Computing Skills and the User Interface


Book Description

Part I. The needs of computer users. Communicating with university computers users: a case study. University computer users: characteristics and behaviour. The needs of the commercial user. Part II. The nature and acquisition of computing skills. Teaching novices programming. Comprehending and debugging computer programs. The art of notation. When do diagrams make good computer languages? Acquiring a first computer language: a study of individual differences. Generating a programming environment for learners. Part III. The design of the user interface. The user interface: how we may compute. Design procedures for user involvement and user support. Adaptive man-computer interfaces. The design of an adaptable terminal. Empirical and formal methods for the study of computer editors.




User Interface Design for Programmers


Book Description

Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.







Search User Interface Design


Book Description

Designing a great Search User Interface (SUI) means leveraging the knowledge and skills from a variety of communities. The aim of this book is to at least acknowledge, if not integrate, all of these perspectives to bring the reader into a multidisciplinary mindset for how we should think about SUI design.




User Interface Design


Book Description

Solidly founded on 25 years of research and teaching, the author integrates the salient features of the subdisciplines of computer science into a comprehensive conceptual framework for the design of human-computer interfaces. He combines definitions, models, taxonomies, structures, and techniques with extensive references and citations to provide professors and students of all levels with a text and practical reference.




Developing User Interfaces


Book Description

"Developing User Interfaces" is targeted at the programmer who will actually implement, rather than design, the user-interface. Useful to programmers using any language--no particular windowing system or toolkit is presumed, examples are drawn from a variety of commercial systems, and code examples are presented in pseudo-code. The basic concepts of traditional computer graphics such as drawing and 3D modeling are covered for readers without a computer graphics background.




Understanding Interfaces


Book Description

This book addresses both the nature and design of interfaces based on current computing technologies, and the extent to which designers can develop interfaces that"understand"their potential users. It also examinesthe concept of usability." Understanding Interfaces is divided into four parts. The first part introduces the issues of interface use and design; the second discusses understanding interfaces in terms of human communications; the third section covers the skills necessary for interface use; and the final part examines the design and evaluation of interfaces.




User Interfaces for All


Book Description

User Interfaces for All is the first book dedicated to the issues of Universal Design and Universal Access in the field of Human-Computer Interaction (HCI). Universal Design (or Design for All) is an inclusive and proactive approach seeking to accommodate diversity in the users and usage contexts of interactive products, applications, and services, starting from the design phase of the development life cycle. The ongoing paradigm shift toward a knowledge-intensive information society is already bringing about radical changes in the way people work and interact with each other and with information. The requirement for Universal Design stems from the growing impact of the fusion of the emerging technologies, and from the different dimensions of diversity, which are intrinsic to the information society. This book unfolds the various aspects of this ongoing evolution from a variety of viewpoints. It's a collection of 30 chapters written by leading international authorities, affiliated with academic, research, and industrial organizations, and non-market institutions. The book provides a comprehensive overview of the state of the art in the field, and includes contributions from a variety of theoretical and applied disciplines and research themes. This book can also be used for teaching purposes in HCI courses at the undergraduate as well as graduate level. Students will be introduced to the human-, organizational-, and technology-oriented dimensions that call for a departure from traditional approaches to user interface development. Students will also get an overview of novel methods, techniques, tools, and frameworks for the design, implementation, and evaluation of user interfaces that are universally accessible and usable by the broadest possible end-user population. This comprehensive book is targeted to a broad readership, including HCI researchers, user interface designers, computer scientists, software engineers, ergonomists and usability engineers, Human Factors researchers and practitioners, organizational psychologists, system/product designers, sociologists, policy- and decision makers, scientists in government, industry and education, as well as assistive technology and rehabilitation experts.




User Interface Design


Book Description

This practical and informative publication has been designed for students on introductory computer architecture courses as part of a computer science related degree. Different institutions take a different view of what range of hardware or architectural issues should be covered in the first year of a degree course, but it is a topic area included in most courses. These courses and modules have a variety of titles including: Computer Architecture, Computer Systems, Computer Platforms and Computing Machines. This practical and informative publication will provide first-year students with a thorough introduction to user interface design, and will expose them to many of the current and ongoing issues in the field. It is a practical book that demonstrates how theory informs practice. It covers: the nature, importance and scope of usable interfaces; user interface design process; design principles, guidelines and standards; user requirements gathering and analysis; design techniques; usability evaluation techniques; and help and documentation creation guidelines. Key features of the book include: learning outcomes for each chapter; explanations of key concepts; advice on exams and assessments; tips on common mistakes and how to avoid them. Previous ISBN: 978-1-903337-19-6




Computer Skills


Book Description

This book consists of two titles, which are the following: 1 - Computer Science: Computer science is a field that deals with the study of computers and computational systems. It encompasses both the theoretical and practical aspects of computing, including algorithms, data structures, programming languages, software engineering, and more. It's about understanding how computers work, how they can solve problems, and how they interact with humans and other systems. 2 - Cyber Security: To effectively defend against the threats, cybersecurity professionals employ a variety of strategies and technologies. This includes implementing robust firewalls and intrusion detection systems to monitor and control network traffic, deploying antivirus software to detect and remove malicious software, using encryption to secure sensitive data both in transit and at rest, and implementing strong authentication mechanisms such as multi-factor authentication to prevent unauthorized access.