Coco Idea Lab


Book Description

Explore science, technology, engineering, art, and math through fun projects inspired by Coco. Create a guitar like Miguel's using a cereal box, build a movable alebrije sculpture, watch bones disappear with chemistry, and so much more! Projects include supporting photos and step-by-step instructions. STEAM Takeaway features provide additional curricular connections to these maker projects.




Coco Idea Lab


Book Description

Explore science, technology, engineering, art, and math through fun projects inspired by Coco. Create a guitar like Miguel's using a cereal box, build a movable alebrije sculpture, watch bones disappear with chemistry, and so much more! Projects include supporting photos and step-by-step instructions. STEAM Takeaway features provide additional curricular connections to these maker projects.




Aladdin Idea Lab


Book Description

Explore science, technology, engineering, art, and math through fun projects inspired by Aladdin. Send Aladdin zooming down a zip line, mix up some molten lava, create a moving magnetic carpet, and so much more! Projects include supporting photos and step-by-step instructions. STEAM Takeaway features provide additional curricular connections to these maker projects.




Moana Idea Lab


Book Description

"Crafts, projects, and activities take an art-infused approach to the science, technology, engineering, art, and math (STEAM) of the Disney movie Moana"--




The Lion King Idea Lab


Book Description

"Learn all about the world of STEAM with crafts and activities inspired by Disney's The Lion King. Projects include guiding photos and step-by-step instructions. STEAM Takeaway features provide additional curricular connections to the projects"--




Big Hero 6 Idea Lab


Book Description

"STEAM concepts come to life with crafts and activities inspired by Disney's Big Hero 6"--




Innovation Management


Book Description

This is the first volume of publications on recent developments in Innovation Management within the newly established series edited by Kempten University of Applied Science and published by Deutsches Institut für Ideen- und Innovationsmanagement, the German institute for idea and innovation management. The authors are Master students enrolled in the Master programme "Global Business Development". The papers cover a wide range of different approaches to highlight how management theory responds to the contingencies of an increasing complex and volatile business environment




Aladdin Idea Lab


Book Description

Explore science, technology, engineering, art, and math through fun projects inspired by Aladdin. Send Aladdin zooming down a zip line, mix up some molten lava, create a moving magnetic carpet, and so much more! Projects include supporting photos and step-by-step instructions. STEAM Takeaway features provide additional curricular connections to these maker projects.




Map Art Lab


Book Description

Explore the world of cartography with this collection of creative map-related projects—for artists of all ages and experience levels. This fun and creative book features fifty-two map-related activities set into weekly exercises, beginning with legends and lines, moving through types and styles, and then creating personalized maps that allow you to journey to new worlds. Authors Jill K. Berry and Linden McNeilly guide you through useful concepts while exploring colorful, eye-catching graphics. Maps are beautiful and fascinating, they teach you things, and they show you where you are, places you long to go, and places you dare to imagine. The labs can be used as singular projects or to build up to a year of hands-on creative experiences. Map Art Lab is the perfect book for map lovers and DIY-inspired designers. Artists of all ages and experience levels can use this book to explore enjoyable and engaging exercises. “Learn about cartography, topography, legends, compasses, and more in this adventurous DIY map book.” —Cloth Paper Scissors Magazine “Every art teacher should have a copy of this book.” —Katharine Harmon, author of The Map as Art: Contemporary Artists Explore Cartography




Handbook of Organizational Creativity


Book Description

Handbook of Organizational Creativity: Leadership, Interventions, and Macro Level Issues, Second Edition covers creativity from many perspectives in two unique volumes, including artificial Intelligence work, creativity within specific applied domains (e.g., engineering, science, therapy), and coverage of leadership. The book includes individual, team and organizational level factors and includes organizational interventions to facilitate creativity (such as training). Chapters focus on creative abilities and creative problem-solving processes, along with individual differences such as motivation, affect and personality. New chapters include the neuroscience of creativity, creativity and meaning, morality/ethicality and creativity, and creative self-beliefs. Sections on group level phenomena examine team cognition, team social processes, team diversity, social networks, and multi-team systems and creativity. Final coverages includes different types and approaches to leadership, such as transformational leadership, ambidextrous leadership leader-follower relations, and more. - Focuses on the key need to increase creativity and innovation in organizations - Identifies factors influencing organizational creativity in specific subject domains - Discusses effects of rewards, training, and performance management on creativity - Contains new coverage of virtual teams, creative meetings, and multiteam systems - Presents interventions to improve organizational creativity - Explores use of AI, technology, and design thinking for organizational creativity - This expanded second edition is divided into two volumes. For further information on Individual and Group Level Influences visit https://shop.elsevier.com/books/handbook-of-organizational-creativity/reiter-palmon/978-0-323-91840-4