Buck Godot - Zap Gun for Hire


Book Description

"Here you will find the original four short stories that introduced Buck Godot, the futuristic gun for hire who is always available but never free. This volume is an excellent introduction to Buck and the controlled anarchy that is New Hong Kong--a planet where the only law is that there is no law. Find out why Buck Godot remains one of Hugo Award Winning Artist Phil Foglio's most popular characters."--Back cover




Girl Genius: Agatha Heterodyne and the Beetleburg clank


Book Description

Meet Zesty Tastee, flamboyant gay playboy and heir to the Tastee Corporationfortune. That's what the world knows of him, but Zesty is also Magpie, thecorporate saboteur who fights against his father's corrupt business practices.Zesty's evil tycoon dad is out to destroy an entire rainforest, and he's joinedup with a mysterious sect of ninjas to help keep 'Magpie' from interfering.Prince Ander is the sect agent on the case and Zesty has love at first sight forthis dreamy ninja master. Zesty can't understand why anyone as noble as Princewould ever work with his father. His mission is to find out the secret of therain forest, and win Prince's heart in the process!




Godot From Zero to Proficiency (Foundations)


Book Description

Get started with Godot and game programming fast without the headaches Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Godot the hard way. This book is the only one that will get you to learn Godot fast without wasting so much time. This book is the first book in the series “Godot from Zero to Proficiency” where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learn After completing this book, you will be able to: - Know and master the features that you need to create 3D environments for your games. - Quickly create (and navigate through) realistic 3D indoors and outdoors environments. - Create a 3D Maze with lights, walls, and textures. - Create an island with sandy beaches, mountains, and water. - Include and control a car. - Export your games for Mac or PC. Who this book is for This book is for: - Hobbyists who need a book that gets them started with Godot and game development easily. - Parents looking for a book that introduces their children to game programming painlessly. - Teachers looking for a complete and clear resource on programming through the creation of games. - Aspiring indie game developers. How this book is different This is the only book that you need to get started with Godot fast and to enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Godot’s interface, use its core features, and create and navigate through realistic 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. What this book offers This book includes all the features that you need to get started with Godot and game development: - Learn without the headaches: This book assumes that you can’t be expected to learn everything at once; this is why you will build all your skills incrementally. - Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it’s hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it’s relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. - Progress and feel confident in your skills: You will have the opportunity to learn and to use Godot at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don’t feel overwhelmed. - Create your own games and feel awesome: With this book, you will build your 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight-away. If you want to get started with Godot today, then buy this book now




Gus & His Gang


Book Description

In Gus, Blain plays on every trope of the classic Western. Perfectly blending caricature and cinematic pacing, humor and high-octane action, he delivers an exuberant graphic novel ode to men and women chasing each other, and to the bonds of friendship that tie together three unforgettable cowboys.




Machinations of the Space Princess (Monochrome)


Book Description

Machinations of the Space Princess is a Science-Fantasy role-playing game. That means it's very much about style over substance, mixing science-fiction, magic and psionics in a game world that owes much more to Metal Hurlant and Star Wars than it does to 2001 or Bova's Grand Tour. This is a game of strangeness and fun, of space pirates and beautiful alien princesses, of living planets and robot hordes, of blasters at noon. This is... Sexy, sleazy, swords and sci-fi! A full game combining old and new school thinking, packed with GM and player advice and with simple tools for creating your own monsters, adversaries, weapons, armour, ships and alien races.




Watt


Book Description

In prose possessed of the radically stripped-down beauty and ferocious wit that characterize his work, this early novel by Nobel Prize winner Samuel Beckett recounts the grotesque and improbable adventures of a fantastically logical Irish servant and his master. Watt is a beautifully executed black comedy that, at its core, is rooted in the powerful and terrifying vision that made Beckett one of the most influential writers of the twentieth century.




A Companion to Samuel Beckett


Book Description

A collection of original essays by a team of leading Beckett scholars and two of his biographers, Companion to Samuel Beckett provides a comprehensive critical reappraisal of the literary works of Samuel Beckett. Builds on the resurgence of international Beckett scholarship since the centenary of his birth, and reflects the wealth of newly released archival sources Informed by the latest in scholarly, critical, and theoretical debates A valuable addition to contemporary Beckett scholarship, and testament to the enduring influence of Beckett’s work and his position as one of the most important literary figures of our time




Gödel, Escher, Bach


Book Description

'What is a self and how can a self come out of inanimate matter?' This is the riddle that drove Douglas Hofstadter to write this extraordinary book. In order to impart his original and personal view on the core mystery of human existence - our intangible sensation of 'I'-ness - Hofstadter defines the playful yet seemingly paradoxical notion of 'strange loop', and explicates this idea using analogies from many disciplines.




Macbeth, Macbeth


Book Description

"A miracle, an instant classic." -- Slavoj Žižek, philosopher The tragedy is done, the tyrant Macbeth dead. The time is free. But for how long? As Macduff pursues dreams of national revival, smaller lives are seeding. In the ruins of Dunsinane, the Porter tries to keep his three young boys safe from the nightmare of history. In a nunnery deep in Birnam Wood, a girl attempts to forget what she lost in war. Flitting between them, a tortured clairvoyant trembles with the knowledge of what's to come. A collaboration between two of the world's most eminent Shakespeare scholars, "Macbeth, Macbeth" is a unique mix of creative fiction and literary criticism that charts a new way of doing both, sparking a whole new world from the embers of Shakespeare's original tragedy. "Macbeth, Macbeth" weaves a thread that enrichens the original classic with the manic energy of Tristram Shandy, the grim intensity of Crime and Punishment, and the existential absurdity of Waiting for Godot. "A thrilling re-imagination of Shakespeare’s darkest play." -- Lucy Bailey, theatre director "Shakespeare, I suspect, would have been delighted." -- Don Paterson, poet Beyond Criticism Editions is the reincarnation of the Beyond Criticism book series, originally published by Bloomsbury and now part of Boiler House Press' own experiments with the radical new forms that literary criticism might take in the 21st century.




Long Way Down


Book Description

“An intense snapshot of the chain reaction caused by pulling a trigger.” —Booklist (starred review) “Astonishing.” —Kirkus Reviews (starred review) “A tour de force.” —Publishers Weekly (starred review) A Newbery Honor Book A Coretta Scott King Honor Book A Printz Honor Book A Time Best YA Book of All Time (2021) A Los Angeles Times Book Prize Winner for Young Adult Literature Longlisted for the National Book Award for Young People’s Literature Winner of the Walter Dean Myers Award An Edgar Award Winner for Best Young Adult Fiction Parents’ Choice Gold Award Winner An Entertainment Weekly Best YA Book of 2017 A Vulture Best YA Book of 2017 A Buzzfeed Best YA Book of 2017 An ode to Put the Damn Guns Down, this is New York Times bestselling author Jason Reynolds’s electrifying novel that takes place in sixty potent seconds—the time it takes a kid to decide whether or not he’s going to murder the guy who killed his brother. A cannon. A strap. A piece. A biscuit. A burner. A heater. A chopper. A gat. A hammer A tool for RULE Or, you can call it a gun. That’s what fifteen-year-old Will has shoved in the back waistband of his jeans. See, his brother Shawn was just murdered. And Will knows the rules. No crying. No snitching. Revenge. That’s where Will’s now heading, with that gun shoved in the back waistband of his jeans, the gun that was his brother’s gun. He gets on the elevator, seventh floor, stoked. He knows who he’s after. Or does he? As the elevator stops on the sixth floor, on comes Buck. Buck, Will finds out, is who gave Shawn the gun before Will took the gun. Buck tells Will to check that the gun is even loaded. And that’s when Will sees that one bullet is missing. And the only one who could have fired Shawn’s gun was Shawn. Huh. Will didn’t know that Shawn had ever actually USED his gun. Bigger huh. BUCK IS DEAD. But Buck’s in the elevator? Just as Will’s trying to think this through, the door to the next floor opens. A teenage girl gets on, waves away the smoke from Dead Buck’s cigarette. Will doesn’t know her, but she knew him. Knew. When they were eight. And stray bullets had cut through the playground, and Will had tried to cover her, but she was hit anyway, and so what she wants to know, on that fifth floor elevator stop, is, what if Will, Will with the gun shoved in the back waistband of his jeans, MISSES. And so it goes, the whole long way down, as the elevator stops on each floor, and at each stop someone connected to his brother gets on to give Will a piece to a bigger story than the one he thinks he knows. A story that might never know an END…if Will gets off that elevator. Told in short, fierce staccato narrative verse, Long Way Down is a fast and furious, dazzlingly brilliant look at teenage gun violence, as could only be told by Jason Reynolds.