Batman: Gotham Adventures #29


Book Description

Batman has been poisoned mysteriously and has only six hours to live, and it's up to Robin to figure out exactly how and why this has happened.




Batman


Book Description

Batman, Robin, and their partners battle in Gotham City against foes like Joker and the Riddler.




Batman Adventures: Robin, The Boy Wonder


Book Description

Robin takes the lead in this series of stories set in the beloved world of Batman: The Animated Series! A criminal uncovers Robin’s secret identity-and attempts to profit from his discovery! Plus, when Batman’s poisoned, Robin only has six hours to find the cure-and Poison Ivy and Harley Quinn are standing in his way. Collects Batman: Gotham Adventures #7, #19, #29, #42, #54, and Batman Adventures #9.




Batman The Complete History


Book Description

On the comic strip character - Batman




The DC Comics Guide to Coloring and Lettering Comics


Book Description

Acclaimed artists Mark Chiarello and Todd Klein demystify these essential steps in traditional graphic storytelling. Chiarello explains the entire coloring process, from computer and software choice to creating color effects that give the action its maximum impact. Klein discusses whether to letter by hand or by computer—a hotly debated topic among working letterers—and demonstrates an array of techniques for creasting word balloons, fonts, logos, and much more.




Batman Adventures: Nightwing Rising


Book Description

Witness the birth of Nightwing in these all-ages tales set in the beloved Batman animated world! Dick Grayson has been incredible at playing Batman’s sidekick-but when Robin decides to leave Batman and fight crime on his own, what does that mean for Gotham City? And as one Robin moves on, another starts his journey-Tim Drake! Also featuring The Joker, Two-Face, and Batgirl. Collects The Batman Adventures: The Lost Years #1-5 and Batman: Gotham Adventures #1.




Western Medicine


Book Description

Follows the advance of western medicine from ancient Greece, through the contributions of the great Islamic physicians, to modern day miracles such as antibiotics, CAT scans and organ transplants. Highlighting the great medical discoveries, contributors cover such topics as the relationship in the Renaissance between medicine and art, the tension between the church and an increasingly secularized medical professional class, epidemics and the geography of disease, and changing attitudes towards childbirth, mental disease, and the doctor-patient relationship. c. Book News Inc.




Batman and Psychology


Book Description

Batman is one of the most compelling and enduring characters to come from the Golden Age of Comics, and interest in his story has only increased through countless incarnations since his first appearance in Detective Comics #27 in 1939. Why does this superhero without superpowers fascinate us? What does that fascination say about us? Batman and Psychology explores these and other intriguing questions about the masked vigilante, including: Does Batman have PTSD? Why does he fight crime? Why as a vigilante? Why the mask, the bat, and the underage partner? Why are his most intimate relationships with “bad girls” he ought to lock up? And why won't he kill that homicidal, green-haired clown? Combining psychological theory with the latest in psychological research, Batman and Psychology takes you on an unprecedented journey behind the mask and into the dark mind of your favorite Caped Crusader and his never-ending war on crime.




Batman Adventures: Riddle Me This!


Book Description

This all-ages collection of stories set in the world of Batman: The Animated Series stars one of Batman’s most vexing villains…the Riddler! His schemes are never easy to solve, and in these adventures, it’s no different! Riddler flips the script by leaving Batman clues…to other villains’ crimes, and faces the music when he holds a rock star hostage! And when a copycat tries to steal the Riddler’s style, who will find them first-Batman or the Riddler? Collects Batman: Gotham Adventures #11, #28, #56-57, and Batman Adventures #11.




Comics for Film, Games, and Animation


Book Description

In recent years, a new market of convergence culture has developed. In this new market, one story, idea, concept, or product can be produced, distributed, appreciated, and understood by customers in a variety of different media. We are at the tipping point of this new convergence culture, and comics is a key area affected by this emerging model. In Comics for Film, Games, and Animation Tyler Weaver teaches you how to integrate comics storytelling into your own work by exploring their past, present, and future. You will explore the creation of the unique mythologies that have endured for more than seventy years, and dig into the nitty gritty of their creation, from pacing and scripting issues to collaboration. Finally, you'll gain a love and appreciation of the medium of comics, so much so that you won't be able to wait to bring that medium into your story toolbox.