C for RPG Programmers


Book Description

Expand your RPG knowledge to include the currently demanded C programming skills. Because this book is written from the perspective of an RPG programmer, you can easily adapt to C without returning to the basics. C for RPG Programmers includes side-by-side coding examples written in both C and RPG to aid comprehension and understanding, clear identification of unique C constructs, and a comparison of RPG opcodes to equivalent C concepts. Also, both the novice and experienced C programmer will benefit from the many tips and examples covering the use of C/400.




Game Programming Patterns


Book Description

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.




Who Knew You Could Do That with RPG IV? Modern RPG for the Modern Programmer


Book Description

Application development is a key part of IBM® i businesses. The IBM i operating system is a modern, robust platform to create and develop applications. The RPG language has been around for a long time, but is still being transformed into a modern business language. This IBM Redbooks® publication is focused on helping the IBM i development community understand the modern RPG language. The world of application development has been rapidly changing over the past years. The good news is that IBM i has been changing right along with it, and has made significant changes to the RPG language. This book is intended to help developers understand what modern RPG looks like and how to move from older versions of RPG to a newer, modern version. Additionally, it covers the basics of Integrated Language Environment® (ILE), interfacing with many other languages, and the best tools for doing development on IBM i. Using modern tools, methodologies, and languages are key to continuing to stay relevant in today's world. Being able to find the right talent for your company is key to your continued success. Using the guidelines and principles in this book can help set you up to find that talent today and into the future. This publication is the result of work that was done by IBM, industry experts, business partners, and some of the original authors of the first edition of this book. This information is important not only for developers, but also business decision makers (CIO for example) to understand that the IBM i is not an 'old' system. IBM i has modern languages and tools. It is a matter of what you choose to do with the IBM i that defines its age.




Control Language Programming for IBM I


Book Description

Covering the basics of Control Language (CL) programming as well as the latest CL features--including new structured-programming capabilities, file-processing enhancements, and the Integrated Language Environment--this resource is geared towards students learning CL. The book guides readers towards a professional grasp of CL techniques, introducing complex processes and concepts through review questions, hands-on exercises, and programming assignments that reinforce each chapter's contents. In addition to 25 chapters that cover CL from start to finish, a comprehensive appendix with condensed references to the most commonly used CL commands is also included along with two additional appendixes that cover the essentials of programming tools and debugging.




RPG Programming with XNA Game Studio 3.0


Book Description

RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft’s XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs. Learn how to: * Creating the characters and monsters that populate RPG worlds * Add stats and skills to allow game entities to perform actions * Populate the game world with items and treasures. Construct a conversation editor to add another degree of interaction * Create a multiple-step quest system to give players goals to research during gameplay * Creating a tile engine for displaying the world Populating the game world with items and treasure * Implementing a sound and music system * Adding multiplayer support




Free-Format RPG IV


Book Description

What could be more important than upgrading your RPG skills? Traditional fixed-format style RPG IV programmers everywhere are embracing the increased productivity, better readability, and easier program maintenance that comes with the free-format style of programming in RPG IV. This book, a "how-to" guide and the first of its kind, will provide you with concise and thorough information on this powerful new way of coding RPG IV. Though free-format information is available in IBM manuals, it is not separated from everything else, thereby requiring hours of tedious research to track down the information you need. With this book, your search is over. Free-Format RPG IV is the "one-stop" resource that will save you time and frustration. In it, you'll find everything you need to know to write RPG IV in the free-format style. Author Jim Martin not only teaches rules and syntax, but also explains how this new style of coding has the potential to improve overall programmer productivity—from initial development through maintenance. He methodically covers the "how to" involved in free-format RPG IV, including many style issues, such as named indicators and built-in functions. He also addresses input and output, program flow, data manipulation, and math operations. There is even a chapter on prototyping and APIs. Free-Format RPG IV is the definitive guide on the topic and just what you need to get started with this exciting, powerful style of programming. With Free-Format RPG IV you will: - Learn not only the "how-to," but also the "why" of free-format RPG IV - Acquire essential, free-format style tips to help you write good, maintainable code - Find complete-program solutions for specific problems, including associated display and printer files - Discover how upgrading your RPG skills to free-format can take your programming career to the next level.




Advanced Integrated RPG


Book Description

Written for experienced RPG programmers who want to take advantage of the latest technologies--such as Excel spreadsheets, Adobe files, and e-mail--from within their existing applications without buying costly software, this manual illustrates how to integrate RPG and Java in easy-to-understand code and with cost-effective options. Currently, there exists a very distinct line of expertise between IBM I programmers and Windows and Internet programmers, and this reference breaks through those obstacles to show common development tools for sharing information and building more compatible interfaces. Filling a very crucial gap, this resource shows programmers how to automatically e-mail reports using RPG and JavaMail, how to embed SQL and create text and XML files from within RPG, and how to migrate existing green-bar reports to Excel spreadsheets. An essential reference, this guide covers hard-to-find yet crucial information and introduces RPG programmers to modern environments.







Free-Format RPG IV


Book Description

Focusing strictly on teaching free-format RPG programming methods, this book will help programmers wishing to upgrade their skills This how-to guide offers a concise and thorough introduction to the increased productivity, better readability, and easier program maintenance that comes with the free-format style of programming in RPG IV. Although free-format information is available in IBM manuals, it is not separated from everything else, requiring hours of tedious research to track down the information needed. This book provides everything you need to know to write RPG IV in the free-format style. Author Jim Martin not only teaches rules and syntax, but also explains how this modern style of coding has the potential to improve overall programmer productivity--from initial development through maintenance. He methodically covers the many style issues, such as named indicators and built-in functions, and addresses topics including input and output, program flow, data manipulation, math operations, prototyping, and APIs. This third edition is updated to V7.1 of the IBM i operating system on IBM Power machines. An added chapter explains the new free-format H, F, D, and P specifications introduced by IBM in Technology Refresh 7, and programming examples throughout the book are updated to reflect the new specifications.