The Giver


Book Description

The Giver, the 1994 Newbery Medal winner, has become one of the most influential novels of our time. The haunting story centers on twelve-year-old Jonas, who lives in a seemingly ideal, if colorless, world of conformity and contentment. Not until he is given his life assignment as the Receiver of Memory does he begin to understand the dark, complex secrets behind his fragile community. This movie tie-in edition features cover art from the movie and exclusive Q&A with members of the cast, including Taylor Swift, Brenton Thwaites and Cameron Monaghan.




Calling All Superheroes: Supporting and Developing Superhero Play in the Early Years


Book Description

Calling All Superheroes highlights the enormous potential of superhero play in supporting learning and development in early childhood. Using examples from practice, it provides guidance on how to effectively manage and implement superhero play and set appropriate boundaries in early years settings and schools. Illustrated with engaging photographs and case studies, the book gives ideas about how superhero play can be used to promote positive values and teach children essential life skills. Offering practical strategies and questions for reflection designed to facilitate further development, chapters address important topics and challenges such as: Child development, the characteristics of effective learning and the benefits of superhero play, including making sense of right and wrong and increasing moral awareness How to broach difficult themes like death, killing, weapons, aggressive play and gender-related issues Supporting children to recognise everyday heroes and how to find heroic abilities within themselves The role of the adults in managing superhero play, engaging parents and creating effective learning environments Written by a leading expert with 20 years’ experience in the early years sector, this book is an essential resource for early years teachers, practitioners and anyone with a key interest in young children’s education and learning.




Online Multiplayer Games


Book Description

This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science research methodologies, both quantitative and qualitative, that could be used by students for term papers, or by their professors for publications. In addition to drawing upon a rich literature about these games, this lecture is based on thousands of hours of first-hand research experience inside many classic examples, including World of Warcraft, The Matrix Online, Anarchy Online, Tabula Rasa, Entropia Universe, Dark Age of Camelot, Age of Conan, Lord of the Rings Online, Tale in the Desert, EVE Online, Star Wars Galaxies, Pirates of the Burning Sea, and the non-game virtual world Second Life. Among the topics covered are historical-cultural origins of leading games, technical constraints that shape the experience, rolecoding and social control, player personality and motivation, relationships with avatars and characters, virtual professions and economies, social relations inside games, and the implications for the external society. Table of Contents: Introduction / Historical-Cultural Origins / Technical Constraints / Rolecoding and Social Control / Personality and Motivation / Avatars and Characters / Virtual Professions and Economies / Social Relations Inside Games / Implications for External Society




City of Villains


Book Description

Exclusive City of Villains Artwork • Complete maps for all Zones featuring massive amounts of exclusive info • Strategy for building the ideal Archetypes • Complete power lists with full stats • Strategy covering the all-new Base building elements Includes a Complete Binder System: • Customizable — Color-coded sections for custom organization • Simple — Individual 3-hole-punched pages of clearly organized information make this binder a snap to use • Organized — Keep all of your City of Heroes information in one place for easy reference




City of Heroes Binder


Book Description

Exclusive City of Heroes Artwork • Complete maps for all Zones featuring massive amounts of exclusive info • Strategy for building the ideal Archetypes • Complete power lists with full stats • Strategy covering the all-new Base building elements • Appendices containing Badge locations, Task Force info, and more Includes a Complete Binder System: • Customizable — Color-coded sections for custom organization • Simple — Individual 3-hole-punched pages of clearly organized information make this binder a snap to use • Organized — Keep all of your City of Heroes information in one place for easy reference




Lore & Legends


Book Description

An illustrated guide to Dungeons & Dragons’ beloved fifth edition told through interviews, artwork, and visual ephemera from the designers, storytellers, and artists who bring it to life. When the reimagined fifth edition of Dungeons & Dragons debuted in the summer of 2014, the game was on the brink of obsolescence. But within a few short years, D&D found greater success than it had ever enjoyed before, even surpassing its 1980s golden age. How did an analog game nearly a half century old become a star in a digital world? For the first time, Lore & Legends reveals the incredible ongoing story of Dungeons & Dragons fifth edition from the perspective of the designers, artists, and players who bring it to life. This comprehensive visual guide illuminates contemporary D&D—its development, evolution, cultural relevance, and popularity—through exclusive interviews and more than 900 pieces of artwork, photography, and advertising curated and analyzed by the authors of the bestselling and Hugo Award–nominated Dungeons & Dragons Art & Arcana.




The Black Ballad


Book Description

Where do the dead go when they rest? The poetic mystery of death has long been a fascination for the living. The images of warm hearths and a familial embrace are conjured for some, while others picture screaming in eternal torment at the hands of a demon. And yet, clerics have the power to pluck the dead back from that plane, thrusting them back into their mortal coils or even raising them into a state of eternal Undeath. Surely the gods would grow weary of their clerics pinching souls that rightfully belonged in their afterlife. Wouldn’t they? A partnership forged in fire and blood between musicians, artists, writers, editors, and more currently rests in your hands. The Black Ballad is a 10-chapter roleplaying campaign made alongside DiAmorte’s second album, a savage metal opera of cosmic proportions. This saga will let players decide the fate of the afterlife itself while immersing themselves in musical works focusing on loss, acceptance, and determination in the face of one’s own death. Will your campaign have the gall to challenge the will of divinity?




Invulnerable Super Hero RPG Vigilante Edition


Book Description

Invulnerable Super Hero RPG: Vigilante Edition is here! Invulnerable's flexible point-based system emphasizes versatility and roleplaying. Invulnerable heroes gain a wide variety of Power Enhancements to show the amazing feats they can perform, and their Motivations and Central Contradiction tell you what kind of hero they are behind the mask! Heroes need a world to protect. Invulnerable includes a detailed setting, Earth-Omega, filled with heroes to join, and villains to trounce, and legacies to uphold! So what are you waiting for? Grab Some Dice And Save The World!




LarpCraft Myths & Legends Rulebook


Book Description

Our theme is Medieval... Our skills blend fantasy with play-ability... Our combat system is fast but not full contact. We believe registration should be fast, simple and efficient. We don’t want you to take 6 months to learn the game, we want you to start playing as quickly as possible. LarpCraft provides a system unlike any other you have ever seen. Diverse story and worlds, online character tracking and the ability to use your experience to learn the skills needed to progress your character.




Dice & Glory Core Rulebook


Book Description

Dice and Glory is a complete, self-contained pen & paper role-playing system for those yearning for more creativity and flexibility. This book provides all the basic parts of the D&G system to craft your own unique worlds. This game system was designed to be ultimately flexible for any campaign type needing no rewrites to the core system to function in either sci-fi or high fantasy settings or in any other imaginable setting! It was also written with maximum customization of all characters in mind allowing Players almost complete freedom in customizing their own characters. It boasts a detailed but easy-to-use Combat system using its own class-like level system. A skill system that is easy to use and adapt to any situation. A unique and in depth Magic system which allows for custom Player-made spells and a skill based Psionics system that distinguishes itself from the magic system! Also there is a full chapter on constructing monsters and races for GM's.