Contemporary Homo Ludens


Book Description

"Play allows the fulfilment of one's dreams, yet also teaches subjugation to the norms governing daily life. Furthermore, traditional forms of play, transmitted from one generation to another, guarantee a culture's continuance and perpetuation in time. Contemporary forms of play integrate a populace, creating a specific community of laughter which places a high value on individuality and the ability to lead social games. Play invalidates social divisions, but also diversifies behaviours through the introduction of changes in the rules, depending on the age of those engaged. Furthermore, it adapts to the forms by which social reality is created, as well as that reality's goals, which, in turn, impart sense and meaning to something which, of its own nature, seems deprived thereof."




Contemporary Homo Ludens


Book Description

Play allows the fulfilment of one’s dreams, yet also teaches subjugation to the norms governing daily life. Furthermore, traditional forms of play, transmitted from one generation to another, guarantee a culture’s continuance and perpetuation in time. Contemporary forms of play integrate a populace, creating a specific community of laughter which places a high value on individuality and the ability to lead social games. Play invalidates social divisions, but also diversifies behaviours through the introduction of changes in the rules, depending on the age of those engaged. Furthermore, it adapts to the forms by which social reality is created, as well as that reality’s goals, which, in turn, impart sense and meaning to something which, of its own nature, seems deprived thereof.




Homo Ludens


Book Description

An essential reference for all game designers, this 1938 classic is “a fascinating account of ‘man the player’ and the contribution of play to civilization” (Harper’s). In this classic evaluation of play that has become a “must-read” for those in game design, Dutch philosopher Johan Huizinga defines play as the central activity in flourishing societies. Like civilization, play requires structure and participants willing to create within limits. Starting with Plato, Huizinga traces the contribution of Homo Ludens, or “man the player” through Medieval Times, the Renaissance, and into our modern civilization. Huizinga defines play against a rich theoretical background, using cross-cultural examples from the humanities, business, and politics. Homo Ludens defines play for generations to come.




In the Shadow of Tomorrow


Book Description




Man, Play, and Games


Book Description

According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.




Iconoclasm As Child's Play


Book Description

When sacred objects were rejected during the Reformation, they were not always burned and broken but were sometimes given to children as toys. Play is typically seen as free and open, while iconoclasm, even to those who deem it necessary, is violent and disenchanting. What does it say about wider attitudes toward religious violence and children at play that these two seemingly different activities were sometimes one and the same? Drawing on a range of sixteenth-century artifacts, artworks, and texts, as well as on ancient and modern theories of iconoclasm and of play, Iconoclasm As Child's Play argues that the desire to shape and interpret the playing of children is an important cultural force. Formerly holy objects may have been handed over with an intent to debase them, but play has a tendency to create new meanings and stories that take on a life of their own. Joe Moshenska shows that this form of iconoclasm is not only a fascinating phenomenon in its own right; it has the potential to alter our understandings of the threshold between the religious and the secular, the forms and functions of play, and the nature of historical transformation and continuity.




Trust in Contemporary Society


Book Description

Trust in Contemporary Society, by well-known trust researchers, deals with conceptual, theoretical and social interaction analyses, historical data on societies, national surveys or cross-national comparative studies, and methodological issues related to trust. The authors are from a variety of disciplines: psychology, sociology, political science, organizational studies, history, and philosophy, and from Britain, the United States, the Czech Republic, the Netherlands, Australia, Germany, and Japan. They bring their vast knowledge from different historical and cultural backgrounds to illuminate contemporary issues of trust and distrust. The socio-cultural perspective of trust is important and increasingly acknowledged as central to trust research. Accordingly, future directions for comparative trust research are also discussed. Contributors include: Jack Barbalet, John Brehm, Geoffrey Hosking, Robert Marsh, Barbara A. Misztal, Guido Möllering, Bart Nooteboom, Ken J. Rotenberg, Jiří Šafr, Masamichi Sasaki, Meg Savel, Markéta Sedláčková, Jörg Sydow, Piotr Sztompka.




Religions in Play


Book Description

Often dismissed as "not serious", the notion of play has nevertheless been at the centre of classical theories of religion and ritual (Huizinga, Caillois, Turner, Staal, etc.). What can be retained of those theories for the contemporary study of religions? Can a study of "play" or "game" bring new perspectives for the study of religions? The book deals with the history of games and their relation to religions, the links between divination and games, the relations between sport and ritual, the pedagogical functions of games in religious education, and the interaction between games, media and religions. Richly illustrated, the book contributes to the study of religions, to ritual, game and media studies, and addresses an academic as well as a general public. Philippe Bornet, Dr. Phil., born in 1977, is Lecturer in the Study of Religion at the Faculty of Lettres of the University of Lausanne, with focus on the history of interrelations between India and Europe. Maya Burger is Professor of Indian Studies and History of Religions at the Faculty of Arts of the University of Lausanne, Department of South Asian Languages and Civilizations.




Contemporary Athletics & Ancient Greek Ideals


Book Description

Despite their influence in our culture, sports inspire dramatically less philosophical consideration than such ostensibly weightier topics as religion, politics, or science. Arguing that athletic playfulness coexists with serious underpinnings, and that both demand more substantive attention, Daniel Dombrowski harnesses the insights of ancient Greek thinkers to illuminate contemporary athletics. Dombrowski contends that the ideas of Plato, Aristotle, and Plotinus shed important light on issues—such as the pursuit of excellence, the concept of play, and the power of accepting physical limitations while also improving one’s body—that remain just as relevant in our sports-obsessed age as they were in ancient Greece. Bringing these concepts to bear on contemporary concerns, Dombrowski considers such questions as whether athletic competition can be a moral substitute for war, whether it necessarily constitutes war by other means, and whether it encourages fascist tendencies or ethical virtue. The first volume to philosophically explore twenty-first-century sport in the context of its ancient predecessor, Contemporary Athletics and Ancient Greek Ideals reveals that their relationship has great and previously untapped potential to inform our understanding of human nature.




Superhumanity


Book Description

A wide-ranging and challenging exploration of design and how it engages with the self The field of design has radically expanded. As a practice, design is no longer limited to the world of material objects but rather extends from carefully crafted individual styles and online identities to the surrounding galaxies of personal devices, new materials, interfaces, networks, systems, infrastructures, data, chemicals, organisms, and genetic codes. Superhumanity seeks to explore and challenge our understanding of “design” by engaging with and departing from the concept of the “self.” This volume brings together more than fifty essays by leading scientists, artists, architects, designers, philosophers, historians, archaeologists, and anthropologists, originally disseminated online via e-flux Architecture between September 2016 and February 2017 on the invitation of the Third Istanbul Design Biennial. Probing the idea that we are and always have been continuously reshaped by the artifacts we shape, this book asks: Who designed the lives we live today? What are the forms of life we inhabit, and what new forms are currently being designed? Where are the sites, and what are the techniques, to design others? This vital and far-reaching collection of essays and images seeks to explore and reflect on the ways in which both the concept and practice of design are operative well beyond tangible objects, expanding into the depths of self and forms of life. Contributors: Zeynep Çelik Alexander, Lucia Allais, Shumon Basar, Ruha Benjamin, Franco “Bifo” Berardi, Daniel Birnbaum, Ina Blom, Benjamin H. Bratton, Giuliana Bruno, Tony Chakar, Mark Cousins, Simon Denny, Keller Easterling, Hu Fang, Rubén Gallo, Liam Gillick, Boris Groys, Rupali Gupte, Andrew Herscher, Tom Holert, Brooke Holmes, Francesca Hughes, Andrés Jaque, Lydia Kallipoliti, Thomas Keenan, Sylvia Lavin, Yongwoo Lee, Lesley Lokko, MAP Office, Chus Martínez, Ingo Niermann, Ahmet Ögüt, Trevor Paglen, Spyros Papapetros, Raqs Media Collective, Juliane Rebentisch, Sophia Roosth, Felicity D. Scott, Jack Self, Prasad Shetty, Hito Steyerl, Kali Stull, Pelin Tan, Alexander Tarakhovsky, Paulo Tavares, Stephan Trüby, Etienne Turpin, Sven-Olov Wallenstein, Eyal Weizman, Mabel O. Wilson, Brian Kuan Wood, Liam Young, and Arseny Zhilyaev.