Build Systems With Go


Book Description

Everything a Gopher must know in a single book!!! Do not stay in the basics, move forward and learn how you can use Go to build systems using restful APIs, gRPC messaging, powerful loggers, middlware, SQL/noSQL databases, data streaming, and more. A book written for new adopters and experienced developers. More than 200 detailed examples Concise explanations from basic to advanced levels. Explore advanced topics: reflection, concurrency, benchmarking, profiling, etc. Learn how developers use Go: modules, tags, CLIs, encodings, etc. Learn how to build systems with gRPC, Kafka, Cassandra, MySQL, Cobra and more. Contents Part I: The GO language First steps with Go The basics Arrays, slices, and maps Structs, methods and interfaces Reflection Concurrency Input/Output Encodings HTTP Templates Testing Modules and documentation Part II: Building systems Protocol buffers gRPC Logging with Zerolog Command line interface Relational databases NoSQL databases Kafka The author Juan M. Tirado has been programming half of his life. He holds a Ph. D. in computer science and has been a researcher at the UC3M, INRIA, and the University of Cambridge. He is interested in how data can be leveraged to enhance large scale distributed systems. With a background between a systems architect and a data scientist, he helps companies to design and implement data-driven solutions. In his free time, he enjoys music, mountaineering, and tapas.




Distributed Services with Go


Book Description

You know the basics of Go and are eager to put your knowledge to work. This book is just what you need to apply Go to real-world situations. You'll build a distributed service that's highly available, resilient, and scalable. Along the way you'll master the techniques, tools, and tricks that skilled Go programmers use every day to build quality applications. Level up your Go skills today. Take your Go skills to the next level by learning how to design, develop, and deploy a distributed service. Start from the bare essentials of storage handling, then work your way through networking a client and server, and finally to distributing server instances, deployment, and testing. All this will make coding in your day job or side projects easier, faster, and more fun. Lay out your applications and libraries to be modular and easy to maintain. Build networked, secure clients and servers with gRPC. Monitor your applications with metrics, logs, and traces to make them debuggable and reliable. Test and benchmark your applications to ensure they're correct and fast. Build your own distributed services with service discovery and consensus. Write CLIs to configure your applications. Deploy applications to the cloud with Kubernetes and manage them with your own Kubernetes Operator. Dive into writing Go and join the hundreds of thousands who are using it to build software for the real world. What You Need: Go 1.11 and Kubernetes 1.12.




Software Build Systems


Book Description

“This book represents a thorough and extensive treatment of the software build process including the choices, benefits, and challenges of a well designed build process. I recommend it not only to all software build engineers but to all software developers since a well designed build process is key to an effective software development process.” —Kevin Bodie, Director Software Development, Pitney Bowes Inc. “An excellent and detailed explanation of build systems, an important but often overlooked part of software development projects. The discussion of productivity as related to build systems is, alone, well worth the time spent reading this book.” —John M. Pantone, Objectech Corporation, VP, IT Educator and Course Developer “Peter Smith provides an interesting and accessible look into the world of software build systems, distilling years of experience and covering virtually every type of tool in the build engineer’s toolbox. Well organized, well written, and very thorough; I would recommend this book to anyone with a build system under their responsibility.” —Jeff Overbey, Project Co-Lead, Photran “Software Build Systems teaches how to think about building software. It surveys the tools and techniques for building software products and the ways things go wrong. This book will appeal to those new to build systems as well as experienced build system engineers.” —Monte Davidoff, Software Development Consultant, Alluvial Software, Inc. Inadequate build systems can dramatically impact developer productivity. Bad dependencies, false compile errors, failed software images, slow compilation, and time-wasting manual processes are just some of the byproducts of a subpar build system. In Software Build Systems, software productivity expert Peter Smith shows you how to implement build systems that overcome all these problems, so you can deliver reliable software more rapidly, at lower cost. Smith explains the core principles underlying highly efficient build systems, surveying both system features and usage scenarios. Next, he encapsulates years of experience in creating and maintaining diverse build systems–helping you make well-informed choices about tools and practices, and avoid common traps and pitfalls. Throughout, he shares a wide range of practical examples and lessons from multiple environments, including Java, C++, C, and C#. Coverage includes • Mastering build system concepts, including source trees, build tools, and compilation tools • Comparing five leading build tools: GNU Make, Ant, SCons, CMake, and the Eclipse IDE’s integrated build features • Ensuring accurate dependency checking and efficient incremental compilation • Using metadata to assist debugging, profiling, and source code documentation • Packaging software for installation on your target machine • Best practices for managing complex version-control systems, build machines, and compilation tools If you’re a developer, this book will illuminate the issues involved in building and maintaining the build system that’s best for your team. If you’re a manager, you’ll discover how to evaluate your team’s build system and improve its effectiveness. And if you’re a build “guru,” you’ll learn how to optimize the performance and scalability of your build system, no matter how demanding your requirements are.




Hands-On System Programming with Go


Book Description

Explore the fundamentals of systems programming starting from kernel API and filesystem to network programming and process communications Key FeaturesLearn how to write Unix and Linux system code in Golang v1.12Perform inter-process communication using pipes, message queues, shared memory, and semaphoresExplore modern Go features such as goroutines and channels that facilitate systems programmingBook Description System software and applications were largely created using low-level languages such as C or C++. Go is a modern language that combines simplicity, concurrency, and performance, making it a good alternative for building system applications for Linux and macOS. This Go book introduces Unix and systems programming to help you understand the components the OS has to offer, ranging from the kernel API to the filesystem, and familiarize yourself with Go and its specifications. You'll also learn how to optimize input and output operations with files and streams of data, which are useful tools in building pseudo terminal applications. You'll gain insights into how processes communicate with each other, and learn about processes and daemon control using signals, pipes, and exit codes. This book will also enable you to understand how to use network communication using various protocols, including TCP and HTTP. As you advance, you'll focus on Go's best feature-concurrency helping you handle communication with channels and goroutines, other concurrency tools to synchronize shared resources, and the context package to write elegant applications. By the end of this book, you will have learned how to build concurrent system applications using Go What you will learnExplore concepts of system programming using Go and concurrencyGain insights into Golang's internals, memory models and allocationFamiliarize yourself with the filesystem and IO streams in generalHandle and control processes and daemons' lifetime via signals and pipesCommunicate with other applications effectively using a networkUse various encoding formats to serialize complex data structuresBecome well-versed in concurrency with channels, goroutines, and syncUse concurrency patterns to build robust and performant system applicationsWho this book is for If you are a developer who wants to learn system programming with Go, this book is for you. Although no knowledge of Unix and Linux system programming is necessary, intermediate knowledge of Go will help you understand the concepts covered in the book




Build an Orchestrator in Go (From Scratch)


Book Description

Understand Kubernetes and other orchestration systems deeply by building your own using Go and the Docker API. In Build an Orchestrator in Go (From Scratch) you will learn how to: Identify the components that make up any orchestration system Schedule containers on to worker nodes Start and stop containers using the Docker API Manage a cluster of worker nodes using a simple API Work with algorithms taken from cutting-edge Google Borg research papers Demystify orchestration systems like Kubernetes and Nomad Orchestration systems like Kubernetes coordinate other software subsystems and services to create a complete organized system. Although orchestration tools have a reputation for complexity, they’re designed around few important patterns that apply across many aspects of software development. Build an Orchestrator in Go (From Scratch) reveals the inner workings of orchestration frameworks by guiding you as you design and implement your own using the Go SDK. As you create your own orchestration framework, you’ll improve your understanding of Kubernetes and its role in distributed system design. You’ll also build the skills required to design custom orchestration solutions for those times when an out-of-the-box solution isn’t a good fit. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Orchestration systems provide the management framework for software and infrastructure that’s distributed across multiple machines and services. By managing the many individual components and containers in a large application, they ensure web apps are resilient and reliable, automatically switching between resources in response to crashes and outages. A properly designed orchestration system can seamlessly scale to handle traffic loads, and reduce time-consuming manual work for sysadmin and site reliability engineers. About the book Build an Orchestrator in Go (From Scratch) teaches you to implement an orchestrator from scratch. You’ll discover the components that make up all orchestration systems, and use the Docker API and Go SDK to build layers of functionality from tasks, to workers, to the manager. Learn how to save on costs by maximising the usage of a cluster, or spread tasks among workers to avoid overload and downtime. Once you’ve built your working system, you’ll even implement a command line user interface to easily manage your orchestrator. About the reader For software engineers, operations professionals, and SREs who are familiar with Docker and the basics of Go. About the author Tim Boring is a staff engineer at Golioth. He has twenty years of experience in technology organizations ranging from small business to global enterprises. His career spans roles in technical support to site reliability and software engineering. Tim is most interested in the design of software systems and distributed systems in particular.




How To Code in Go


Book Description




Proceedings


Book Description




Build Systems With Go


Book Description

Everything a Gopher must know in a single book!!! Second edition (v0.2.0) with revisited content, enhanced explanations, a new chapter about Cgo, and more awesome gophers. Do not stay in the basics, move forward and learn how you can use Go to build systems using restful APIs, gRPC messaging, powerful loggers, middlware, SQL/noSQL databases, data streaming, and more. A book written for new adopters and experienced developers. More than 200 detailed examples. Code available in GitHub for free. Concise explanations from basic to advanced levels. Explore advanced topics: reflection, concurrency, benchmarking, profiling, etc. Learn how developers use Go: modules, tags, CLIs, encodings, etc. Learn how to build systems with gRPC, Kafka, Cassandra, MySQL, Cobra, and more. Contents Part I: The GO language First steps with Go The basics Arrays, slices, and maps Structs, methods and interfaces Reflection Concurrency Input/Output Encodings HTTP Templates Testing Modules and documentation Cgo Part II: Building systems Protocol buffers gRPC Logging with Zerolog Command line interface Relational databases NoSQL databases Kafka The author Juan M. Tirado has been programming half of his life. He holds a Ph. D. in computer science and has been a researcher at the UC3M, INRIA, and the University of Cambridge. He is interested in how data can be leveraged to enhance large scale distributed systems. With a background between a systems architect and a data scientist, he helps companies to design and implement data-driven solutions. In his free time, he enjoys music, mountaineering, and tapas.




Building Systems


Book Description

Building Systems Magazine (BSM) is an award winning United States-based trade magazine read by builders, developers and general contractors using or considering using innovative construction technologies. Once commonly known as "pre-fab," today's modern building systems employ innovative materials and techniques to create residential or commercial structures in a factory setting in a fraction of the time it takes to site build. BSM focuses mainly on log, timber frame, modular, panel, and structural insulated panel building technologies. Since factory fabrication and site preparation take place simultaneously, structures are finished and ready for occupancy in weeks, rather than months or years as required by conventional site-building schedules.




Building Systems Design


Book Description