Caverns of Chaos


Book Description

This is the first of a series of thematic dungeons. You play using the room generation tables in Four Against Darkness, but populate the rooms with the tables found in this book. Six missions await your party. Will you manage to defeat the forces of Chaos, or will you succumb to the powers of Xichtul, the God of Eternal Change, and its monstrous avatars and servants? This book includes new vermin, minions, bosses, weird monsters, a new treasure table, six new spells and rules for chaos infection.




Four Against Darkness


Book Description

Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game... IF THEY SURVIVE.




Forge of Darkness


Book Description

Now is the time to tell the story of an ancient realm, a tragic tale that sets the stage for all the tales yet to come and all those already told... It's a conflicted time in Kurald Galain, the realm of Darkness, where Mother Dark reigns. But this ancient land was once home to many a power. and even death is not quite eternal. The commoners' great hero, Vatha Urusander, is being promoted by his followers to take Mother Dark's hand in marriage, but her Consort, Lord Draconus, stands in the way of such ambitions. The impending clash sends fissures throughout the realm, and as the rumors of civil war burn through the masses, an ancient power emerges from the long dead seas. Caught in the middle of it all are the First Sons of Darkness, Anomander, Andarist, and Silchas Ruin of the Purake Hold... Steven Erikson entered the pantheon of great fantasy writers with his debut Gardens of the Moon. Now he returns with the first novel in a trilogy that takes place millennia before the events of the Malazan Book of the Fallen and introduces readers to Kurald Galain, the warren of Darkness. It is the epic story of a realm whose fate plays a crucial role in shaping the world of the Malazan Empire. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




Bronze Aegis


Book Description

The undead legions of Iuzerak have gathered under the banner of the villainous Black Friar, who seeks the Obelisk of Life to resurrect the dead god and unleash hell on the world of Tellus. Only the unlikely alliance of a novice wizard, a volatile mercenary, a renegade elven princess, a dishonored assassin, a doomed minotaur, a thieving gnome, and a defective mech, stand any hope of stopping the army of darkness known as the Hellmongers.




Monsters, Aliens, and Holes in the Ground, Deluxe Edition


Book Description

A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.




The Remarkable Howe Caverns Story


Book Description

In 1842, in the foothills of the Catskills, eccentric farmer Lester Howe and a neighbor began conducting lengthy and primitive explorations below ground at Howe's Scoharie Country farm. Each time the two returned, mud-covered, to the surface, they spoke of a cavern system that amazed them with its extent and complexity. Local Native Americans had known of the cave long before-they called it "Otsgaragee," the Cave of the Great Galleries-but Howe's chance rediscovery was the first chapter in the dramatic tale of one of America's oldest and greatest commercial caves. Just as dramatic as the caverns' features-walls of colored floorstone, gigantic columns of stalactites and stalagmites, murderously tight squeezes and vast open galleries-is the story of their evolution from natural wonder to tourist attraction. Noted natural historian Dana Cudmore examines this spectacular natural phenomenon, which is greeted by nearly a quarter of a million visitors each year. Packed with fascinating historical photographs, The Remarkable Howe Caverns Storyis a remarkable and compelling account of man's interaction with nature. "An interesting local history that should intrigue spelunkers and expand awareness of a site already well known to visitors of New York State's Leatherstocking region." ( Booklist) "Spelunkers and local history buffs will relish this engaging account." ( Publishers Weekly)




The Book of Chaos


Book Description

A tale about the unleashing of an ancient evil and the anti-hero prophesized to stop it. Archeologist Jack Stanton is the sole survivor of an expedition into the Himalayan mountains gone horribly wrong. Against all odds, he returns with proof of an advanced civilization that walked the Earth before mankind. A civilization of immense power, and incredible evil... Preparing for the book tour promoting his findings, he’s haunted by visions and attacked by a religious zealot warning of the dangers of his discovery. Dangers he doesn’t take seriously until a supertanker runs aground in New York and the catastrophe leaves him stranded in an infernal dimension. Could it actually be Hell? And if Jack is in Hell, what forces are now running amok on Earth?




Monsters, Aliens, and Holes in the Ground


Book Description

A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.




Exploring Roguelike Games


Book Description

Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author’s enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal. Key Features: Playing tips and strategy for newcomers to the genre Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament) An interview regarding Strange Adventures in Infinite Space Design issues of interest to developers and enthusiasts Author Bio: John Harris has bumped around the Internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.




Aquanaut


Book Description

THE ENTHRALLING INSIDE STORY OF THE THAI CAVE RESCUE NOW CHRONICLED IN NATIONAL GEOGRAPHIC HIT DOCUMENTARY THE RESCUE WRITTEN BY THE MAN AT THE HEART OF THE MISSION 'The British divers are all heroes' Clive Cussler 'A case study in courage' Ron Howard, Oscar-winning director of Apollo 13 ________ 'They were utterly alone inside the mountain, isolated from the rest of the world. They might as well have been on another planet . . .' In July 2018, twelve boys and their football coach disappeared into Tham Luang Cave in Thailand. Trapped miles beneath the surface, not even the Thai Navy SEALs had the skills to bring them to safety. With the floodwater rising rapidly, time was running out . . . Any hope of survival rested on Rick Stanton, a retired Midlands firefighter with a living room full of homemade cave-diving equipment. As unlikely as it seemed, to those in the know, Rick and his partner, John Volanthen, were regarded as the A-team for exactly this kind of mission. The Thai Cave Rescue was the culmination of a lifelong obsession, requiring every ounce of skill and ingenuity accumulated by Rick over a four decade pursuit of the unknown. While the world held its breath, Rick, John and their assembled team raced against time in the face of near impossible odds. There was simply no precedent for what they were attempting to do . . . In Aquanaut Rick reveals the real story of the cave rescue for the first time. And of a life lived without compromise in which any mistake could have been his last. It's an edge-of-your-seat story of courage and conviction that will take you deep into the most remote and unforgiving places on the planet, told with humour, unflinching honesty, and a relentless drive for adventure. ________ 'Diver Rick Stanton relives the rescue of the century' SUNDAY TIMES 'This is their riveting, behind-the-scenes story. Captivating' SUNDAY POST THE RESCUE WATCHED BY THE WORLD 'The Thai cave rescue was phenomenally dangerous, and the work of true heroes' iNews '[The rescue] was fantastic, it really was . . .' HRH Prince William 'If it was me stuck anywhere, the one person I would want to come and rescue me is Rick Stanton' Alex Daw, Watch Commander, West Midlands Fire Service 'One of the great stories of our time' Elizabeth Chai Vasarhelyi, Oscar-winning co-director of Free Solo 'Rick Stanton is not the most domesticated of men' Sunday Telegraph