The Myths of Creativity


Book Description

How to get past the most common myths about creativity to design truly innovative strategies We tend to think of creativity in terms reminiscent of the ancient muses: divinely-inspired, unpredictable, and bestowed upon a lucky few. But when our jobs challenge us to be creative on demand, we must develop novel, useful ideas that will keep our organizations competitive. The Myths of Creativity demystifies the processes that drive innovation. Based on the latest research into how creative individuals and firms succeed, David Burkus highlights the mistaken ideas that hold us back and shows us how anyone can embrace a practical approach, grounded in reality, to finding the best new ideas, projects, processes, and programs. Answers questions such as: What causes us to be creative in one moment and void in the next? What makes someone more or less creative than his or her peers? Where do our flashes of creative insight come from, and how can we generate more of them? Debunks 10 common myths, including: the Eureka Myth; the Lone Creator Myth; the Incentive Myth; and The Brainstorming Myth Written by David Burkus, founder of popular leadership blog LDRLB For anyone who struggles with creativity, or who makes excuses for delaying the work of innovation, The Myths of Creativity will help you overcome your obstacles to finding new ideas.




The Better Mousetrap


Book Description

Simon Pont, Chief Strategy Officer at Vizeum, sets out to decode brand charisma, taking readers on a provocative and insightful journey through the brand and advertising strategies behind some of the world's leading companies.




Inventing a Better Mousetrap


Book Description

Learn about the role that patent models played in American history--and even learn to build your own replica! Patent models, working models required for US patent filings from 1790 to 1880, offer insight into--and inspiration from--a period of intense technological advancement, the Industrial Revolution. The Rothschild Patent Model Collection consists of thousands of patent models, many from the 19th century. This book features the most outstanding of these patent models, and offers deep insight into the cultural, economic, and political history of the United States. This book not only catalogs hundreds of the most compelling models from the collection, but shows you how to build your own replicas of several selected models using Lego, 3D printing, and other materials and techniques.




Every Book Is a Startup


Book Description

The publishing industry has responded to the emergence of digital technologies with many useful and innovative products, but the business of publishing has not yet reinvented itself for this new era—old, outdated models prevail, limiting both vision and opportunity. Every Book Is a Startup provides a roadmap for publishing professionals interested in bringing a fresh, entrepreneurial approach to the business of book publishing, based on techniques proven effective in the world of tech startups. This book shows you how to apply tech industry concepts such as customer development, validated learning, and pivots to create publishing business practices that are agile, flexible, and highly profitable. Here at O'Reilly Media, we've incorporated many of these techniques into our own publishing business, including "release early, release often." With that in mind, the initial release of this project discusses two core ideas for how this new way of thinking can be applied to book publishing, and solicits your ideas about what we might include in future releases of this book. What do you want to know more about? Would a variety of case studies be helpful? Let us know! The current ebook release of Every Book Is a Startup is priced at $7.99; subsequent releases will be priced higher. Buy the current release now and you'll receive all updates at no additional cost. A print edition will be available for purchase when the book is complete.




The Racecar Book


Book Description

Though students aren’t yet old enough to drive, that doesn’t mean they can’t satisfy their need for speed. Author and physics teacher Bobby Mercer will show readers 25 easy-to-build racecars that can be driven both indoors and out. Better still, each of these vehicles is constructed for little or no cost using recycled and repurposed materials. The Racecar Book will teach readers how to use mousetraps, rubber bands, chemical reactions, gravity, and air pressure to power these fast-moving cars. They will learn how to turn a potato chip can, a rubber band, and weights into a Chip-Can Dancer, or retrofit a toy car with a toy plane propeller to make an air-powered Prop Car. An effervescent tablet in a small canister makes an impressive rocket engine for a Mini Pop Car, and old CDs, a small cardboard food box, and drinking straws become a Mac-n-Cheese Roller. Every hands-on project contains a materials list and detailed step-by-step instructions. Mercer also includes explanations of the science behind each racecar, including concepts such as friction, Newton’s laws of motion, kinetic and potential energy, and more. Teachers will appreciate the opportunity to augment their STEM curricula while having fun at the same time. These projects are also perfect for science fairs or design competitions. Bobby Mercer has been a high school physics teacher for over two decades. He is the author of The Flying Machine Book and Smash It! Crash It! Launch It! and lives with his family outside of Asheville, North Carolina.




The Mousetrap


Book Description

Melodrama; 5 male roles, 3 female roles.




Mouse Trap


Book Description

Read one Cast Member's stories of backstage areas, fights, fires, private parties, orientation, cast events, cast romance, pranks, stupid guest tricks, mishaps, accidents, helping to create the Haunted Mansion Holiday, and working on September 11, 2001. But this is no mere listing of things that go wrong at Disneyland. For the first time, readers can experience what it's like to really work at Disneyland, from the mundane to the extravagant. The book is aimed primarily at current and former Cast Members, who will recognize so much of their experience captured in these pages. Readers who have worked at the park will be entranced all over again by the magic of working in Walt Disney's park. It's not an experience one soon forgets, and readers will find themselves inevitably drawn in as well.




The Market Gardener


Book Description

Grow better not bigger with proven low-tech, human-scale, biointensive farming methods




Doc Fizzix Mousetrap Racers


Book Description

In this guide written by a Teacher-of-the-Year winner, your kids will learn how to construct race cars from ordinary, affordable household materials, while learning the science behind how they work, in language easy enough for a 7th grader to understand.




Build a Better Mousetrap


Book Description

Discover the secrets behind some amazing inventions! Through observation, experimentation, and perseverance, humansthrough the ages have managed to solve a whole array of perplexingproblems. These solutions have included such incredible inventionsas the parachute, the periscope, the solar water heater, thesuspension bridge, the stethoscope, and many more. Now, with Builda Better Mousetrap in hand, you too can experience your own Eureka!moments of inspiration and sharpen your problem-solving skills aswell, while you explore the history and science behind some of theworld's most exciting inventions. With this collection of fascinating, hands-on projects you'lldiscover the answers to such intriguing questions as: Who inventedthe hovercraft? Why is there a hole in the top of a parachute? Whatis an Aerobie and why does it fly so well? And you'll be encouragedto come up with your own awesome inventions. With easy-to-followinstructions on how to make everything from a rocket, to akaleidoscope, to a bottle organ, Build a Better Mousetrap is filledwith enough exciting projects and challenges to get you started ona lifetime of invention.