Blackmar-Diemer Tactics


Book Description

The Blackmar-Diemer Tactics book gives you 500 positions from games that use combinations and checkmates in this gambit. Blackmar-Diemer Tactics teaches you to fight for a win. It best resembles hand to hand combat in chess. Attacks come quickly. This book shows 500 winning positions played up through 2020. The Blackmar-Diemer Gambit (BDG) will make you a dangerous player to face. White begins 1.d4 d5 like a Queen's Gambit, but (instead of 2.c4), the BDG attacks with 2.e4. After Black captures 2...dxe4 3.Nc3 Nf6 4.f3 reaches the Blackmar-Diemer Gambit. What if 1.d4 Nf6? Then White plays 2.Nc3 d5 3.e4 dxe4 4.f3 and again you get a BDG. Also 2.f3 d5 3.e4 dxe4 4.Nc3 transposes. If you're good at tactics, you're good at chess. Opening theory may help you start well. Endgame knowledge may help you finish well. Tactical skill helps you win games and avoid losses. Tactics include pins, forks, removing the defender, attacking two pieces at the same time, and threatening to mate your opponent. The easiest path to tactical success is to recognize patterns that occur frequently in your favorite chess openings. Grandmasters know tactics and can slide from one opening to another. We all know a few positions. Here are 500 Blackmar-Diemer Gambits. Tactical knowledge helps you to improve your winning chances. Take your opponent's pieces. Pick off the pawns. Mate the king! Don't rely on dumb luck. How can "dumb luck" allow you to win? You can win a few games when your opponent makes dumb moves. That's when your opponent gives up a piece for nothing. You're lucky when your opponent fails to defend a mate in one. To advance, you need more than dumb luck. You need tactics. Tim Sawyer studied the BDG to win as Black 40 years ago. Tim discovered that it was not easy to defend. Finally, he decided to play it as White! As a result he won tournaments while his postal chess rating and blitz ratings shot up above 2200. Try it yourself! The purpose of this book is to illustrate Blackmar-Diemer Gambit tactics. I assume you can read algebraic chess notation. The White pieces are positioned at the bottom of each diagram. Above each diagram note who can move and win. It's either White to play a tactical move or Black to play a tactical move. Some moves are simple and easy. Others are subtle and tricky. That's chess - lots of obvious moves and lots of sneaky moves. Look at each diagram. It's a key position ready for a tactical win. The final moves are in bold with a brief analysis or comment. Chess engines were used to ensure the accuracy of analysis. Follow the moves in your mind. The skill to visualize each new position without moving pieces improves your tactical strength. The Blackmar-Diemer Gambit allows you to develop rapidly and attack your opponent's pieces and king. This helps you discover strong moves after 1.d4 d5 2.e4 dxe4 with a brief comment. White wins 75% of the games in this book. The other 25% show what to try as Black or what to watch out for and avoid as White. Review the Table of Contents. This helps you understand the opening as a whole. Each part of the book builds from the less popular lines to the more popular lines. The BDG Accepted is games 1-300 beginning with the tricky 5.Qxf3 and graduating to the more reliable 5.Nxf3. The BDG Declined is games 301-500. The book has BDG Accepted lines in A1.0 - A5.9 and BDG Declined lines in D1.0 - D5.9. BDG games in ECO (Encyclopedia of Chess Openings) usually appear in D00 (1.d4 d4 2.e4 dxe4) and maybe A45, B15 or C11. The ideas in this book come from the Blackmar-Diemer Gambit, but these same tactical patterns work in other chess openings.Improve your chess. Go for the win! Get Blackmar-Diemer Tactics now.




The Blackmar-Diemer Gambit


Book Description

Now the exciting Blackmar-Diemer Gambit is brought up-to-the-minute in this incredible volume. It features the latest computer guided analysis, correspondence and e-mail tournaments, even high-rated blitz encounters from the internet chess club. An unbelievable 2700+ games, many seen nowhere else, along with thousands of new analytical suggestions makes the Keybook II your complete play to win manual.




The Blackmar-Diemer Gambit


Book Description

Do you like setting your opponent problems from the very first move? And are you happy to roll the dice and take some risks? Then enter the intriguing world of the Blackmar-Diemer Gambit! This title takes a modern-day look at the gambit. It examines in detail the promising lines for White and the most resilient defences for Black.




Blackmar-Diemer Games 2


Book Description

Welcome to the Blackmar-Diemer Gambit Declined and Avoided! Tim Sawyer analyzes 225 games. This includes his new BDG classification, updated commentary, and an Index of Names to Games. The author tells stories and explains opening strategy. This book contains Blackmar-Diemer Gambit Avoided lines after 1.d4 d5 2.e4 dxe4 such as: Blackmar Gambit 3.f3, 3.Nc3 lines without 3...Nf6, Poehlmann 3.Nc3 f5, and Lemberger 3.Nc3 e5. The BDG Declined lines 3.Nc3 Nf6 4.f3 (without 4...exf3) include Caro-Kann O'Kelly 4.f3 c6, Vienna Defence 4.f3 Bf5 and others. The final chapter has 1.d4 Nf6 BDG Avoided lines such as the Sawyer Variation 2.f3 d5 3.e4 e6 4.Bg5 and the Huebsch Gambit after 2.Nc3 d5 3.e4 Nxe4 4.Nxe4 dxe4. This is the second of the four Blackmar-Diemer Gambit volumes planned for 2016. These four books are intended to replace the old BDG Keybook. Blackmar-Diemer Games 2 covers the gambit declined in five chapters each with 10 sections. Several new games were added here. Some 1.d4 Nf6 games (without 2...d5) were moved to the author's Indian Defences 1.d4 Nf6 book. The games of Tartakower, Sawyer, Zilbermints, Quinones, and many more players provide creative ideas. They demonstrate how to win bold chess attacks with energy and success. We see many quick White wins and quick Black wins due to a variety of mistakes. Short victories are common in the Blackmar-Diemer. Have fun playing chess. Try it! I quote: "The Blackmar-Diemer Gambit is not a boxing jab; it is a knockout punch. White gets to throw the first punch! Stop playing for the endgame; start playing to end the game! Be a winner. Play the Blackmar-Diemer Gambit!" [BDG Keybook from 1992]




Blackmar-Diemer Series


Book Description

Blackmar Diemer Series: Books 1-4 is a box set bundle of 4 books in 1. The four books are:Blackmar-Diemer Games 1: Accepted with 412 gambit accepted games with commentary.Blackmar-Diemer Games 2: Declined with 225 gambit declined games with commentary.Blackmar-Diemer Theory 3: Accepted is a detailed theoretical analysis with evaluations.Blackmar-Diemer Theory 4: Declined is a detailed theoretical analysis with evaluations.The games in Books 1 & 2 include various anecdotes from the author. They come from many types of competition: from blitz to correspondence to tournament play. These books build from the less popular lines up front to the stronger lines near the back of each volume.Books 3 & 4 on the Blackmar-Diemer Gambit theory checked by computer chess engines. Jack Clauser proofread the first drafts of Books 3 & 4. He offered many helpful suggestions.BDGers Tom Purser and Lev Zilbermints provided encouragement and influenced the author Tim Sawyer. Learn chess opening attacks with tactics and strategy. What fun it is to chess games quickly. The Blackmar-Diemer Gambit gave me 30 years of fun games. Join the fun!




Dealing with D4 Deviations


Book Description

Reveals everything Black players need to know about all of White's offbeat tries, presenting Black with no-nonsense answers to every white option. Read this book and you will be armed to deal with anything that White can throw at you. It is useful for club and tournament players.




Trends in Blackmar Diemer Gambit


Book Description




The Blackmar-Diemer Gambit


Book Description




Blackmar Diemer Gambit


Book Description




Blackmar-Diemer Gambit and Other Openings


Book Description

You may find this book helpful if you want a guide to the Blackmar-Diemer Gambit and selected other chess openings. With a collection of exciting chess games featuring the Blackmar-Diemer Gambit and other chess openings, you'll be able to see these strategies in action and learn how to use them in your own games effectively. The Blackmar-Diemer Gambit (BDG) is a chess opening that starts with the moves 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3. White offers a pawn in exchange for a better position. The idea behind the BDG is to seize control of the center of the board and put pressure on Black's position. The BDG can lead to sharp tactics. While the BDG is not a popular opening at the highest levels of chess, it is a good choice for players who enjoy the aggressive and tactical play. It is also good for White to surprise Black and catch them unprepared. However, the BDG requires a good understanding of chess strategy and willingness to take risks, as White's pawn structure may be compromised in the opening if Black accepts the gambit. My analysis seeks to be informative and entertaining. I may criticize moves, but I try not to criticize the players. I hope to help you to understand the thought processes behind certain moves. Whether you're a beginner looking to expand your chess repertoire or an experienced player looking to refine your skills, this book has something for you. The games in this book were played in 2021 or 2022. I did not play most of these games. The book has no diagrams. I played chess for 50 years. I have written over 100 books. I assume that you can read algebraic chess notation. The diagrams have White at the bottom of the board. Thank you for reading my books. I hope you enjoy this one!