Component Design by Example


Book Description




Game Programming Patterns


Book Description

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.




Component Development for the Java Platform


Book Description

Fra bagsiden: As a platform, Java defines the services needed to connect binary components at runtime safely and reliably. To truly take advantage of alle Java has to offer, you must consider not just development, but also deployment, and not just objects, but also components. The book delves into the component-oriented features of the Java platform, thoroughly discussing class loading, refelction, serialization, native interoperation and code generation.




Atomic Design


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Inclusive Design Patterns


Book Description

We make inaccessible and unusable websites and apps all the time, but it's not for lack of skill or talent. It's just a case of doing things the wrong way. We try to build the best experiences we can, but we only make them for ourselves and for people like us. This book looks at common interface patterns from the perspective of an inclusive designer-someone trained in building experiences that cater to the huge diversity of abilities, preferences and circumstances out there. There's no such thing as an 'average' user, but there is such a thing as an average developer. This book will take you from average to expert in the area that matters the most: making things more readable and more usable to more people.




Programming .NET Components


Book Description

'Programming .NET Components', second edition, updated to cover .NET 2.0., introduces the Microsoft .NET Framework for building components on Windows platforms. From its many lessons, tips, and guidelines, readers will learn how to use the .NET Framework to program reusable, maintainable, and robust components.




Fundamentals of Machine Component Design


Book Description

Fundamentals of Machine Component Design presents a thorough introduction to the concepts and methods essential to mechanical engineering design, analysis, and application. In-depth coverage of major topics, including free body diagrams, force flow concepts, failure theories, and fatigue design, are coupled with specific applications to bearings, springs, brakes, clutches, fasteners, and more for a real-world functional body of knowledge. Critical thinking and problem-solving skills are strengthened through a graphical procedural framework, enabling the effective identification of problems and clear presentation of solutions. Solidly focused on practical applications of fundamental theory, this text helps students develop the ability to conceptualize designs, interpret test results, and facilitate improvement. Clear presentation reinforces central ideas with multiple case studies, in-class exercises, homework problems, computer software data sets, and access to supplemental internet resources, while appendices provide extensive reference material on processing methods, joinability, failure modes, and material properties to aid student comprehension and encourage self-study.




Computers as Components


Book Description

Computers as Components, Second Edition, updates the first book to bring essential knowledge on embedded systems technology and techniques under a single cover. This edition has been updated to the state-of-the-art by reworking and expanding performance analysis with more examples and exercises, and coverage of electronic systems now focuses on the latest applications. It gives a more comprehensive view of multiprocessors including VLIW and superscalar architectures as well as more detail about power consumption. There is also more advanced treatment of all the components of the system as well as in-depth coverage of networks, reconfigurable systems, hardware-software co-design, security, and program analysis. It presents an updated discussion of current industry development software including Linux and Windows CE. The new edition's case studies cover SHARC DSP with the TI C5000 and C6000 series, and real-world applications such as DVD players and cell phones. Researchers, students, and savvy professionals schooled in hardware or software design, will value Wayne Wolf's integrated engineering design approach. * Uses real processors (ARM processor and TI C55x DSP) to demonstrate both technology and techniques...Shows readers how to apply principles to actual design practice.* Covers all necessary topics with emphasis on actual design practice...Realistic introduction to the state-of-the-art for both students and practitioners.* Stresses necessary fundamentals which can be applied to evolving technologies...helps readers gain facility to design large, complex embedded systems that actually work.




The Common Component Modeling Example


Book Description

Based on the 2007 Dagstuhl Research Seminar CoCoME, this book defines a common example for modeling approaches of component-based systems. The book makes it possible to compare different approaches and to validate existing models.




Business Component Factory


Book Description

In this book, Peter Herzum and Oliver Sims present a complete component based strategy, the business component approach, that applies and extends component thinking to all aspects of the software life cycle for enterprise systems. The approach includes a conceptual framework that brings components into the world of scalable systems, and outlines the different component granularities. It also includes a methodology that goes beyond current object-oriented practices to provide the concepts required to meet the real challenges of component-based development. Using their business component approach, the authors then provide a blueprint for a business component factory--a development capability that can produce software with the quality, speed, and flexibility needed to match changing business needs. Sprinkled with guidelines, tips, and architectural patterns, this book fully prepares you for the approaching component revolution. Praise for Business Component Factory ". . . this book should be very useful for anyone considering the daunting task of adopting component software on an enterprise scale."-Clemens Szyperski (Microsoft Research), Author of the award-winning book, Component Software: Beyond Object-Oriented Programming "Herzum and Sims do an admirable job of differentiating the different component concepts, allowing this clearly written book to focus on the construction of business systems by non-software practitioners, out of business component parts developed separately (and perhaps for a commodity component marketplace). This is the future of software systems, and this book is a practical, giant step in that direction."-Richard Mark Soley, PhD,Chairman and CEO, OMG "Finally, a book that takes you from component design all the way down to the middleware on which they are deployed. It?s an important contribution to the nascent server-side component discipline written by practitioners for practitioners."-Robert Orfali, Author of Client/Server Survival Guide, Third Edition and Client/Server Programming with Java and CORBA, Second Edition (both from Wiley)