Codes, Designs and Geometry


Book Description

Codes, Designs, and Geometry brings together in one place important contributions and up-to-date research results in this important area. Codes, Designs, and Geometry serves as an excellent reference, providing insight into some of the most important research issues in the field.




The Geometry Code


Book Description

Integrate practical insights from modern physics, ancient Hermetic Laws, non-dual meta-physics, transpersonal psychology, and humor, as tools for undoing conflicting beliefs we've dreamed ourselves into. The seven Hermetic laws are explored in depth and demonstrate how a mindfulness that embraces 'other' as 'self' can reverse the typical misapplication of these inescapable laws of Mentalism, Correspondence, Vibration, Polarity, Rhythm, Cause & Effect and Generation. Ubiquitous geometric symbols, paired to each of these laws - the circle, vesica piscis, sine wave, line, spiral, fractal and yin-yang - and their countless commonplace variations, seen from the vantage point of shared interests, reflect these ideas. The inspired use of natural law restores attributes of life, love, strength, purity, beauty, perfection and gratitude to our awareness.




Geometric Programming for Computer Aided Design


Book Description

Geometric Programming is currently of interest in CAD (Computer Aided Design) and related areas such as computer graphics, modeling and animation, scientific simulation and robotics. A growing interest towards gemotric programming is forecast in the next few years with respect to market specific CAD applications (e.g. for architecture and mechanical CAD) and web-based collaborative design environments. PLaSM is a general purpose functional language to compute with geometry which the authors use throughout their text. The PLaSM language output produces VRML (Virtual Reality Modelling Language) files which are used to create virtual worlds. PLaSM blends the powerful algebraic approach to programming developed at IBM research, with a dimension-independent approach to geometric data structures and algorithms, This book shows that such geometric code can be surprisingly compact and easy to write. It begins by introducing the basic programming with PLaSM and algebraic and geometric foundations of shape modeling, the foundations of computer graphics, solid modeling and geometric modeling of manifolds follows and finally discusses the application of geometric programming. For each topic, the mathematics is given, together with the PLaSM implementation (usually with a few lines of readable code) and some worked examples. Combines excellent coverage of the theory with well-developed examples Numerous applications eg. scientific stimulation, robotics, CAD, Virtual Reality Worked exercises for each topic Uses PLaSM language (supplied) throughout to illustrate techniques Supported with web presence Written for Industrial Practioners developing CAD software, mechanical engineers in Graphics, CAD and CAM, undergraduate and postgraduate courses in Computer Science and Mechanical Engineering,as well as programmers involved with developing visualization software.




Sacred Geometry Design Sourcebook


Book Description

This 256 page resource has 221 full page black and white "line art" graphic images. The ready-to-use templates teach by "whole brain" play and creative exploration, with over 1300 smaller images surrounding the central full page image on each page, providing examples of countless variations for the creative explorer of this art form and science. In addition to a large collection of 2-dimensional patterns, a "coloring book for kids of all ages", there are 27 3-dimensional "fold-up" patterns which make it easier than ever before to create exquisite shapes revered by pioneers such as Plato, Pythagoras, and Leonardo daVinci. There is a brief introductory section on the philosophical perspective of universal proportions and symbols. The book also has extensive tables, World Wide Web links and bibliographic references for those whose interest and curiosity has been sparked by the hands-on, experiential majority of the book. It is a reference for serious students of geometry and its omnipresent purpose. This is a newer, perfect bound version of the book which has also been available in a spiral-bound version since 1997.




Geometric Computation: Foundations for Design


Book Description

Geometric Computation: Foundations for Design describes the mathematical and computational concepts that are central to the practical application of design computation in a manner tailored to the visual designer. Uniquely pairing key topics in code and geometry, this book develops the two key faculties required by designers that seek to integrate computation into their creative practice: an understanding of the structure of code in object-oriented programming, and a proficiency in the fundamental geometric constructs that underlie much of the computational media in visual design.




Sacred Geometry


Book Description

A fascinating and inspirational look at the vital link between the hidden geometrical order of the universe, geometry in nature, and the geometry of the man-made world. The Da Vinci Code has awakened the public to the powerful and very ancient idea that religious truths and mathematical principles are intimately intertwined. Sacred Geometry offers an accessible way of understanding how that connection is revealed in nature and the arts. Over the centuries, temple builders have relied on magic numbers to shape sacred spaces, astronomers have used geometry to calculate holy seasons, and philosophers have observed the harmony of the universe in the numerical properties of music. By showing how the discoveries of mathematics are manifested over and over again in biology and physics, and how they have inspired the greatest works of art, this illuminating study reveals the universal principles that link us to the infinite.




Designs and Their Codes


Book Description

A self-contained account suited for a wide audience describing coding theory, combinatorial designs and their relations.







Designs From Linear Codes (Second Edition)


Book Description

Since the publication of the first edition of this monograph, a generalisation of the Assmus-Mattson theorem for linear codes over finite fields has been developed, two 70-year breakthroughs and a considerable amount of other progress on t-designs from linear codes have been made. This second edition is a substantial revision and expansion of the first edition. Two new chapters and two new appendices have been added, and most chapters of the first edition have been revised.It provides a well-rounded and detailed account of t-designs from linear codes. Most chapters of this book cover the support designs of linear codes. A few chapters deal with designs obtained from linear codes in other ways. Connections among ovals, hyperovals, maximal arcs, ovoids, special functions, linear codes and designs are also investigated. This book consists of both classical and recent results on designs from linear codes.It is intended to be a reference for postgraduates and researchers who work on combinatorics, or coding theory, or digital communications, or finite geometry. It can also be used as a textbook for postgraduates in these subject areas.Related Link(s)




Subdivision Methods for Geometric Design


Book Description

Subdivision Methods for Geometric Design provides computer graphics students and designers with a comprehensive guide to subdivision methods, including the background information required to grasp underlying concepts, techniques for manipulating subdivision algorithms to achieve specific effects, and a wide array of digital resources on a dynamic companion Web site. Subdivision Methods promises to be a groundbreaking book, important for both advanced students and working professionals in the field of computer graphics.