Computer Models in Urban Planning and Administration


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A City Is Not a Computer


Book Description

A bold reassessment of "smart cities" that reveals what is lost when we conceive of our urban spaces as computers Computational models of urbanism—smart cities that use data-driven planning and algorithmic administration—promise to deliver new urban efficiencies and conveniences. Yet these models limit our understanding of what we can know about a city. A City Is Not a Computer reveals how cities encompass myriad forms of local and indigenous intelligences and knowledge institutions, arguing that these resources are a vital supplement and corrective to increasingly prevalent algorithmic models. Shannon Mattern begins by examining the ethical and ontological implications of urban technologies and computational models, discussing how they shape and in many cases profoundly limit our engagement with cities. She looks at the methods and underlying assumptions of data-driven urbanism, and demonstrates how the "city-as-computer" metaphor, which undergirds much of today's urban policy and design, reduces place-based knowledge to information processing. Mattern then imagines how we might sustain institutions and infrastructures that constitute more diverse, open, inclusive urban forms. She shows how the public library functions as a steward of urban intelligence, and describes the scales of upkeep needed to sustain a city's many moving parts, from spinning hard drives to bridge repairs. Incorporating insights from urban studies, data science, and media and information studies, A City Is Not a Computer offers a visionary new approach to urban planning and design.










Visualizing the Data City


Book Description

This book investigates novel methods and technologies for the collection, analysis and representation of real-time user-generated data at the urban scale in order to explore potential scenarios for more participatory design, planning and management processes. For this purpose, the authors present a set of experiments conducted in collaboration with urban stakeholders at various levels (including citizens, city administrators, urban planners, local industries and NGOs) in Milan and New York in 2012. It is examined whether geo-tagged and user-generated content can be of value in the creation of meaningful, real-time indicators of urban quality, as it is perceived and communicated by the citizens. The meanings that people attach to places are also explored to discover what such an urban semantic layer looks like and how it unfolds over time. As a conclusion, recommendations are proposed for the exploitation of user-generated content in order to answer hitherto unsolved urban questions. Readers will find in this book a fascinating exploration of techniques for mining the social web that can be applied to procure user-generated content as a means of investigating urban dynamics.




Digital Urban Modeling and Simulation


Book Description

This book is thematically positioned at the intersections of Urban Design, Architecture, Civil Engineering and Computer Science, and it has the goal to provide specialists coming from respective fields a multi-angle overview of state-of-the-art work currently being carried out. It addresses both newcomers who wish to obtain more knowledge about this growing area of interest, as well as established researchers and practitioners who want to keep up to date. In terms of organization, the volume starts out with chapters looking at the domain at a wide-angle and then moves focus towards technical viewpoints and approaches.




Urban Complexity and Planning


Book Description

In recent years, there has been a new understanding of how cities evolve and function, which reflects the emergent paradigm of complexity. The crux of this view is that cities are created by differentiated actors involved in individual, small-scale projects interacting in a complex way in the urban development process. This 'bottom up' approach to urban modeling not only transforms our understanding of cities, but also improves our capabilities of harnessing the urban development process. For example, we used to think that plans control urban development in an aggregate, holistic way, but what actually happens is that plans only affect differentiated actors in seeking their goals through information. In other words, plans and regulations set restrictions or incentives of individual behaviour in the urban development process through imposing rights, information, and prices, and the analysis of the effects of plans and regulations must take into account the complex urban dynamics at a disaggregate level of the urban development process. Computer simulations provide a rigorous, promising analytic tool that serves as a supplement to the traditional, mathematical approach to depicting complex urban dynamics. Based on the emergent paradigm of complexity, the book provides an innovative set of arguments about how we can gain a better understanding of how cities emerge and function through computer simulations, and how plans affect the evolution of complex urban systems in a way distinct from what we used to think they should. Empirical case studies focus on the development of a compact urban hierarchy in Taiwan, China, and the USA, but derive more generalizable principles and relationships among cities, complexity, and planning.