Biometrics in a Data Driven World


Book Description

Biometrics in a Data Driven World: Trends, Technologies, and Challenges aims to inform readers about the modern applications of biometrics in the context of a data-driven society, to familiarize them with the rich history of biometrics, and to provide them with a glimpse into the future of biometrics. The first section of the book discusses the fundamentals of biometrics and provides an overview of common biometric modalities, namely face, fingerprints, iris, and voice. It also discusses the history of the field, and provides an overview of emerging trends and opportunities. The second section of the book introduces readers to a wide range of biometric applications. The next part of the book is dedicated to the discussion of case studies of biometric modalities currently used on mobile applications. As smartphones and tablet computers are rapidly becoming the dominant consumer computer platforms, biometrics-based authentication is emerging as an integral part of protecting mobile devices against unauthorized access, while enabling new and highly popular applications, such as secure online payment authorization. The book concludes with a discussion of future trends and opportunities in the field of biometrics, which will pave the way for advancing research in the area of biometrics, and for the deployment of biometric technologies in real-world applications. The book is designed for individuals interested in exploring the contemporary applications of biometrics, from students to researchers and practitioners working in this field. Both undergraduate and graduate students enrolled in college-level security courses will also find this book to be an especially useful companion.




AI Based Advancements in Biometrics and its Applications


Book Description

This book delves into the history of biometrics, the different systems that have been developed to date, problems that have arisen from these systems, the necessity of AI-based biometrics systems, different AI techniques developed to date (including machine learning, deep learning, natural language processing, and pattern recognition), their potential uses and applications, security and privacy issues in AI-based Biometric systems, current trends in AI-based biometrics, and presents case studies of AI-based biometrics.




The GDPR Challenge


Book Description

Consent is necessary for collecting, processing and transferring Personal Identifiable Information (PII) and sensitive personal data. But to what extent? What are the limitations and restricts to avoid penalties under The General Data Protection Regulation 2018 (GDPR) rules, which may be up to 4% of annual global turnover or €20 million (whichever is higher), enforcements and sanctions? Under GDPR Article 51, each EU Member State shall maintain an independent public authority to be responsible for monitoring the application of this regulation to protect the fundamental rights of data subjects (Supervisory Authority). The Supervisory Authority has powers to issue warnings, conduct audits, recommend remediation, order erasure of data and suspend data transfers to a third country. GDPR has changed the way data is used, accessed and stored. It's reach extends well beyond the European Union and is the basis of other data privacy laws around the world. This book provides a review and guidance on implementing and compliance of GDPR while taking advantage of technology innovations and supported by real-life examples. The book shows the wide scope of applications to protect data privacy while taking advantage of processes and techniques in various fields such as eDiscovery, Cyber Insurance, Virtual-based Intelligence, Information Security, Cyber Security, Information Governance, Blockchain and Biometric technologies and techniques.




16th International Conference on Information Technology-New Generations (ITNG 2019)


Book Description

This 16th International Conference on Information Technology - New Generations (ITNG), continues an annual event focusing on state of the art technologies pertaining to digital information and communications. The applications of advanced information technology to such domains as astronomy, biology, education, geosciences, security and health care are among topics of relevance to ITNG. Visionary ideas, theoretical and experimental results, as well as prototypes, designs, and tools that help the information readily flow to the user are of special interest. Machine Learning, Robotics, High Performance Computing, and Innovative Methods of Computing are examples of related topics. The conference features keynote speakers, the best student award, poster award, service award, a technical open panel, and workshops/exhibits from industry, government and academia.




Biometrics and Neuroscience Research in Business and Management


Book Description

This book is designed to impart and convey knowledge as well as understanding of the range of biometric technologies and cybertechnologies, while also stressing their advantages and disadvantages. The authors develop an appreciation for and breadth of knowledge that spans the full range of neuroscience sub-disciplines, including behavioural, cognitive, and computational neuroscience. Furthermore, the content of the book is geared to be able to place neuroscience into an ethical context, especially showing how studying the brain and behaviour can contribute to the resolution of ethical, social, and environmental issues.




Games User Research


Book Description

Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.




Technology Law


Book Description

A thorough exploration of the new legal challenges created by evolving technologies, from facial recognition technology to cryptocurrencies.




Computer Networks and Inventive Communication Technologies


Book Description

This book is a collection of peer-reviewed best selected research papers presented at 3rd International Conference on Computer Networks and Inventive Communication Technologies (ICCNCT 2020). The book covers new results in theory, methodology, and applications of computer networks and data communications. It includes original papers on computer networks, network protocols and wireless networks, data communication technologies, and network security. The proceedings of this conference is a valuable resource, dealing with both the important core and the specialized issues in the areas of next generation wireless network design, control, and management, as well as in the areas of protection, assurance, and trust in information security practice. It is a reference for researchers, instructors, students, scientists, engineers, managers, and industry practitioners for advance work in the area.




Biometrics, Crime and Security


Book Description

This book addresses the use of biometrics – including fingerprint identification, DNA identification and facial recognition – in the criminal justice system: balancing the need to ensure society is protected from harms, such as crime and terrorism, while also preserving individual rights. It offers a comprehensive discussion of biometric identification that includes a consideration of: basic scientific principles, their historical development, the perspectives of political philosophy, critical security and surveillance studies; but especially the relevant law, policy and regulatory issues. Developments in key jurisdictions where the technology has been implemented, including the United Kingdom, United States, Europe and Australia, are examined. This includes case studies relating to the implementation of new technology, policy, legislation, court judgements, and where available, empirical evaluations of the use of biometrics in criminal justice systems. Examples from non-western areas of the world are also considered. Accessibly written, this book will be of interest to undergraduate, postgraduate and research students, academic researchers, as well as professionals in government, security, legal and private sectors.




The Oxford Handbook of Video Game Music and Sound


Book Description

Bringing together dozens of leading scholars from across the world to address topics from pinball to the latest in virtual reality, The Oxford Handbook of Video Game Music and Sound is the most comprehensive and multifaceted single-volume source in the rapidly expanding field of game audio research.