How to Use Computers to Improve Your Chess


Book Description

Computers have permeated almost every facet of modern chess, yet few players know how to gain the maximum benefit from working with them. Computers function as playing partners, opening study tools, endgame 'oracles', tactics trainers, sources of information on opponents and searchable game databases. Kongsted provides practical advice on how to use computers in all these ways and more. He also takes a look at the history of the chess computer, and how its 'thinking' methods have developed since the early days. The book features an investigation of human vs. machine contests, including the recent Kasparov vs. Deep Junior and Kramnik vs. Deep Fritz matches, in which honours ended even.




Chess and Computers


Book Description




All About Chess and Computers


Book Description

For some time now, I have felt that the time is right to write a book about Computer Chess. Ever since the first attempts at chess pro gramming were made, some twenty five years ago, interest in the subject ha"s grown from year to year. During the late 1950s the subject was first brought to the attention of the public by an article in Scient(fic American, and less than a decade later a chess program was competing in a tournament with humans. More recently, there have been tournaments in which the only participants were computer programs. and when the first World Computer Championship was held in Stockholm in 1974 the event was an outstanding success. Laymen often doubt the value of investing in a subject so esoteric as computer chess, but there is definitely considerable benefit to be gained from a study of the automisation of chess and other intellectual games. If it proves possible to play such games well by computer, then the techniques employed to analyse and assess future positions in these games will also be useful in other problems in long-range planning. I have tried to make this book both interesting and instructive. Those who understand anything at all about chess but who have no knowledge of computers, will be able to follow my description of how computers play chess. Those with a knowledge of both areas will still find much to interest them.




The New Chess Computer Book


Book Description

The New Chess Computer Book is a revised edition of The Chess Computer Book that contains more than 50 percent new material about chess-playing microcomputers. Since the first edition of the book was written there have been large numbers of machines launched, some of which the author has been able to test over a long period. Inevitably there are new chess-playing, microcomputers machines, and updated modules for older ones, coming out all the time, with launch dates for machines in different countries often being different, due to commercial considerations. However, an attempt has been made to discuss in detail every top-of-the-range machine available on the British market. The book begins with a brief survey of the origins of chess computing and the development of chess-playing machines. This is followed by separate chapters on topics such as the types of machines that play chess; modular chess computers; computer hardware and software; and developments in chess microcomputers in the latter half of 1984.




Computers in Chess


Book Description

Much water has flowed over the dam since this book went to press in Moscow. One might expect that PIONEER would have made substantial advances-unfortunately it has not. There are reasons: the difficulty of the problem, the disenchantment of the mathematicians (because of the delays and drawing out of the work), and principally the insufficiency and some times complete lack of machine time. The general method used by PIONEER to solve complex multidimen sional search problems had already been formulated at that time. It was supposed that the successful completion of the chess program PIONEER-l would provide a sufficient validation for the method. We did not succeed in completing it. But, unexpectedly, PIONEER's method obtained a different kind of validation. Since our group of mathematicians works at the Institute for Electroen ergy, we were invited to solve some energy-related problems and were assigned the task of constructing a program that would plan the recondi tioning of the equipment in power stations-initially for one month. Until then, the technicians had been preparing such plans without the aid of computers. Although the chess program was not complete even after ten years, the program PIONEER-2 for computing the monthly repair schedule for the Interconnected Power System of Russian Central was completed in a few months. In mid-October of 1980 a medium-speed computer constructed the plan in 40 seconds. When, at the end of the month, the mathematician A.




Computer Chess Compendium


Book Description

For many years I have been interested in computer chess and have collected almost every learned paper and article on the subject that I could find. My files are now quite large, and a considerable amount of time, effort and expense has been required to build up this collection. I have often thought how difficult it must be for many computer chess enthusiasts to acquire copies of articles that they see referenced in some other work. Unless one has access to a good reference library, the task is almost impossible. I therefore decided to try to make available, in one volume, as many as possible of the most interesting and important articles and papers ever written on the subject. Such a selection is naturally somewhat subjective, and I hope that I will not offend authors whose works have been excluded. In particular I have decided to exclude any material which has appeared in the Journal of the International Computer Chess Association (ICCA), or in its precursor, the ICCA Newsletter. The reason is simply that the ICCA itself is in the process of compiling a compendium containing the most important material published in those sources. For further information on ICCA membership and publications the reader is invited to contact: Professor H. 1. van den Herik, or Dr Jonathan Schaeffer University of Limburg, Computing Science Dcpaitment, Department of Computer Science University of Alberta, 6200 MD Maastricht Edmonton Netherlands Alberta, Canada T6G 2HI.




Advances in Computer Chess


Book Description

Advances in Computer Chess 3 focuses on the mechanics involved in playing chess on computer. This book features an extensive discussion of the game wherein it is played in a different setting. The selection, which is composed of 13 chapters, features the extensive contributions of researchers who continuously search for ways to improve playing chess on computer. This book starts with the discussion of the basic principles and concepts that can impose changes on how the game is played. A discussion is devoted to the Belle chess hardware. What is clearly pointed out in this section is the speed of the program relative to responses made while playing. A comparison is made between the performance of human and computer in playing chess. The complexity of various computer moves are then elaborated by highlighting how these moves can alter the pace as well as the result of the game. The development of a program that is aimed at solving problems on how chess is played is also noted. This book is a sure hit for those who are fond of playing chess in any playing field.




Advances in Computers


Book Description

Advances in Computers




Computers, Chess, and Cognition


Book Description

Computers, Chess, and Cognition presents an excellent up-to-date description of developments in computer chess, a rapidly advancing area in artificial intelligence research. This book is intended for an upper undergraduate and above level audience in the computer science (artificial intelligence) community. The chapters have been edited to present a uniform terminology and balanced writing style, to make the material understandable to a wider, less specialized audience. The book's primary strengths are the description of the workings of some major chess programs, an excellent review of tree searching methods, discussion of exciting new research ideas, a philosophical discussion of the relationship of computer game playing to artificial intelligence, and the treatment of computer Go as an important new research area. A complete index and extensive bibliography makes the book a valuable reference work. The book includes a special foreword by Ken Thompson, author of the UNIX operating system.




A Computer Science Reader


Book Description

A Computer Science Reader covers the entire field of computing, from its technological status through its social, economic and political significance. The book's clearly written selections represent the best of what has been published in the first three-and-a-half years of ABACUS, Springer-Verlag's internatioanl quarterly journal for computing professionals. Among the articles included are: - U.S. versus IBM: An Exercise in Futility? by Robert P. Bigelow - Programmers: The Amateur vs. the Professional by Henry Ledgard - The Composer and the Computer by Lejaren Hiller - SDI: A Violation of Professional Responsibility by David L. Parnas - Who Invented the First Electronic Digital Computer? by Nancy Stern - Foretelling the Future by Adaptive Modeling by Ian H. Witten and John G. Cleary - The Fifth Generation: Banzai or Pie-in-the-Sky? by Eric A. Weiss This volume contains more than 30 contributions by outstanding and authoritative authors grouped into the magazine's regular categories: Editorials, Articles, Departments, Reports from Correspondents, and Features. A Computer Science Reader will be interesting and important to any computing professional or student who wants to know about the status, trends, and controversies in computer science today.