Mandrake, a cruel tyrant corrupted by absolute power. A solitary young mole, Bracken, leads the fight to free them. Only by putting his trust in the ancient Stone, a forgotten symbol of a great spiritual past, can Bracken find the strength to challenge Mandrake’s darkness. When Bracken falls in love with Rebecca, Mandrake’s daughter, the moles must make life and death choices as their extraordinary search for freedom and truth begins. Together, Bracken and Rebecca will embark on moving journey that will challenge them in ways they could never have imagined. But can they save Duncton before it’s too late? “A passionate, lyrical, appealing tale . . . Consistently absorbing . . . Enchanting.” —Cosmopolitan “A great big mole-epic with a great big theme.” —Daily Mail




The Monster Café


Book Description

In every town, there is one shop that always changes its face. In Stapleton, it was the very last shop in town. Bib is an adventurous sort of a boy, so a new café wouldn’t faze him, even if it was run by monsters! Excited by the idea of having a birthday dinner made by hairy beasts and served by a snake-like waitress, he encourages his whole family to take him to the most talked-about place in town. But what, or who will be on the menu? The debut children’s book by Sean Leahy and Mihály Orodán, The Monster Café is a humorous tale that deals with pre-conceptions, pre-school excitement and pre-tty big monsters.




What is Genocide?


Book Description

In this intellectually and politically potent new book, Martin Shaw proposes a way through the confusion surrounding the idea of genocide. He considers the origins and development of the concept and its relationships to other forms of political violence. Offering a radical critique of the existing literature on genocide, Shaw argues that what distinguishes genocide from more legitimate warfare is that the enemies targeted are groups and individuals of a civilian character. He vividly illustrates his argument from a wide range of historical episodes, and shows how the question 'What is genocide?' matters politically whenever populations are threatened by violence. This compelling book will undoubtedly open up vigorous debate, appealing to students and scholars across the social sciences and in law. Shaw's arguments will be of lasting importance.




Smoke Hole


Book Description

"With potent, lyrical language and a profound knowledge of storytelling, Shaw encourages and illuminates the mythic in our own lives. He is a modern-day bard." – Madeline Miller, author of Circe and The Song of Achilles At a time when we are all confronted by not one, but many crossroads in our modern lives—identity, technology, trust, politics, and a global pandemic—celebrated mythologist and wilderness guide Martin Shaw delivers Smoke Hole: three metaphors to help us understand our world, one that is assailed by the seductive promises of social media and shadowed by a health crisis that has brought loneliness and isolation to an all-time high. Smoke Hole is a passionate call to arms and an invitation to use these stories to face the complexities of contemporary life, from fake news, parenthood, climate crises, addictive technology and more. Shaw urges us to reclaim our imagination and untangle ourselves from modern menace, letting these tales be our guide. More Praise: "I can still remember the first time I heard Martin Shaw tell a story. The tale that emerged was like a living thing, bounding around, throwing itself at us there listening. I had never heard anything like it before." – Paul Kingsnorth, Booker shortlisted author of The Wake "Martin Shaw’s work is so very beautiful. A new animal. His love of images is deep and contagious." – Coleman Barks, author of The Essential Rumi "Through feral tales and poetic exegesis, Martin Shaw makes you re-see the world, as a place of adventure, and of initiation, as perfect home, and as perfectly other. What a gift." – David Keenan, author of Xstabeth "Shaw has so much wisdom and knowledge about the old stories, it emanates from his pores." – John Densmore, The Doors




Fuck Yeah, Video Games


Book Description

'A labour of undiluted love and enthusiasm' Daily Telegraph As Daniel Hardcastle careers towards thirty, he looks back on what has really made him happy in life: the friends, the romances... the video games. Told through encounters with the most remarkable – and the most mind-boggling – games of the last thirty-odd years, Fuck Yeah, Video Games is also a love letter to the greatest hobby in the world. From God of War to Tomb Raider, Pokémon to The Sims, Daniel relives each game with countless in-jokes, obscure references and his signature wit, as well as intricate, original illustrations by Rebecca Maughan. Alongside this march of merriment are chapters dedicated to the hardware behind the games: a veritable history of Sony, Nintendo, Sega and Atari consoles. Joyous, absurd, personal and at times sweary, Daniel's memoir is a celebration of the sheer brilliance of video games.