Breaking Badlands


Book Description

Video game fans and book lovers alike will be swept into an undercover mission that might destroy the balance between good and evil forever in the last Talespinners adventure, perfect for readers of The Land of Stories. "Literally and literarily hilarious." -Kirkus Reviews, Starred Review! "Reintgen is a masterly storyteller." -School Library Journal, Starred Review! Having saved Imagination twice now, Indira is on a well-earned vacation when she is kidnapped by the Anti-Heroes. The covert group has one goal: overthrow the tyrannical leader of Fester and Antagonist Academy. After they plead their case, Indira agrees to join their secret mission and go undercover as a student at the legendary school for villains-in-training—where she gets drawn into a virtual warfare competition known as the Badlands. Facing monster teachers, plotting classmates, distracting love interests, and combative old foes is all second nature to a hero like Indira. But what happens when that heroic nature is turned against her like a weapon? Can Indira get to the bottom of what's going on in Fester before this virtual battlescape spills over into a real war for ultimate control of Imagination?




Breaking Badlands


Book Description

Video game fans and book lovers alike will be swept into an undercover mission that might destroy the balance between good and evil forever in the last Talespinners adventure, perfect for readers of The Land of Stories. "Literally and literarily hilarious." -Kirkus Reviews, Starred Review! "Reintgen is a masterly storyteller." -School Library Journal, Starred Review! Having saved Imagination twice now, Indira is on a well-earned vacation when she is kidnapped by the Anti-Heroes. The covert group has one goal: overthrow the tyrannical leader of Fester and Antagonist Academy. After they plead their case, Indira agrees to join their secret mission and go undercover as a student at the legendary school for villains-in-training—where she gets drawn into a virtual warfare competition known as the Badlands. Facing monster teachers, plotting classmates, distracting love interests, and combative old foes is all second nature to a hero like Indira. But what happens when that heroic nature is turned against her like a weapon? Can Indira get to the bottom of what's going on in Fester before this virtual battlescape spills over into a real war for ultimate control of Imagination?




Escaping Ordinary


Book Description

In this action-packed sequel to Saving Fable perfect for readers of The Land of Stories and The Phantom Tollbooth, Indira finds herself thrown into a quest full of dragons, unlikely allies, and high stakes. It's been a year since Indira rescued the city of Fable and landed a starring role in a story of her own. Now Indira's ready for a well-earned vacation. Too bad her advisors have other plans. In preparation for her story's sequel, Indira has been enrolled in the Hero's Journey tutorial, a quest designed to teach her how to be a team player. Indira's assigned crew is a mix of familiar faces and new friends, each hoping to follow in her footsteps into a story. Indira is ready for this new challenge--until someone crashes their quest. The intruder is more powerful than anyone she's faced before and begins transforming Ordinary into a giant video game. Indira's team will have to level up and outplay their opponent, or else the world's most beloved stories might be lost forever.




Saving Fable


Book Description

Side characters can be heroes too in this charming and fast-paced adventure that is The Land of Stories meets The Phantom Tollbooth! Indira has been a character-in-waiting her entire life. So she can't believe her luck when she's finally chosen to travel to Fable and study at the renowned Protagonist Preparatory, a school known for producing the best heroes. But Indira's dreams of achieving hero status don't exactly go as planned. A failed audition lands her in the school's side-character track, and her best efforts to prove advisors--famous characters like Alice from Wonderland and Professor Darcy--wrong are constantly sabotaged. Indira is starting to feel like an evil antagonist might be to blame. As the danger spreads, Indira discovers all of Fable is under siege. With her friends Maxi and Phoenix by her side, she pieces together clues that will reveal who is behind the dark magic threatening them all. But the more Indira uncovers, the more doubt she feels about her place in this world of stories. After all, can a side character really save the day?




Breaking the Sound Barrier: The Story of Chuck Yeager


Book Description

Chuck Yeager loved to fly. His determination led him to be a fighter and test pilot. He flew as often as he could in any craft he could. Eventually, he became the expert on military aircraft. He knew just what each plane could do, and more importantly, what it couldn’t. As important as knowing how far he could push a plane, he also knew when to pull back. His pioneering efforts in breaking the sound barrier made modern aviation and space exploration possible.




Badlands


Book Description




Pathfinder's Way


Book Description

The Trateri are about to learn a vital lesson of the Broken Lands. Deep in the remote expanse where anything can happen, it pays to be on a pathfinder’s good side. Nobody ventures beyond their village walls. Nobody sane that is. Monstrous creatures and deadly mysteries wait out there. Lucky for the people she serves, Shea’s not exactly sane. As a pathfinder, it’s her job to face what others fear and protect her charges from the dangers that await in the Broken Lands. It’s not an easy job, but she’s the best at what she does. When the people she serves betray her, Shea must rely on her wits and skill to survive the Trateri, a barbarian horde sweeping in to conquer the Lowlands, and their warlord, a man as dangerous as he is compelling. Her actions and the decisions she makes might mean the difference between life or death. Danger looms on the horizon and a partnership with the Warlord may be the only thing preventing the destruction of everything she holds dear.




Breaking Wild


Book Description

When one woman goes missing in the Colorado wilderness, another becomes bent on discovering her whereabouts in this unforgettably moving, bestselling literary debut. Driven to spend days alone in the wilderness, Amy Raye Latour, mother of two, is compelled by the quiet and the rush of nature. But this time, her venture into a remote area leaves her on the verge of the precarious edge that she’s flirted with her entire life. When Amy Raye doesn’t return to camp, ranger Pru Hathaway and her dog respond to the missing person call. After an unexpected snowfall and few leads, the operation turns into a search and recovery. As the novel follows Amy Raye and Pru in alternating threads, Breaking Wild assumes the white-knuckled pace of a thriller, laying bare Amy Raye’s ultimate reckoning with the secrets of her life and Pru’s dogged pursuit of the woman who, against all odds, she believes she can find.




Ashlords


Book Description

"A page-turning inferno of a book." -- Stephanie Garber Red Rising meets The Scorpio Races in this epic fantasy following three phoenix horse riders--skilled at alchemy--who must compete at The Races--the modern spectacle that has replaced warfare within their empire. Every year since the Ashlords were gifted phoenix horses by their gods, they've raced them. First into battle, then on great hunts, and finally for the pure sport of seeing who rode the fastest. Centuries of blood and fire carved their competition into a more modern spectacle: The Races. Over the course of a multi-day event, elite riders from clashing cultures vie to be crowned champion. But the modern version of the sport requires more than good riding. Competitors must be skilled at creating and controlling phoenix horses made of ash and alchemy, which are summoned back to life each sunrise with uniquely crafted powers to cover impossible distances and challenges before bursting into flames at sunset. But good alchemy only matters if a rider knows how to defend their phoenix horse at night. Murder is outlawed, but breaking bones and poisoning ashes? That's all legal and encouraged. In this year's Races, eleven riders will compete, but three of them have more to lose than the rest--a champion's daughter, a scholarship entrant, and a revolutionary's son. Who will attain their own dream of glory? Or will they all flame out in defeat?




Wayfarer's Keep


Book Description

Branded a traitor by her people, Shea and her warlord—the fiercely dangerous Fallon—travel to the Pathfinders’ seat of power at her father’s request, hoping to form an alliance despite the distrust between them. It doesn’t take long before Shea and Fallon realize something is dangerously wrong in the place she once called home. Ancient, deadly creatures—gone for hundreds of years, once again walk the lands, awakened from a deep sleep. Worse, it seems the Pathfinders are keeping a secret—one that could destroy them all. On the brink of battle with each other, the Pathfinders and Trateri must join forces if they hope to defeat the evil at the heart of the Badlands. As the tension rises between the two peoples, and Shea and her family, Shea and Fallon must convince them to overcome their differences if they are to triumph over impossible odds. Because the beasts may be the least of their worries. Sometimes betrayal comes from within, and the most dangerous monsters may be those closest to them.