Book Description
Tells how to play more than one hundred games that are played by children throughout the world, ranging from board games and jacks to jumping and hand games.
Author : Oriol Ripoll
Publisher :
Page : 0 pages
File Size : 16,76 MB
Release : 2005
Category : Amusements
ISBN : 9781556525940
Tells how to play more than one hundred games that are played by children throughout the world, ranging from board games and jacks to jumping and hand games.
Author : Mary Pat Ehmann
Publisher : Gareth Stevens Publishing LLLP
Page : 26 pages
File Size : 12,50 MB
Release : 2018-07-15
Category : Juvenile Nonfiction
ISBN : 1538218720
It may seem obvious to adults, but many young readers don't yet know that all cultures have the same kinds of activities. We all cook, we all entertain ourselves, we all wear things, we all transport ourselves, we all sleep, and much more. This important book allows readers to journey around the world and cultivate an early interest in the global community they belong to by understanding how people from elsewhere contribute their time, skills, and effort to their work. Full-color photography enhances comprehension on every spread.
Author : Suma O'Farrell
Publisher : Mazaa LLC
Page : 112 pages
File Size : 32,96 MB
Release : 2012-01-01
Category : Folk art
ISBN : 9780984962402
Author : Victoria R. Williams
Publisher : Bloomsbury Publishing USA
Page : 396 pages
File Size : 12,87 MB
Release : 2015-04-28
Category : Sports & Recreation
ISBN : 1610696409
With hundreds of books dedicated to conventional sports and activities, this encyclopedia on the weirdest and wackiest games offers a fresh and entertaining read for any audience. Weird Sports and Wacky Games around the World: From Buzkashi to Zorbing focuses on what many would consider abnormal activities from across the globe. Spanning subjects that include individual games, team sports, games for men and women, and contests involving animal competitors, there is something for every reader. Whether researching a particular country or region's traditions or wanting an interesting read for pleasure, this book offers an array of uses and benefits. Though the book focuses on games and sporting activities, the examination of these topics gives readers insight into unfamiliar places and peoples through their recreation—an essential part of the human experience that occurs in all cultures. Such activities are not only embedded in everyday life but also indelibly interconnected with social customs, war, politics, commerce, education, and national identity, making the whimsical topic of the book an appealing gateway to insightful, highly relevant information.
Author : Arlene Erlbach
Publisher : Millbrook Press
Page : 72 pages
File Size : 25,80 MB
Release : 1998-04-01
Category : Juvenile Nonfiction
ISBN : 9780761301783
Describes various games played by children in countries around the world, describing the places where the games are played and the directions and equipment needed for each game.
Author : Casey Null Peterson
Publisher : Teacher Created Materials
Page : 30 pages
File Size : 12,77 MB
Release : 2005-03-01
Category : Juvenile Nonfiction
ISBN : 9780743989442
Each book in 8142--TIME For Kids Nonfiction Readers: Fluent Kit is available in a set of six.For add-on purchases, each 6-pack includes 6 copies of this title and a lesson plan, packaged in a self-sealing vinyl bag.Word Count: 873TCM (Teacher Created Materials) Level: 3.1Guided Reading Level: NEarly Intervention Level: 21DRA (Developmental Reading Assessment) Level: 30
Author : Rodney P. Carlisle
Publisher : SAGE
Page : 1033 pages
File Size : 44,82 MB
Release : 2009-04-02
Category : Crafts & Hobbies
ISBN : 1412966701
Selected as an Outstanding Academic Title by Choice Magazine, January 2010 The Encyclopedia of Play: A Social History explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreation activities of children as well as adults throughout the ages, from dice games in the Roman empire to video games today. As an academic social history, it includes the perspectives of several curricular disciplines, from sociology to child psychology, from lifestyle history to social epidemiology. This two-volume set will serve as a general, non-technical resource for students in education and human development, health and sports psychology, leisure and recreation studies and kinesiology, history, and other social sciences to understand the importance of play as it has developed globally throughout history and to appreciate the affects of play on child and adult development, particularly on health, creativity, and imagination.
Author : Mark J. P. Wolf
Publisher : MIT Press
Page : 715 pages
File Size : 48,67 MB
Release : 2015-05-22
Category : Games & Activities
ISBN : 0262328496
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela
Author : Ger Storms
Publisher : Hunter House
Page : 164 pages
File Size : 20,47 MB
Release : 1995
Category : Juvenile Nonfiction
ISBN : 9780897931649
Music is wonderful for bringing out creativity and encouraging learning in kids. They love to sing and dance, and they love it when adults sing and dance along with them. Appropriate for families, teachers, day care providers, and camp leaders, this book presents lively music games that children and adults can play together. Using popular songs, easy rhythms, and musical recordings, the games in this book help children develop creative, personal, and social skills. They also learn about music and sound. The games are not competitive, they encourage and reward children for participating, not for winning.
Author : Detroit Public Library
Publisher :
Page : 228 pages
File Size : 34,80 MB
Release : 1908
Category : Book catalogs
ISBN :