I'm Grumpy (My First Comics)


Book Description

From the bestselling creators of Babymouse and Squish and the author of The Fourteenth Goldfish comes a new comic board-book series about feelings! Eisner Award winners Jennifer L. Holm and Matthew Holm use panel frames, speech balloons, and thought bubbles to teach children how to read a story. In I’m Grumpy, a grumpy cloud upsets his friend Sunny and must make amends. A sweet, funny, and simple introduction to the impact that emotions can have on those around you.




The Invention of Hugo Cabret


Book Description

An orphan and thief, Hugo lives in the walls of a busy train station. He desperately believes a broken automaton will make his dreams come true. But when his world collides with an eccentric girl and a bitter old man, Hugo's undercover life are put in jeopardy. Turn the pages, follow the illustrations and enter an unforgettable new world!







Zita the Spacegirl


Book Description

Zita's life took a cosmic left turn in the blink of an eye. When her best friend is abducted by an alien doomsday cult, Zita leaps to the rescue and finds herself a stranger on a strange planet. Humanoid chickens and neurotic robots are shocking enough as new experiences go, but Zita is even more surprised to find herself taking on the role of intergalactic hero. Before long, aliens in all shapes and sizes don't even phase her. Neither do ancient prophecies, doomed planets, or even a friendly con man who takes a mysterious interest in Zita's quest. Zita the Spacegirl is a fun, captivating tale of friendship and redemption from Flight veteran Ben Hatke. It also has more whimsical, eye-catching, Miyazaki-esque monsters than you can shake a stick at.




Comics: Easy as ABC


Book Description

This guide to comics for kids is an essential tool for all those who enjoy comics. Simple cartooning basics are outlined with easy examples to follow. kids, parents, teachers, and librarians will love the humorous step-by-step lessons by master cartoonist and teacher Ivan Brunetti. Even reluctant artists will be inspired to pick up a pen and give it a try.




Why Comics?


Book Description

A New York Times Notable Book Filled with beautiful color art, dynamic storytelling, and insightful analysis, Hillary Chute reveals what makes one of the most critically acclaimed and popular art forms so unique and appealing, and how it got that way. “In her wonderful book, Hillary Chute suggests that we’re in a blooming, expanding era of the art… Chute’s often lovely, sensitive discussions of individual expression in independent comics seem so right and true.” — New York Times Book Review Over the past century, fans have elevated comics from the back pages of newspapers into one of our most celebrated forms of culture, from Fun Home, the Tony Award–winning musical based on Alison Bechdel’s groundbreaking graphic memoir, to the dozens of superhero films that are annual blockbusters worldwide. What is the essence of comics’ appeal? What does this art form do that others can’t? Whether you’ve read every comic you can get your hands on or you’re just starting your journey, Why Comics? has something for you. Author Hillary Chute chronicles comics culture, explaining underground comics (also known as “comix”) and graphic novels, analyzing their evolution, and offering fascinating portraits of the creative men and women behind them. Chute reveals why these works—a blend of concise words and striking visuals—are an extraordinarily powerful form of expression that stimulates us intellectually and emotionally. Focusing on ten major themes—disaster, superheroes, sex, the suburbs, cities, punk, illness and disability, girls, war, and queerness—Chute explains how comics get their messages across more effectively than any other form. “Why Disaster?” explores how comics are uniquely suited to convey the scale and disorientation of calamity, from Art Spiegelman’s representation of the Holocaust and 9/11 to Keiji Nakazawa’s focus on Hiroshima. “Why the Suburbs?” examines how the work of Chris Ware and Charles Burns illustrates the quiet joys and struggles of suburban existence; and “Why Punk?” delves into how comics inspire and reflect the punk movement’s DIY aesthetics—giving birth to a democratic medium increasingly embraced by some of today’s most significant artists. Featuring full-color reproductions of more than one hundred essential pages and panels, including some famous but never-before-reprinted images from comics legends, Why Comics? is an indispensable guide that offers a deep understanding of this influential art form and its masters.




Adamtine


Book Description

All people could do was speculate on the fate of those who vanished - strangers; seemingly random, unconnected: all plucked from their lives and never seen again. The notes found left behind, apparently describing some slender reason for their removal, were all that linked them. They were all delivered by one man. Rodney Moon had admitted seeing those who had been disappeared and to passing the notes, but denied any involvement beyond that. Who wrote the letters, then? Moon shrugged during the trial: 'It has no name,' he said. 'It's a bogeyman. A monster.' He was not mourned when the vengeful bereft finally found him. Some years later, four strangers; seemingly random, unconnected, all take the last train home. But something each of them has forgotten - or is trying to forget - is catching up with them; with a terrible, inexorable purpose. The devil is in the detail, as they say.




Dying to Remember


Book Description

The next installment in The Station Series takes readers on another lively journey through the after-life adventures of eighteen year old Piper Willow. Piper has new challenges to overcome, new names to learn and is faced with a new Station occupation. Did she make the right choice - choosing to stay at the Station and become a Volunteer? Does she really want answers to the questions that never leave her mind? How did the Station come to be? What lies beyond? Who is Andurush and what, exactly, does he want with Piper? She must ask herself once again if she has what it takes...but this time it isn't about saving lives, it is about discovering what lies beyond death. Would you want to know?




Polly and the Pirates Vol. 1


Book Description

Polly is caught between the prim-and-proper boarding school set she’s grown-up with and the legendary legacy of the Pirate Queen that she never knew she was a part of! But which is the cruel, cold world and which is the care-free paradise? And does it even matter when there's a dashing pirate prince involved? Hoist the sails and batten the hatches on this brand new adventure!




Comic Wars


Book Description

Embarrassed billionaires tried to keep a lid on this story, but it cried out to be told: how America's greatest comic-book company was driven to the brink of insolvency by warring tycoons and rescued from the abyss by two obscure but wily entrepreneurs. In the late 1980s, financier Ronald Perelman, worth billions and riding high after his hostile takeover of the cosmetics firm Revlon, bought Marvel Entertainment-legendary creator of Captain America, the Incredible Hulk, Spider-Man, the X-Men, and other superheroes-and he had big plans. He not only began churning out more comic books, he also acquired sports cards and other subsidiaries, impressing Wall Street so much that after he took the company public, Marvel's market value ballooned to over $3 billion. Perelman took advantage of the company's inflated valuation by selling junk bonds, and personally pocketing nearly $500 million. Meanwhile, Marvel's bank debt rose to more than $600 million. And then came the collapse of the comic-book and trading-card markets. Enter rival corporate raider, Carl Icahn, who sank a fortune into Marvel's bonds in an effort to wrest away control of Marvel-and to beat Perelman at his own game. As the competing tycoons went head-to-head, Ike Perlmutter and Avi Arad, two entrepreneurs who ran Toy Biz, a company that depended on Marvel superheroes, realized that their fate hung in the balance. They soon put in motion plans to take control themselves. Bunkered in The Townhouse, his high-security Manhattan corporate headquarters, Perelman had Marvel declare bankruptcy. Icahn, an avid poker player, had to figure out if his foe was bluffing; the Toy Biz entrepreneurs needed to find a way to savethe company they loved from ruin; and a team of killer lawyers representing the banks was faced with recouping their colossal debt. Thus, in United States Bankruptcy Court, began the comic war-as ferocious and outlandish as any of Marvel's tales of good vs. evil. Combining meticulous investigative reporting with entertaining storytelling, "Comic Wars exposes the actions and motives of two Goliath-style corporate raiders, two innovative Davids, and some of the world's most prominent banks. It is the rollicking true tale of a unique Wall Street showdown, of Marvel's surprising emergence from the ashes of bankruptcy, and of its triumphant reinvention as the producer of such hit Hollywood movies as "X-Men and "Spider-Man.