Book Description
Explains how to modify a personal computer to improve performance, upgrade components, and enrich its physical appearance.
Author : Edward Chen
Publisher : McGraw-Hill/Osborne Media
Page : 220 pages
File Size : 34,60 MB
Release : 2003
Category : Computers
ISBN : 9780072229011
Explains how to modify a personal computer to improve performance, upgrade components, and enrich its physical appearance.
Author : Brian Underdahl
Publisher : Build Your Own...(McGraw)
Page : 228 pages
File Size : 23,32 MB
Release : 2003
Category : Computers
ISBN : 9780072227697
Watch and record movies and TV shows, put an entire CD collection on one hard drive and create a digital jukebox, or listen to radio stations around the world through the Web with the instructions in this book on how to turn a PC into an entertainment center.
Author : Joel Durham, Jr.
Publisher : Turtleback
Page : pages
File Size : 37,36 MB
Release : 2003-03
Category :
ISBN : 9780613914604
This handbook shows readers how to transform a regular desktop PC into a customized, high-performance Gamers PC Mod at a fraction of the price.
Author : John Keane
Publisher : McGraw Hill Professional
Page : 462 pages
File Size : 21,47 MB
Release : 2004-05-05
Category : Computers
ISBN : 9780072231755
This expertly written guide will show you exactly why Pro Tools shrinks a full music studio into a computer, replacing the bulky recording infrastructure of multi-track analog mixing boards and rolls of two-inch-wide magnetic tape. Ideal for beginning, intermediate, and advanced producers, sound engineers, and musicians.
Author :
Publisher :
Page : 104 pages
File Size : 29,39 MB
Release : 2004
Category :
ISBN :
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
Author :
Publisher :
Page : 1372 pages
File Size : 25,41 MB
Release : 2004
Category : Libraries
ISBN :
Author : Scott D. Palmer
Publisher : Addison Wesley Publishing Company
Page : 0 pages
File Size : 46,24 MB
Release : 1996
Category : Computers
ISBN : 9780201489118
Written in a snidely humorous style, this practical book teaches all the basic skills needed to program good PC games. It shows how to implement ideas and techniques in developing three specific games (a text adventure, a graphics adventure, and a graphics arcade game) with Visual Basic versions 3.0 and 4.0 for the Windows environment. CD contains complete source code and sample games.
Author :
Publisher :
Page : 106 pages
File Size : 26,53 MB
Release : 2005-04
Category :
ISBN :
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
Author : Jim Thompson
Publisher : John Wiley & Sons
Page : 193 pages
File Size : 35,23 MB
Release : 2007-03-09
Category : Computers
ISBN : 0471968943
Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.
Author : Nina B. Huntemann
Publisher : Routledge
Page : 325 pages
File Size : 16,77 MB
Release : 2009-09-10
Category : Games & Activities
ISBN : 1135842825
Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. A profitable and popular relationship was established between the video game industry and the military, and continues today with video game franchises like America’s Army, which was developed by the U.S.Army as a public relations and recruitment tool. This collection features all new essays that explore how modern warfare has been represented in and influenced by video games. The contributors explore the history and political economy of video games and the "military-entertainment complex;" present textual analyses of military-themed video games such as Metal Gear Solid; and offer reception studies of gamers, fandom, and political activism within online gaming.