ECOOP 2006 - Object-Oriented Programming


Book Description

This book constitutes the refereed proceedings of the 20th European Conference on Object-Oriented Programming, ECOOP 2006, held in Nantes, France in July 2006. 20 revised full papers, together with 3 keynote papers were carefully reviewed and selected. The papers are organized in topical sections on program query and persistence, ownership and concurrency, languages, type theory, types for object-oriented languages, tools, and modularity. 5 more papers celebrate the 20th anniversary of ECOOP.




A Gamer's Introduction to Programming in C#


Book Description

Turn your love of video games into a new love of programming by learning the ins and outs of writing code while also learning how to keep track of high scores, what video game heroes and loot boxes are made of, how the dreaded RNG (random number generation) works, and much, much more. This book is the first in an ongoing series designed to take readers from no coding knowledge to writing their own video games and interactive digital experiences using industry standard languages and tools. But coding books are technical, boring, and scary, aren’t they? Not this one. Within these pages, readers will find a fun and approachable adventure that will introduce them to the essential programming fundamentals like variables, computer-based math operations, RNG, logic structures, including if-statements and loops, and even some object-oriented programming. Using Visual Studio and C#, readers will write simple but fun console programs and text-based games that will build coding skills and confidence. Packed with practical examples and plain-language explanations, this book is structured like a video game, complete with levels to progress through, bonus levels for extra practice, cutscenes that offer info-packed coding breaks, and end-of-level code rewards to illustrate how everything fits together. Gain even more experience by exploring the resources and bonus materials at the companion website: https://welcomebraveadventurer.ca. Engaging and concise, this book is appealing to both a general readership as well as course convenors and students of programming. Put on your cap of +5 courage and level up by joining the coding adventure that awaits you inside!




Practical Aspects of Declarative Languages


Book Description

This book constitutes the refereed proceedings of the 9th International Symposium on Practical Aspects of Declarative Languages, PADL 2007, held in Nice, France, in January 2007, co-located with POPL 2007, the Symposium on Principles of Programming Languages. The 19 revised full papers presented together with two invited papers were carefully reviewed and selected from 58 submissions. All current aspects of declarative programming are addressed.




Datalog Reloaded


Book Description

This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Datalog 2.0, held in Oxford, UK, in March 2010. The 22 revised full papers presented were carefully selected during two rounds of reviewing and improvements from numerous submissions. The papers showcase the state-of-the-art in theory and systems for datalog, divided in three sections: Properties, applications, and extensions of datalog.







Generative and Transformational Techniques in Software Engineering II


Book Description

The second instance of the international summer school on Generative and Transformational Techniques in Software Engineering (GTTSE 2007) was held in Braga, Portugal, during July 2–7, 2007. This volume contains an augmented selection of the material presented at the school, including full tutorials, short tutorials, and contributions to the participants workshop. The GTTSE summer school series brings together PhD students, lecturers, technology presenters, as well as other researchers and practitioners who are interested in the generation and the transformation of programs, data, models, metamodels, documentation, and entire software systems. This concerns many areas of software engineering: software reverse and re-engineering, model-driven engineering, automated software engineering, generic language technology, to name a few. These areas di?er with regard to the speci?c sorts of metamodels (or grammars, schemas, formats etc.) that underlie the involved artifacts, and with regard to the speci?c techniques that are employed for the generation and the transformation of the artifacts. The ?rst instance of the school was held in 2005 and its proceedings appeared as volume 4143 in the LNCS series.




Developments in Information & Knowledge Management for Business Applications


Book Description

This book provides practical knowledge on different aspects of information and knowledge management in businesses. In contemporary unstable time, enterprises/businesses deal with various challenges—such as large-scale competitions, high levels of uncertainty and risk, rush technological advancements, while increasing customer requirements. Thus, businesses work continually on improving efficiency of their operations and resources towards enabling sustainable solutions based on the knowledge and information accumulated previously. Consequently, this third volume of our subline persists to highlight different approaches of handling enterprise knowledge/information management directing to the importance of unceasing progress of structural management for the steady growth. We look forward that the works of this volume can encourage and initiate further research on this topic.




Computer Tools and Problem Solving in Mathematics


Book Description

Here is a complete overview of the use of technology in the mathematics classroom. James Wiebe focuses on the use of general-purpose computer tools (spreadsheets, databases, word processors, graphics packages, and programming languages) for problem solving applications, revealing how each can be used to maximum advantage in math classes.




The Computing Teacher


Book Description




The Da Vinci Code


Book Description

A journey of discovery-- " I never knew all that"--"I have to admit: I'm hooked"--"That's pretty persuasive"--"What does that tell you?"--"What difference does it make?"--A quest fulfilled.