Catan Puzzle Book


Book Description

The Catan Puzzle Bookis the perfect gift for fans of the Catan franchise who want to expand beyond the wildly popular board game experience. The timeless world of Catan is waiting for you to explore, build, settle... and solve! Inside the Catan Puzzle Bookare 100 original puzzles based on the wildly popular board game, providing a narrative adventure that allows you to discover the unsettled island of Catan. Alongside original artworks from Settlers of Catan, each puzzle contains its own pleasures and solving them allows you to win resources. Resources lead to victory points... and victory points lead to success! Contents: This book includes 10 chapters of puzzles, each containing 10 puzzles set in the Catan world. The puzzles may be solved on their own or as part of a narrative that runs through the book. Each correctly answered puzzle awards the reader resources, which can eventually be converted into achievements and victory points. Upon earning enough victory points, the reader wins the book! Catan Puzzle Bookis also fantastically illustrated throughout with more than 150 in-world artworks.




The Do-It-Yourself Escape Room Book


Book Description

A practical guide to create your very own escape room! Contains over 300 puzzle ideas! *Purchase includes link and password to download one full step-by-step escape room kit.* Now present in all fifty states, escape rooms offer a fun activity for corporate events, team training, youth groups, and all types of parties. But what if you could develop your very own escape room in the comfort of your own home? In this fun, full-color book, Paige Ellsworth Lyman, founder of TheGameGal.com, offers a practical guide to creating your own do-it-yourself escape room. Divided into two parts, the first half covers what an escape room is, how to develop theme and plot, how to set up a room, how to structure clues, and how to run the event. The second half provides multiple chapters of clues and challenges to use in your escape room, including codes, ciphers, mathematics, puzzles, physical objects, and more. This book is the perfect gift for puzzle enthusiasts looking for new challenges and families that are bored at home!




Ticket to Ride Puzzle Book


Book Description

The official Ticket to Ride Puzzle book, offering the same fun game-play experience as the boardgame and hours of endless fun in a book!




Catan Strategy


Book Description

Change how you think about Catan, your opponents, and level up your play! If you want to learn the intricacies of the game and tactics implemented by the top players in the world, then this book is for you. Author Mark Oxer is a board gaming enthusiast and has been competing in Catan tournaments at the local, regional, national and international level for over 15 years. During his time competing Mark has: Won the Catan Canadian Championships Won the Catan Masters Championship and holds a 5th All-Time Master Ranking Competed in many other Catan events, some of which include: Catan World Championships Guinness World Records Event: Most people playing Catan simultaneously Mind Sports Olympiad Digital Catan World Championship In this book, Mark goes beyond anything previously written and uses real stories to illustrate tactics, and ultimately provides a complete guide to the game of Catan. This book will be a reference piece that you will pull off the shelf more than once. It will inspire you to study the game, your opponents, and your own level of play. This is not just a book of rules, scenarios, and statistics, but a book written to change the way you think about Catan.




Unlock! Escape Adventure Puzzle Book


Book Description

The official Unlock! Escape Adventure puzzle book, offering the same fun game-play experience as the escape room experiences and hours of endless fun in a book!




The Everything Tabletop Games Book


Book Description

Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.




Tortured Cardboard


Book Description

The term “tortured cardboard” sums up what happens to cardboard when making a board game (bound, cut, folded, punched). And, as you’ll learn, great board games often reflect whatever “tortures” culture. Each gained immortality after a chaotic beginning and a chance survival. Why? Because—be it chess, backgammon, Clue®, Monopoly®, Scrabble®, Settlers of Catan®, or one of ten others featured in this book—each is replete with “lessons” applicable to achievement in your life. As the twenty-first century gathers momentum, our love affair with board games continues to strengthen. They involve us, they refine social skills, and they teach great lessons applicable in real life. “Tortuous” is the journey of every great board game, from birth in chaotic times, through survival by mere chance, to raging popularity and eventual immortality. Tortured Cardboard reveals how the great ones came to endure and—all fun aside—how each teaches us something about our own behavior while providing “rules” that can work in your life.




The Game Inventor's Guidebook


Book Description

A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! Tinsman presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.




How to Host a Game Night


Book Description

From party games to legacy games, setting up to hosting a crowd, tabletop game expert Erik Arneson gives you the strategies you need to host an epic game night. Break out the chips and grab a drink! With enthusiasm for tabletop games at an all-time high and exciting new board games and card games hitting Kickstarter every week, game night is more popular than ever. But there’s more to the perfect game night than choosing between classics like Scrabble and Catan or introducing friends and family to games like Ticket to Ride, Carcassonne, and Codenames. Tabletop gaming expert and experienced game night host Erik Arneson is here to help. Organizing his advice by group size, Arneson walks you through everything from selecting the right venue and snacks to managing a game library and bad attitudes, answering questions like: -How can I make the most of a small space? -Am I explaining the rules right? -What should I do if guests show up late? -How do I keep my dog from eating the pieces? -Do I have to invite Sean? Marrying the practicality of Emily Post with curated lists of games perfect for every occasion, Arneson’s humorous, down-to-earth approach will help readers everywhere navigate these fun and rewarding gatherings. Ideal for novice hosts and seasoned players alike, How to Host a Game Night is the perfect book for anyone wanting to up the ante on their hosting game.




Seven Games: A Human History


Book Description

A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.