Book Design and Production


Book Description

If you are a writer working with a publisher (large or small) or if you are a small or first time publisher, BOOK DESIGN AND PRODUCTION will help you understand the book production process and the principles of good cover and interior book design. It will allow you to look at a book design and immediately see the common errors and to see that a book is following the traditions of good book design that gives credibility to your message. Whether you do the work yourself of hire it done, BOOK DESIGN AND PRODUCTION will help you get your book done right. Use this book to guide you through the book design and production process.




Bookmaking


Book Description




Release It!


Book Description

A single dramatic software failure can cost a company millions of dollars - but can be avoided with simple changes to design and architecture. This new edition of the best-selling industry standard shows you how to create systems that run longer, with fewer failures, and recover better when bad things happen. New coverage includes DevOps, microservices, and cloud-native architecture. Stability antipatterns have grown to include systemic problems in large-scale systems. This is a must-have pragmatic guide to engineering for production systems. If you're a software developer, and you don't want to get alerts every night for the rest of your life, help is here. With a combination of case studies about huge losses - lost revenue, lost reputation, lost time, lost opportunity - and practical, down-to-earth advice that was all gained through painful experience, this book helps you avoid the pitfalls that cost companies millions of dollars in downtime and reputation. Eighty percent of project life-cycle cost is in production, yet few books address this topic. This updated edition deals with the production of today's systems - larger, more complex, and heavily virtualized - and includes information on chaos engineering, the discipline of applying randomness and deliberate stress to reveal systematic problems. Build systems that survive the real world, avoid downtime, implement zero-downtime upgrades and continuous delivery, and make cloud-native applications resilient. Examine ways to architect, design, and build software - particularly distributed systems - that stands up to the typhoon winds of a flash mob, a Slashdotting, or a link on Reddit. Take a hard look at software that failed the test and find ways to make sure your software survives. To skip the pain and get the experience...get this book.




Production Design


Book Description

Production Design: Visual Design for Film and Television is a hands-on guide to the craft of Production Design and Art Direction. Author Peg McClellan gives an insider’s view of the experiences and challenges of working as a Production Designer in film and television. The book covers three major areas, starting with an overview and the basics of job responsibilities, the artistic approach and the background which every Production Designer needs to be familiar with, and progressing to the mechanics of the role with a day-to-day breakdown of the job itself. McClellan takes you through script analysis, team collaborations, the hierarchy of a production, hiring a team, the business elements, locations, studio facilities, handling change, and everything in between. With case studies, insights from successful Production Designers, and inspiration in the form of over 200 colour photos and illustrations from storyboards to sets, this is the ideal book for students seeking a career in production design, and professionals looking to further their design knowledge.




A Playful Production Process


Book Description

How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.




Production Ergonomics


Book Description

Production ergonomics – the science and practice of designing industrial workplaces to optimize human well-being and system performance – is a complex challenge for a designer. Humans are a valuable and flexible resource in any system of creation, and as long as they stay healthy, alert and motivated, they perform well and also become more competent over time, which increases their value as a resource. However, if a system designer is not mindful or aware of the many threats to health and system performance that may emerge, the end result may include inefficiency, productivity losses, low working morale, injuries and sick-leave. To help budding system designers and production engineers tackle these design challenges holistically, this book offers a multi-faceted orientation in the prerequisites for healthy and effective human work. We will cover physical, cognitive and organizational aspects of ergonomics, and provide both the individual human perspective and that of groups and populations, ending up with a look at global challenges that require workplaces to become more socially and economically sustainable. This book is written to give you a warm welcome to the subject, and to provide a solid foundation for improving industrial workplaces to attract and retain healthy and productive staff in the long run.




Production Design


Book Description

Production Design: Architects of the Screen explores the role of the production designer through a historical overview that maps out landmark film and television designs. From the familiar environs of television soap operas to the elaborate and disorientating Velvet Goldmine. Jane Barnwell considers how themes. motifs and colours offer clues to unravel plot. character and underlying concepts. In addressing the importance of physical space in film and TV, the book investigates questions of authenticity in detail. props. colours and materials. The design codes of period drama. more playful representations of the past and distinctive contemporary looks are discussed through the use of key examples ranging from musicals of the 1930s to cult films of the 1990s. The book also includes interviews with leading production designers and studies of Trainspotting, The English Patient and Caravaggio.




Design and Optimization of Production Lines


Book Description

This book is dedicated to the latest findings on the design and optimization of production lines. The “Fourth Industrial Revolution” (alternatively known as “Industry 4.0”) supports innovative models for energy consumption and fault tolerance in automated lines, and this drives changes in the design and optimization models of production lines. The goal is to collect a series of works that can summarize the latest trends in the field of production line optimization models in order to improve the responsiveness of automated lines to failures, reduce energy consumption and peak electricity demand, and develop other methods to support robust and sustainable production lines.




Birnbaum's Global Guide to Winning the Great Garment War


Book Description

A guide for buying and producing in the clothing industry at the lowest cost, utilizing the tool Full Value Cost Analysis (FVCA).




A Millennium of the Book


Book Description