Chuck Dixon's Avalon #2


Book Description

King Ace has dealt with his partner-in-crimefighting Fazer's little slip-up with regards to the Hero's Code, but that doesn't stop them from going after the notorious crime boss, Nicodemus Vukovich, together. The problem is that there is a LOT of temptation to be found in a wealthy crime lord's apartment.




Alt-Hero


Book Description

When federal agent Roland Dane is sent to Peru to escort a U.S. Cabinet member, he has no reason to believe his assignment is connected in any way to his Treasury team's recent bust of a ring of amateur counterfeiters. But when the Secretary of State and his entourage is unexpectedly attacked and the subsequent news reports of the attack bear no resemblance to the events he witnessed, Dane is forced to confront the shocking discovery that nothing in his world is quite what it appears to be. Alt★Hero: Q is an incendiary comic series that explores the mysterious phenomenon of QAnon. Set in the Alt★Hero universe, the story is written by The Legend Chuck Dixon, the co-creator of Bane and the most prolific author in the history of comic books.




The Joker


Book Description

Graphic novel. The joker is facing the death sentence but Batman believes he is innocent. Can he, indeed should he, try to prove his innocence when he knows that the joker has killed many people?




Rerolling Boardgames


Book Description

Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames' complex history as both beautiful physical artifacts and special places within cultural experiences of play.




Bulletin


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Forthcoming Books


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Harness Horse


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Year Book, Trotting and Pacing


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