Chuck's Fantasy


Book Description

Is that why you showered last night? Chuck and Lorrie were high school sweethearts who ended up together and got married. For ten years, they have kept their marriage healthy and taken turns in making each other happy. One night, Chuck comes home late. Lorrie is waiting and eager to make love to him. She notices something strange - Chuck goes straight to the shower right after he gets inside the house. She finds it suspicious and figures out a way for Chuck to spill the beans. Chuck's confession takes their marriage and sex life to a whole new level - one that is rip-roaring, at the same time, a walk on thin ice for their marriage. **Hot Romance Erotica SAMPLE 1: At the party, I made sure that I punched all of Chuck's buttons. I was wearing one of the outfits that he had given me and CFMs with five-inch heels. I danced with anyone who asked and I allowed hands to go where ever they wanted. My ass was squeezed, my pussy was rubbed through my skirt and I just knew I was going to have bruises on my breasts when I got home. I let myself get maneuvered into dark corners, let myself be kissed and even gave some tongue to a couple of guys. I did all of that with one eye on Chuck to see how he was taking it. He wasn't smiling, but I didn't see anger either so I took it to the next level. When my next dance partner, a tall, handsome black man named Mark, suggested we step outside for some air, I said okay and three minutes later we were swapping tongues. He worked his hand down the inside of my skirt and panties and I rubbed the bulge in his pants with my hand. When his hand reached my pussy I unzipped him and reached inside, grasped his erection and pulled it out to where I could stroke it. I looked down at it and saw that it wasn't all that big, just a bit fatter than Chuck's, but no longer. "Let's go to my car," Mark whispered.




Fantasy Genesis


Book Description

Get Rolling on Your Most Inventive Artwork Ever! What lurks in the shadows of your imagination? This book takes you deep into the dusty corners and dark recesses where your most original ideas lie in wait, showing you how to lure them out into daylight, and shape them into fantastic yet believable concept art. Experimentation is the cornerstone of Fantasy Genesis. A series of dice rolls and corresponding word lists present you with an infinite variety of jumping-off points and visual problems to solve. The challenge (and the fun) is to meld seemingly unrelated and everyday elements such as a caterpillar, seashells, fire or a hammer into exceptionally curious, grotesque, oddly beautiful and totally unexpected creations. • 40+ step-by-step mini-demonstrations illustrate basic techniques for drawing a wide range of fantasy elements and forms • 3 game variations (complete with game sheets) lead you to create fiercely imaginative objects, creatures and humanoids • 3 full-length demonstrations show how to play the game from your first rolls of the die to finished concept drawings Use this art-game as a warm-up, a bulldozer for creative-block or a daily sketching exercise to generate a stockpile of inspired beasties, heroes, costumes, weapons and other never-before-dreamt creations. It all starts with a roll, a word and your imagination.




Chucks!


Book Description

In this book, shoe enthusiast Hal Peterson takes an in-depth look at the history, significance, and magic of “Chucks.” Originally a rubber shoe company, Converse rolled out the canvas All Star in 1917, nicknamed “Chucks” for the basketball hall-of-famer, Charles “Chuck” Taylor, who was a lifelong promoter. The shoe quickly became a phenomenon that has lasted for nearly a century with a fanbase that has varied greatly. Though they have a simple, classic style, the many shoes photographed here make clear that true believers always find ways to individualize their favorite footwear, even though black was the only color available for almost fifty years. Peterson explores trends in everything from lace styles to color schemes and highlights Converse’s feature that allows you to “design your own.” He also takes a look at the social importance of Chucks: appearing in sports, rock and roll, movies, and art, they are known as one of the most iconic examples of twentieth-century footwear design. What is it about this sneaker that makes it so culturally pervasive? With help from Converse-wearers, we’ll find the answers.




Dust & Grim


Book Description

A New York Times bestseller! Miss Peregrine meets The Graveyard Book in this middle grade adventure about rival siblings running a monster mortuary. ​ Thirteen-year-old Molly doesn't know how she got the short end of the stick—being raised by her neglectful father—while Dustin, the older brother she's never met, got their mother and the keys to the family estate. But now the siblings are both orphaned, she's come home for her inheritance, and if Dustin won't welcome her into the family business, then she'll happily take her half in cash. There's just one problem: the family business is a mortuary for monsters, and Molly's not sure she's ready to deal with mysterious doors, talking wolves, a rogue devourer of magic, and a secret cemetery. It's going to take all of Dustin's stuffy supernatural knowledge and Molly's most heroic cosplay (plus a little help from non-human friends) for the siblings to figure it out and save the day...if only they can get along for five minutes. Bestselling author Chuck Wendig's middle grade debut is equal parts spooky, funny, and heartfelt—perfect for Halloween and year-round reading!




Fantasy Genesis Characters


Book Description

Conjure creatures and characters from your imagination! To generate fantasy characters and inhabitants that populate an imaginary world, sometimes you need a little creative fuel...and a 20-sided die. Fantasy Genesis Characters is a choose-your-own-adventure game where a roll of the dice decides what type of creature you create. Each chapter expands on mimicking the observable world to engineer original populations by mashing up unrelated quirks and concepts--think "vegetarian zombie," "Byzantine goth" or "gangster sheep." Roll the dice to combine traits from word lists. Mix random emotions, behaviors, costumes, cultures and anthropomorphic attributes to create infinite and unexpected characters. Short lessons supply the building blocks to develop character components--expressions, gestures, posture, etc.--while mini demos, creative challenges and RPG-like activities help you bring them to life. • 30+ challenges and demonstrations illustrate how to conceptualize and create fully developed fantasy characters • Use free-association word games to jump-start your brain into forming original ideas, crazy-cool mash-ups and visual solutions • Includes a crash course in anatomy, plus tips for drawing from life and reference photos • Learn to sketch facial expressions and modify classic archetypes




Fantasy Genesis


Book Description

Get Rolling on Your Most Inventive Artwork Ever! What lurks in the shadows of your imagination? This book takes you deep into the dusty corners and dark recesses where your most original ideas lie in wait, showing you how to lure them out into daylight, and shape them into fantastic yet believable concept art. Experimentation is the cornerstone of Fantasy Genesis. A series of dice rolls and corresponding word lists present you with an infinite variety of jumping-off points and visual problems to solve. The challenge (and the fun) is to meld seemingly unrelated and everyday elements such as a caterpillar, seashells, fire or a hammer into exceptionally curious, grotesque, oddly beautiful and totally unexpected creations. • 40+ step-by-step mini-demonstrations illustrate basic techniques for drawing a wide range of fantasy elements and forms • 3 game variations (complete with game sheets) lead you to create fiercely imaginative objects, creatures and humanoids • 3 full-length demonstrations show how to play the game from your first rolls of the die to finished concept drawings Use this art-game as a warm-up, a bulldozer for creative-block or a daily sketching exercise to generate a stockpile of inspired beasties, heroes, costumes, weapons and other never-before-dreamt creations. It all starts with a roll, a word and your imagination.




Fantasy Life


Book Description

Includes new chapters with small, easy-to-understand words. Bestselling words! Fantasy football, fantasy baseball, fantasy basketball, even fantasy sumo wrestling: the world of fantasy sports is huge, and still growing. Today, more than 35 million people in the United States and Canada spend hours upon hours each week on their fantasy sports teams. And as the Senior Fantasy Sports Analyst for ESPN, Matthew Berry is on the front lines of what has grown from a niche subculture into a national pastime. In his New York Times-bestselling Fantasy Life, Berry celebrates every aspect of the fantasy sports world. Brilliant trash talk. Unbelievable trophies. Insane draft day locations. Shake-your-head-in-disbelief punishments. Ingenious attempts at cheating. And surprisingly uplifting stories that remind us why we play these games in the first place. Written with the same award-winning style that has made Berry one of the most popular columnists on ESPN.com, Fantasy Life is a book for both hard-core fantasy players and people who have never played before. Between tales of love and hate, birth and death, tattoos and furry animal costumes, the White House Situation Room and a 126-pound golden pelican, Matthew chronicles his journey from a fourteen-year-old fantasy player to the face of fantasy sports for the largest sports media company in the world. Fantasy will save your life. Fantasy will set you free. And fantasy life is most definitely better than real life. You’ll see.




Psience Fiction


Book Description

Science fiction has often been considered the literature of futuristic technology: fantastic warfare among the stars or ruinous apocalypses on Earth. The last century, however, saw, through John W. Campbell, the introduction of "psience fiction," which explores such themes of mental powers as telepathy, precognition of the future, teleportation, etc.--and symbolic machines that react to such forces. The author surveys this long-ignored literary shift through a series of influential novels and short stories published between the 1930s and the present. This discussion is framed by the sudden surge of interest in parapsychology and its absorption not only into the SF genre, but also into the real world through military experiments such as the Star Gate Program.







Fables, Fantasies, and Facts


Book Description

A gathering of stories for short-time reading on the bus, subway, train, in the waiting room, bathroom, or anywhere you would read without getting involved in a plot, mystery or lengthy discussion. This little volume contains a little fantasy, a little biography, a little fact-just the kind of things that "dip" readers enjoy. Chuck Northup has dropped into his past eighty-seven years to use past events of his own and friends. He has used dreams and as well as adventures from his own travels or those of his ancestors. Some, however, are pure fiction. You may try to discover which stories are really true. For the more serious minded there's material for contemplation, whether it be fact or fantasy. There can be fun in poetry also. This is reading for all-fables and science fiction to read to young, things for adolescents or young adults to laugh about, and reminiscences for elders.