Programming the Commodore 64
Author : Raeto Collin West
Publisher : Compute Publications International
Page : 644 pages
File Size : 39,37 MB
Release : 1985
Category : Computers
ISBN :
Author : Raeto Collin West
Publisher : Compute Publications International
Page : 644 pages
File Size : 39,37 MB
Release : 1985
Category : Computers
ISBN :
Author : Jens Christian Ingvartsen Thomsen
Publisher : Trisect Retro Development
Page : 142 pages
File Size : 24,28 MB
Release : 2020-10-15
Category : Computers
ISBN :
In this book you will learn to program a game step by step in Commodore 64 assembly. You will learn to make a big 100 x 100 character multicolor map in CharPad on scroll it on the screen. You will also learn to show sprites, animate characters, play music and sound effects and much more.
Author : Marvin L. De Jong
Publisher : Brady
Page : 296 pages
File Size : 34,66 MB
Release : 1984
Category : Computers
ISBN : 9780893033194
Explains how the Commodore 64 home computer works, looks at program writing, data transfer, logic and arithmetic operations, loops, sound generation, and graphics, and introduces assembly language
Author : Len Lindsay
Publisher : Reston
Page : 182 pages
File Size : 22,30 MB
Release : 1985
Category : Computers
ISBN :
Author : Jim Butterfield
Publisher :
Page : 404 pages
File Size : 45,83 MB
Release : 1986
Category : Computers
ISBN :
Author : V. J. Georgiou
Publisher :
Page : 200 pages
File Size : 13,33 MB
Release : 1984
Category : Computers
ISBN :
Author :
Publisher : Prentice Hall
Page : 486 pages
File Size : 27,8 MB
Release : 1983-01
Category : Computers
ISBN : 9780672220562
Introduces the BASIC programming language, shows how to incorporate graphics and music in programs, and discusses the machine language used by the Commodore 64 computer
Author : Art Margolis
Publisher :
Page : 376 pages
File Size : 27,49 MB
Release : 1985
Category : Computers
ISBN :
Author : Sheldon Leemon
Publisher :
Page : 268 pages
File Size : 15,30 MB
Release : 1984
Category : Commodore 64 (Computer)
ISBN : 9780942386233
Specifies the Functions of Pointers, the Stack, ROM & Kernal Routines. Offers Locations & Ideas for Programming When Using Machine Language
Author : Steve Jarratt
Publisher : Bitmap Books Limited
Page : 0 pages
File Size : 47,42 MB
Release : 2016
Category : Commodore 64
ISBN : 9780993012983
Commodore 64: A Visual Commpendium celebrates one of the most popular home computers of all time, taking readers on a journey through the C64's varied and colorful gaming library. In the 1980s, the C64 played host to an incredible array of genres, from shoot 'em ups to puzzlers, racing games to arcade adventures, to games that still defy categorization (The Sentinel, anyone?). Other 1980s video game titles included Jupiter Lander, Beach Head, Dropzone, Impossible Mission, Elite, Mercenary, Uridium, and The Last Ninja. By the 1990s, talented coders were making the machine do things the original hardware designers didn't think were possible: games like Turrican, Creatures, and Lemmings showed that there was life left in the old CPU yet. Even when Commodore was no longer being manufactured, the games kept coming. This book pays homage to the developers that kept the system alive, featuring games that were completed and released a decade after the last boxed C64. Commodore 64: A Visual Commpendium features more than 100 titles, represented by beautiful in-game shots or loading screens, plus a gallery of artwork by legendary Zzap!64 artist Oliver Frey. Also included are a series of features, including profiles of key Britsoft developers, interviews with famous C64 artists, a look back at the demo scene, plus a showcase of unreleased titles and the new games being released more than 20 years after the last machine rolled off Commodore's production line. Presented in full-color throughout, printed on high quality paper, and complete with a spot-varnished protective dust cover, this book is a treat for anyone who grew up playing games or learning their craft on this most ubiquitous of home computers.