C++ for Game Developers: Building Scalable and Robust Gaming Applications


Book Description

Overview: Embark on a comprehensive journey through the intricacies of C++ for game development with this expertly crafted guide. Tailored for advanced programmers, this book serves as a definitive resource for building scalable and robust gaming applications. Target Audience: Designed for seasoned programmers and game developers, this book delves deep into advanced C++ concepts, providing invaluable insights for those seeking to elevate their game development skills to new heights. Key Features: Advanced C++ Techniques: Explore sophisticated C++ techniques and methodologies crucial for crafting high-performance gaming applications. From memory management to multithreading, delve into the nuances that set elite game developers apart. Scalability Strategies: Gain a profound understanding of scalable design principles tailored specifically for gaming applications. Learn how to architect systems that can gracefully handle the complexities of modern game development. Robust Code Practices: Master the art of writing robust and resilient code. Navigate through best practices in error handling, debugging, and optimization, ensuring your gaming applications are not only feature-rich but also stable and reliable. Graphics and Rendering Optimization: Dive into the realm of graphics programming and rendering optimization. Uncover strategies to maximize graphical fidelity while maintaining optimal performance, essential for creating visually stunning gaming experiences. Real-world Case Studies: Immerse yourself in real-world case studies drawn from successful game development projects. Analyze the decision-making processes, challenges faced, and solutions implemented by experienced developers in the field. Practical Exercises: Reinforce your learning through hands-on practical exercises scattered throughout the book. Apply the theoretical knowledge gained to solve real-world gaming challenges, solidifying your mastery of advanced C++ concepts. Comprehensive Resource: This book is more than just a guide; it's a comprehensive resource that empowers you to navigate the intricate landscape of game development with confidence. Whether you're working on a solo indie project or contributing to a large-scale game studio, this book equips you with the knowledge to excel.




Crafting Games with Python: From Basics to Brilliance


Book Description

Crafting Games with Python: From Basics to Brilliance stands as an exhaustive guide, ushering aspiring game developers through a comprehensive journey from fundamental concepts to mastery in Python game development. Here's a detailed overview: Comprehensive Coverage: Delve into the foundational aspects of Python programming for game development, ensuring a solid grasp of language syntax, data structures, and object-oriented programming principles. Game Development Techniques: Explore a diverse array of game development techniques, from designing game mechanics to implementing graphics and sound. The book adeptly covers essential elements crucial for creating engaging and immersive gameplay experiences. Hands-On Learning: Benefit from practical, hands-on examples accompanying each concept. These examples allow readers to immediately apply newfound knowledge, with practical exercises and coding challenges reinforcing understanding and proficiency in Python game development. Graphics and Sound Integration: Learn the art of incorporating graphics and sound effectively into Python games. Gain insights into libraries and tools facilitating the creation of visually appealing and auditory-rich gaming experiences. Project-Based Approach: Engage in project-based learning by working on progressively complex game projects. This approach ensures a gradual skill-building process, culminating in the creation of sophisticated and polished games. Optimization and Performance: Acquire insights into optimizing Python games for performance. Discover techniques that enhance speed and responsiveness, ensuring a seamless and enjoyable user experience. Industry Best Practices: Understand industry best practices in game development, from code organization to version control. The book emphasizes the importance of writing clean, maintainable code and introduces readers to tools streamlining the development process. Real-World Applications: Explore practical, real-world applications of Python game development, including insights into publishing and sharing games with a broader audience. Guidance is provided on navigating the landscape of game distribution and promotion. Suitable for All Levels: Whether you're a novice or an intermediate Python programmer, "Crafting Games with Python" accommodates learners at various levels. The gradual progression of topics ensures accessibility for those new to game development while offering challenges for more experienced developers. Expert Authorship: Authored by a seasoned professional with a background in both Python programming and game development, the book seamlessly combines theoretical knowledge with practical insights from the industry.




iPhone Game Development


Book Description

What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more. Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak. Learn how to develop iPhone games that provide engaging user experiences Become familiar with Objective-C and the Xcode suite of tools Learn what it takes to adapt the iPhone interface to games Create a robust, scalable framework for a game app Understand the requirements for implementing 2D and 3D graphics Learn how to add music and audio effects, as well as menus and controls Get instructions for publishing your game to the App Store




C++ Game Development: Build High-Performance Games from Scratch


Book Description

Dive into the exciting world of game development with C++ Game Development. Designed for readers with prior knowledge in C++ programming, this comprehensive guide takes you on a thrilling journey through the fundamentals of game development and beyond. From the basics of game programming to advanced techniques in graphics rendering, physics simulation, and multiplayer networking, this book covers all aspects of game development with clarity and depth. Each chapter is meticulously crafted to provide a blend of theoretical knowledge and practical insights, empowering you to unleash your creativity and bring your gaming visions to life. Whether you dream of creating immersive 2D platformers, action-packed shooters, or captivating multiplayer experiences, this book equips you with the skills and techniques needed to turn your ideas into reality. With hands-on tutorials, real-world examples, and expert tips from seasoned game developers, 'C++ Game Development: Unleash Your Creativity' is your essential companion on the path to mastering the art of game development. Get ready to embark on an exhilarating journey into the heart of game development and unleash your creativity like never before. Let the adventure begin!




Game Development Patterns with Unreal Engine 5


Book Description

Improve your game's code with design patterns to make it more readable, reusable, modular, and optimized, guided by an Unreal Authorized Instructor to enhance your overall use of C++ with Unreal Engine Key Features Explore programming patterns, structures, and principles and their applications in Unreal Engine 5 game development Translate code from Blueprint to C++ to implement performant solutions in game development Build a decoupled communications hierarchy and become a better game developer Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionDesign patterns serve as a toolkit of techniques and practices that enable you to write code that’s not only faster, but also more manageable. With this book, you’ll explore a range of design patterns and learn how to apply them to projects developed in Unreal Engine 5. You’ll begin by delving into the foundational principles of coding and develop a solid understanding of the concepts, challenges, and benefits of using patterns in your code. As you progress, you’ll identify patterns that are woven into the core of Unreal Engine 5 such as Double Buffer, Flyweight, and Spatial Partitioning, followed by some of the existing tool sets that embody patterns in their design and usage including Component, Behavior Tree, and Update. In the next section of the book, you’ll start developing a series of gameplay use cases in C++ to implement a variety of design patterns such as Interface and Event-based Observers to build a decoupled communications hierarchy. You’ll also work with Singleton, Command, and State, along with Behavioral Patterns, Template, Subclass Sandbox, and Type Object. The final section focuses on using design patterns for optimization, covering Dirty Flag, Data Locality, and Object Pooling. By the end, you’ll be proficient in designing systems with the perfect C++/Blueprint blend for maintainable and scalable systems.What you will learn Grasp the essence of design patterns and their inherent utility Understand the layers within UE 5 and how they work together Identify the relationship between C++ code and Blueprint in Unreal Engine 5 Recognize the design patterns found within existing Unreal Engine 5 functions Explore design patterns to understand their purpose and application within Unreal Engine 5 Creatively apply design patterns to existing code to overcome common challenges Who this book is for If you are a beginner or intermediate game developer working with Unreal Engine and looking to improve your C++ coding practices, this book is tailor-made to help you produce clean, reusable code through the application of design patterns. While this book will cover introductory tasks to show the fundamentals of Unreal Engine 5, its primary purpose is not to teach Unreal Engine from scratch. Prior experience with Unreal Engine will be beneficial, but don’t fret if your knowledge isn’t in-depth; the book will introduce tools and features as needed.




Building Low Latency Applications with C++


Book Description

Explore techniques to design and implement low latency applications and study the impact of latency reduction Purchase of the print or Kindle book includes a free PDF eBook Key Features Understand the impact application performance latencies have on different business use cases Develop a deep understanding of C++ features for low latency applications through real-world examples and performance data Learn how to build all the components of a C++ electronic trading system from scratch Book Description C++ is meticulously designed with efficiency, performance, and flexibility as its core objectives. However, real-time low latency applications demand a distinct set of requirements, particularly in terms of performance latencies. With this book, you'll gain insights into the performance requirements for low latency applications and the C++ features critical to achieving the required performance latencies. You'll also solidify your understanding of the C++ principles and techniques as you build a low latency system in C++ from scratch. You'll understand the similarities between such applications, recognize the impact of performance latencies on business, and grasp the reasons behind the extensive efforts invested in minimizing latencies. Using a step-by-step approach, you'll embark on a low latency app development journey by building an entire electronic trading system, encompassing a matching engine, market data handlers, order gateways, and trading algorithms, all in C++. Additionally, you'll get to grips with measuring and optimizing the performance of your trading system. By the end of this book, you'll have a comprehensive understanding of how to design and build low latency applications in C++ from the ground up, while effectively minimizing performance latencies. What you will learn Gain insights into the nature of low latency applications across various industries Understand how to design and implement low latency applications Explore C++ design paradigms and features for low latency development Discover which C++ features are best avoided in low latency development Implement best practices and C++ features for low latency Measure performance and improve latencies in the trading system Who this book is for This book is for C++ developers who want to gain expertise in low latency applications and effective design and development strategies. C++ software engineers looking to apply their knowledge to low latency trading systems such as HFT will find this book useful to understand which C++ features matter and which ones to avoid. Quantitative researchers in the trading industry eager to delve into the intricacies of low latency implementation will also benefit from this book. Familiarity with Linux and the C++ programming language is a prerequisite for this book.




C# Coding Mastery


Book Description

"Coding Mastery" is your passport to a world of endless possibilities in the realm of programming. In this immersive and comprehensive guide, Ryan Campbell takes you on a captivating odyssey through the fascinating universe of coding. Whether you're a novice eager to learn the ropes or an experienced programmer looking to expand your horizons, this book offers a step-by-step roadmap to mastery in the world of coding. What Awaits You in "Coding Mastery": 🚀 Beginner-Friendly Approach: If you're new to coding, fear not! This book starts with the basics, gently guiding you through the world of C#, one of the most versatile and in-demand programming languages. 🌐 Beyond C#: As you master C#, you'll venture into the realms of Python, Java, SQL, and more, equipping you with a diverse skill set that's in high demand across industries. 🌟 Comprehensive Learning: Dive deep into the core concepts of programming, including algorithms, data structures, and object-oriented programming. Ryan's clear and engaging explanations will demystify even the most complex topics. 🔨 Practical Projects: Learn by doing. This book is packed with hands-on projects that allow you to apply what you've learned. Build your portfolio with real-world applications, games, and web development projects. 🧠 Coding Best Practices: Elevate your coding skills with a focus on best practices, ensuring your code is efficient, maintainable, and ready for the demands of the professional world. 🌐 Interconnected Technologies: Explore the interconnectedness of coding technologies, from web development to game design, database management, and more. Unleash your creativity as you connect the dots between these diverse fields. 📚 Continuous Learning: "Coding Mastery" doesn't stop at expertise. Discover how to navigate the ever-evolving coding landscape, embrace new languages, and stay at the forefront of technology. 🌍 Coding Community: Join a global community of coders, tapping into the wisdom of experienced developers, finding inspiration in collaborative projects, and shaping the future of technology. 🚀 Your Coding Odyssey Begins Now: Whether you aspire to become a professional developer, launch your tech startup, or simply enjoy the thrill of coding, "Coding Mastery" is your compass on this exciting journey. Join Ryan Campbell on this epic adventure into the world of coding. With "Coding Mastery" in your hands, you'll unlock the doors to boundless opportunities, embark on thrilling projects, and master the art of coding. Don't wait. Your coding mastery begins here. Dive in and let the adventure unfold! Get your copy of "Coding Mastery" today and chart your course to becoming a coding master.




MOBILE COMMERCE


Book Description

Once the treasured piece of the elite class, mobile phones have now become a prerequisite of every commoner. From schoolchildren to pensioners, from bureaucrats to fruit vendors, all depend greatly on their mobile phones now. The reason can be given to its impeccable potential to perform various applications efficiently, within no time. This book on Mobile Commerce gives an in-depth insight on the role of a mobile in revolutionizing various industry verticals, specifically business and commerce. The book, in its second edition, shows the evolution of a mobile phone from a mere gadget meant for communication to a smarter one performing business transactions. The book is divided into seven parts discussing basic concepts, technologies, key players, new products, security and legal aspects, the future trends and the case studies. The book also discusses various technologically advanced handheld devices, like Smart phones, PDA's, Laptops, Tablets and Portable Gaming Consoles, in detail. Besides, the basic technology and concepts involved in application of mobile commerce is discussed comprehensively. The important concepts, like mobile marketing, mobile ticketing, mobile computing, mobile payments and mobile banking are discussed vis-a-vis latest technologies, like wireless and mobile communication technology, digital cellular technology, mobile access technology including 5G and 6G systems. The book also throws light on the issues, such as mobile security hazards, and the necessary measures to protect against the same. A chapter is devoted to laws governing the mobile phone usage and its privacy. The Case Studies are provided elucidating the role of mobile commerce in the real-life scenarios. This book is intended for the undergraduate and postgraduate students of Computer Applications, Electronics & Communication Engineering, Information Technology and Management. NEW TO THE SECOND EDITION • Introduction of 5G & 6G Technologies • Introduction of New Mobile Payment Technologies • Implementation of New Security Technologies • Development of New Mobile Commerce Services & Applications • Various Advanced Mobile Computing Systems • Implementation of New IT Rules TARGET AUDIENCE • BBA/MBA • BCA/MCA • B.Tech/M.Tech (Electronics & Communication Engineering)




Multiplayer Game Programming


Book Description

The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.




Modern C++ Design


Book Description

Modern C++ Design, Andrei Alexandrescu opens new vistas for C++ programmers. Displaying extraordinary creativity and programming virtuosity, Alexandrescu offers a cutting-edge approach to design that unites design patterns, generic programming, and C++, enabling programmers to achieve expressive, flexible, and highly reusable code. This book introduces the concept of generic components–reusable design templates that produce boilerplate code for compiler consumption–all within C++. Generic components enable an easier and more seamless transition from design to application code, generate code that better expresses the original design intention, and support the reuse of design structures with minimal recoding. The author describes the specific C++ techniques and features that are used in building generic components and goes on to implement industrial strength generic components for real-world applications. Recurring issues that C++ developers face in their day-to-day activity are discussed in depth and implemented in a generic way. These include: Policy-based design for flexibility Partial template specialization Typelists–powerful type manipulation structures Patterns such as Visitor, Singleton, Command, and Factories Multi-method engines For each generic component, the book presents the fundamental problems and design options, and finally implements a generic solution. In addition, an accompanying Web site, http://www.awl.com/cseng/titles/0-201-70431-5, makes the code implementations available for the generic components in the book and provides a free, downloadable C++ library, called Loki, created by the author. Loki provides out-of-the-box functionality for virtually any C++ project. Get a value-added service! Try out all the examples from this book at www.codesaw.com. CodeSaw is a free online learning tool that allows you to experiment with live code from your book right in your browser.