Computer Vision for Visual Effects


Book Description

This book explores the fundamental computer vision principles and state-of-the-art algorithms used to create cutting-edge visual effects for movies and television. It describes classical computer vision algorithms and recent developments, features more than 200 original images, and contains in-depth interviews with Hollywood visual effects artists that tie the mathematical concepts to real-world filmmaking.




Computer Vision for Visual Effects


Book Description

Modern blockbuster movies seamlessly introduce impossible characters and action into real-world settings using digital visual effects. These effects are made possible by research from the field of computer vision, the study of how to automatically understand images. Computer Vision for Visual Effects will educate students, engineers and researchers about the fundamental computer vision principles and state-of-the-art algorithms used to create cutting-edge visual effects for movies and television. The author describes classical computer vision algorithms used on a regular basis in Hollywood (such as blue screen matting, structure from motion, optical flow and feature tracking) and exciting recent developments that form the basis for future effects (such as natural image matting, multi-image compositing, image retargeting and view synthesis). He also discusses the technologies behind motion capture and three-dimensional data acquisition. More than 200 original images demonstrating principles, algorithms and results, along with in-depth interviews with Hollywood visual effects artists, tie the mathematical concepts to real-world filmmaking.




Computer Vision


Book Description

A modern treatment focusing on learning and inference, with minimal prerequisites, real-world examples and implementable algorithms.




The Art and Science of Digital Compositing


Book Description

The digital compositing process is being applied in many diverse fields from Hollywood to corporate projects. Featuring over 30 pages of color, this tutorial/reference.provides a complete overview of the technical and artistic skills necessary to undertake a digital composition project. The CD-ROM contains composition examples, illustrations, and development software.




Machine Learning in Computer Vision


Book Description

The goal of this book is to address the use of several important machine learning techniques into computer vision applications. An innovative combination of computer vision and machine learning techniques has the promise of advancing the field of computer vision, which contributes to better understanding of complex real-world applications. The effective usage of machine learning technology in real-world computer vision problems requires understanding the domain of application, abstraction of a learning problem from a given computer vision task, and the selection of appropriate representations for the learnable (input) and learned (internal) entities of the system. In this book, we address all these important aspects from a new perspective: that the key element in the current computer revolution is the use of machine learning to capture the variations in visual appearance, rather than having the designer of the model accomplish this. As a bonus, models learned from large datasets are likely to be more robust and more realistic than the brittle all-design models.




Image Objects


Book Description

How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.




Computer Vision In Medical Imaging


Book Description

The major progress in computer vision allows us to make extensive use of medical imaging data to provide us better diagnosis, treatment and predication of diseases. Computer vision can exploit texture, shape, contour and prior knowledge along with contextual information from image sequence and provide 3D and 4D information that helps with better human understanding. Many powerful tools have been available through image segmentation, machine learning, pattern classification, tracking, reconstruction to bring much needed quantitative information not easily available by trained human specialists. The aim of the book is for both medical imaging professionals to acquire and interpret the data, and computer vision professionals to provide enhanced medical information by using computer vision techniques. The final objective is to benefit the patients without adding to the already high medical costs.




Computer Vision


Book Description

For upper level courses in Computer Vision and Image Analysis.Provides necessary theory and examples for students and practitioners who will work in fields where significant information must be extracted automatically from images. Appropriate for those interested in multimedia, art and design, geographic information systems, and image databases, in addition to the traditional areas of automation, image science, medical imaging, remote sensing and computer cartography. The text provides a basic set of fundamental concepts and algorithms for analyzing images, and discusses some of the exciting evolving application areas of computer vision.




The The Computer Vision Workshop


Book Description

Explore the potential of deep learning techniques in computer vision applications using the Python ecosystem, and build real-time systems for detecting human behavior Key FeaturesUnderstand OpenCV and select the right algorithm to solve real-world problemsDiscover techniques for image and video processingLearn how to apply face recognition in videos to automatically extract key informationBook Description Computer Vision (CV) has become an important aspect of AI technology. From driverless cars to medical diagnostics and monitoring the health of crops to fraud detection in banking, computer vision is used across all domains to automate tasks. The Computer Vision Workshop will help you understand how computers master the art of processing digital images and videos to mimic human activities. Starting with an introduction to the OpenCV library, you'll learn how to write your first script using basic image processing operations. You'll then get to grips with essential image and video processing techniques such as histograms, contours, and face processing. As you progress, you'll become familiar with advanced computer vision and deep learning concepts, such as object detection, tracking, and recognition, and finally shift your focus from 2D to 3D visualization. This CV course will enable you to experiment with camera calibration and explore both passive and active canonical 3D reconstruction methods. By the end of this book, you'll have developed the practical skills necessary for building powerful applications to solve computer vision problems. What you will learnAccess and manipulate pixels in OpenCV using BGR and grayscale imagesCreate histograms to better understand image contentUse contours for shape analysis, object detection, and recognitionTrack objects in videos using a variety of trackers available in OpenCVDiscover how to apply face recognition tasks using computer vision techniquesVisualize 3D objects in point clouds and polygon meshes using Open3DWho this book is for If you are a researcher, developer, or data scientist looking to automate everyday tasks using computer vision, this workshop is for you. A basic understanding of Python and deep learning will help you to get the most out of this workshop.




Multiple View Geometry in Computer Vision


Book Description

A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogrammetry. Here, the authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. The theory and methods of computation of these entities are discussed with real examples, as is their use in the reconstruction of scenes from multiple images. The new edition features an extended introduction covering the key ideas in the book (which itself has been updated with additional examples and appendices) and significant new results which have appeared since the first edition. Comprehensive background material is provided, so readers familiar with linear algebra and basic numerical methods can understand the projective geometry and estimation algorithms presented, and implement the algorithms directly from the book.