Flying Camelot


Book Description

Flying Camelot brings us back to the post-Vietnam era, when the US Air Force launched two new, state-of-the art fighter aircraft: the F-15 Eagle and the F-16 Fighting Falcon. It was an era when debates about aircraft superiority went public—and these were not uncontested discussions. Michael W. Hankins delves deep into the fighter pilot culture that gave rise to both designs, showing how a small but vocal group of pilots, engineers, and analysts in the Department of Defense weaponized their own culture to affect technological development and larger political change. The design and advancement of the F-15 and F-16 reflected this group's nostalgic desire to recapture the best of World War I air combat. Known as the "Fighter Mafia," and later growing into the media savvy political powerhouse "Reform Movement," it believed that American weapons systems were too complicated and expensive, and thus vulnerable. The group's leader was Colonel John Boyd, a contentious former fighter pilot heralded as a messianic figure by many in its ranks. He and his group advocated for a shift in focus from the multi-role interceptors the Air Force had designed in the early Cold War towards specialized air-to-air combat dogfighters. Their influence stretched beyond design and into larger politicized debates about US national security, debates that still resonate today. A biography of fighter pilot culture and the nostalgia that drove decision-making, Flying Camelot deftly engages both popular culture and archives to animate the movement that shook the foundations of the Pentagon and Congress.




Designing Camelot


Book Description

This exquisite book documents the extensive restoration of the White House under the Kennedy administration. It examines the physical transformation of America's premier residence from "home of the President" to house-museum". Kennedy enthusiasts, architects, interior designers, collectors, history buffs, preservationists, and White House watchers alike will covet this book. Full color throughout.







Legacies of Camelot


Book Description

Offers a look at the partnership between government and the arts during the Kennedy-Johnson years and the role it played in changing the nation as experienced by those who lived it.




America's Queen


Book Description

Now the subject of a new film directed by Pablo Larrain, "Jackie", starring Natalie Portman Acclaimed biographer Sarah Bradford explores the life of Jacqueline Kennedy Onassis, the woman who has captivated the public for more than five decades, in a definitive portrait that is both sympathetic and frank. With an extraordinary range of candid interviews—many with people who have never spoken in such depth on record before—Bradford offers new insights into the woman behind the public persona. She creates a coherent picture out of Jackie’s tumultuous and cosmopolitan life—from the aristocratic milieu of Newport and East Hampton to the Greek isles, from political Washington to New York’s publishing community. She probes Jackie’s privileged upbringing, her highly public marriages, and her roles as mother and respected editor, and includes rare photos from private collections to create the most complete account yet written of this legendary life. Jacqueline Kennedy Onassis's life is once again the center of interest with the 2016 release of the Pablo Larrain movie "Jackie", starring Natalie Portman.




Designing Type


Book Description

The now-classic introduction to designing typography, handsomely redesigned and updated for the digital ageIn this invaluable book, Karen Cheng explains the processes behind creating and designing type, one of the most important tools of graphic design. She addresses issues of structure, optical compensation, and legibility, with special emphasis given to the often-overlooked relationships between letters and shapes in font design. In this second edition, students and professional graphic designers alike will benefit from an expanded discussion of the creative practice of designing type—what designers need to consider, their rationale, and issues of accessibility—in the context of contemporary processes for the digital age.Illustrated with more than 400 diagrams that demonstrate visual principles and letter construction, ranging from informal progress sketches to final type designs and diagrams, this essential guide analyzes a wide range of classic and modern typefaces, including those from many premier type foundries. Cheng’s text covers the history of type, the primary systems of typeface classification, the parts of a letter, and the effects of new technology on design methodology, among many other key topics.




The Kennedy Withdrawal


Book Description

In October 1963, President Kennedy proposed withdrawing from Vietnam, gaining him a durable reputation as a skeptic on the war. However, drawing on secret White House tapes, Marc Selverstone reveals that JFK never had a firm intention to withdraw. The real value of the proposal lay in obtaining political cover for his open-ended Vietnam policy.




The Arnoldian


Book Description




The 9th International Conference on Distributed Computing Systems


Book Description

Proceedings of the 9th International Conference on [title] Newport Beach, CA, June 1989. Topics include: operating system performance, backup and consistency, synchronization, language and tools, fault tolerant databases and file system design, concurrency control, transaction management and query processing, replication management. No index. Annotation copyrighted by Book News, Inc., Portland, OR.




Entertaining the Whole World


Book Description

‘Entertainment media’ are entertainment products and services that rely on digital technology and include traditional media (such as movies, TV, computer animation etc) as well as emerging services for wireless and broadband, electronic toys, video games, edutainment, and location-based entertainment (from PC game rooms to theme parks). Whilst most of the digital entertainment industry is found in the developed countries such as USA, Europe, and Japan, the decreasing costs of computer and programming technologies enables developing countries to really benefit from entertainment media in two ways: as creators and producers of games and entertainment for the global market and as a way to increase creativity and learning among the youth of the developing world. Focusing specifically on initiatives that use entertainment technologies to promote economic development, education, creativity and cultural dissemination, this book explores how current technology and the use of off-the-shelf technologies (such as cheap sensors, Kinect, Arduino and others) can be exploited to achieve more innovative and affordable ways to harness the entertainment power of creating. It poses questions such as ‘How can we convert consumers of entertainment into creators of entertainment?’ ‘How can digital entertainment make a contribution to the emerging world?’. Academic researchers and students in human-computer interaction, entertainment computing, learning technologies will find the content thought-provoking, and companies and professionals in game and entertainment technology, mobile applications, social networking etc. will find this a valuable resource in developing new products and new markets.