Where Is Baby's Beach Ball?


Book Description

It's summertime, and Baby is looking for the beach ball--but where can it be? Little ones can lift the large, sturdy flaps in this board book to reveal pretty seashells, crawly crabs, and more! Babies will love this interactive adventure!




Differentiated Pathways of the Brain


Book Description

Which colors can stimulate creative thinking? What scents might help to calm a child who has anxiety? Why do certain classroom groupings facilitate learning, while others create tension? How can boys harness their boundless energy to attack language arts or girls draw on their strong verbal skills to make the most of a mathematics problem? Using current brain research, this book discusses sensory-rich learning techniques and gender-specific teaching methods used to stimulate the minds of your students. Based on Dr. Karges-Bone?s successful books Beyond Hands-On and More Than Pink and Blue, this resource is a must-read for all teachers exploring differentiated pathways of the brain!




How to Win at Nintendo 64 Games 2


Book Description

Dozens of new Nintendo 64 games have hit the market, and this guide is jampacked with hints, cheats, and essential facts on rating, character, themes, specific ways to score, and more. Games featured include Top Gear Hyper-Bike, Donkey Kong 65, Pokmon Stadium, Extreme G-2, and more. Updated to include the latest games for the 2000 holiday season.







Secret Codes 2003


Book Description

BradyGames' Secret Codes 2003, Volume 2is an updated collection of the best cheats, codes, and tips for the most popular and newest games released for the next generation systems. This handy pocket guide reveals codes for the hottest new games including Yu-Gi-Oh!, X2 Wolverine's Revenge, Tenchu: Wrath of Heaven, Grand Theft Auto: Vice City, Dead or Alive: Xtreme Beach Volleyballand many more! Strategies for accessing secret characters, level passwords, extra lives, hidden menus, invincibility, and more! Secret codes and cheats give gamers the edge needed to make the most of their games and increase replay value.




Chris Shelton’s Easy Guide to Fix Neck and Back Pain


Book Description

Back pain is no joke. If you’ve ever had a serious back injury, you know that simple things like tying your shoes, standing up straight, and even being able to take a deep breath can become major tasks. And you’re not alone. Up to a hundred million Americans suffer and spend approximately $86 billion each year trying to fix back issues. Western medicine believes that back pain comes from age, prolonged sitting, your occupation, being overweight, and even diabetes. But after working with thousands of clients, international Qigong expert Chris Shelton tells a different story. In Chris Shelton’s Easy Guide To Fix Neck and Back Pain, Shelton lays out step-by-step how to get immediate relief on your own, without painful, invasive, and expensive surgeries, and provides crucial lifestyle adjustments that can help prevent your back pain from sneaking up again in the future. Grounded in the five-thousand-year-old Chinese principles of Qigong, a time-tested body-mind exercise and self-healing system, Shelton guides you through exercises, stretches, cupping, breathing, and visualization techniques to put the power back into your hands to heal acute and chronic neck and back pain. This straightforward integrative approach, with instructive photographs and illustrations, will liberate you from pain to live the life you were meant to live.




Singin', Sweatin', and Storytime


Book Description

This new and innovative book combines literature, music, and movement to teach young children the joy and excitement of music, physical education, and reading. All lessons are based on the national music and physical education standards. Over 170 lesson plans are included. Each lesson has a story for the teacher to read to the children, a music activity and a physical activity. Lessons include basic music and physical education skills as well as lessons that teach students about staying healthy, good character, citizenship, holidays, and world cultures. Each lesson takes approximately forty-five minutes per day to complete. Lessons in Units 1 and 4 are sequential. Other lessons can be taught in the order that hey appear or can be flexible depending upon the school calendar. A resource list of all literature, equipment, and songs needed is provided. All songs, books, and equipment are very accessible. Adaptations for regular classroom teachers and assisting paraprofessionals are described.




Hello World! Third Edition


Book Description

”Simple yet empowering. Kids will be amazed at how quickly they can get productive.” - James McGinn, Bull Valley Key Features Learn to program with Python, a language designed to be easy for beginners Written by father-and-son team Warren and Carter Sande Colorful pictures, clever cartoons, and fun examples Practice questions and exercises Kid-tested and reviewed by professional educators Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About The Book With this book, ANYONE can learn to write useful programs and games in Python. Designed especially for readers 9-16 years old, this book is easy to read and use. Printed in full color, it’s never boring, with hands-on practice and interesting graphics throughout. Hello World! Computer Programming for Kids and Other Beginners, Third Edition introduces the world of computer programming in a clear and fun style. Using Python, a programming language designed to be easy to learn, each engaging lesson teaches skills that apply to any kind of programming. It brings to life the basic concepts of computing—looping, decisions, input and output, graphics, and more. Now in its third edition, this international bestseller has been fully updated to Python 3 and includes a new chapter about how the internet works. What You Will Learn Install Python and get set up for programming Math and data for programming Building GUIs for your programs Creating simple games Adding comments to your code Graphics, sprites, and collision detection Simulate pets and a lunar landing Where to go next on your programming journey This Book Is Written For Like the previous two editions, Hello World! Third Edition is not just for kids. While the tone is light and engaging, it doesn't "talk down" to the reader, and beginners of any age will love its readability and sense of humor. Written by Warren Sande and his son, Carter, it is full of examples that will get you thinking and learning. Reviewed by professional educators, this book is kid-tested and parent-approved. You don't need to know anything about programming to use the book, just the basics of using a computer. If you can start a program and save a file, you can learn to program using this book!




Artifact Collective: an attempt to consciousness


Book Description

ARTIFACT COLLECTIVE is an attempt to create consciousness in a book. You begin. You are trapped in the dark under a great weight. You cannot move. His, her, their, our, your, and my consciousnesses take shape through speculation into your condition. Are you buried alive? Why? Are you alive? Are you accelerating through space in a you-shaped windowless vessel? What is your shape? Are you a flicker of light on the horizon of a black hole? Where is she? Has he lost all he loved? Speculation via thought becomes reality. Including historical, scientific, and found materials and images, ARTIFACT COLLECTIVE is a fictional and non-fictional exploration of quantum theory, cosmology, possible futures, intellectual property, interwoven presents, the commons, the individual and collective mind, and the self. ARTIFACT COLLECTIVE is a corpus. It is an artifact. ARTIFACT COLLECTIVE is licensed under a Creative Commons Attribution Share Alike 4.0 License (CC BY-SA 4.0).




The Volleyball Coaching Bible


Book Description