Concept Passing


Book Description

To effectively overcome the problems presented by modern defenses, a complete passing game must possess both diversity and learnability. Concept Passing: Teaching the Modern Passing Game combines these two characteristics. Chapters include: Defining Concept-Based Passing, Formations and Personnel Groupings, Passing Game Terminology, Protection Schemes, The Drag Concept, The Vertical Concept, The Two-Man Game Concept, The Quick Concept, The Corner Concept, The Horizontal Concept, The Numbers Concept, The Three-Level Concept, The Object Concept, and Application of Pass Concepts.




Go-Go Offense


Book Description




The Perfect Pass


Book Description

An “excellent sports history” (Publishers Weekly) in the tradition of Michael Lewis’s Moneyball, award-winning historian S.C. Gwynne tells the incredible story of how two unknown coaches revolutionized American football at every level, from high school to the NFL. Hal Mumme spent fourteen mostly losing seasons coaching football before inventing a potent passing offense that would soon shock players, delight fans, and terrify opposing coaches. It all began at a tiny, overlooked college called Iowa Wesleyan, where Mumme was head coach and Mike Leach, a lawyer who had never played college football, was hired as his offensive line coach. In the cornfields of Iowa these two mad inventors, drawn together by a shared disregard for conventionalism and a love for Jimmy Buffett, began to engineer the purest, most extreme passing game in the 145-year history of football. Implementing their “Air Raid” offense, their teams—at Iowa Wesleyan and later at Valdosta State and the University of Kentucky—played blazingly fast—faster than any team ever had before, and they routinely beat teams with far more talented athletes. And Mumme and Leach did it all without even a playbook. “A superb treat for all gridiron fans” (Kirkus Reviews, starred review), The Perfect Pass S.C. Gwynne explores Mumme’s leading role in changing football from a run-dominated sport to a pass-dominated one, the game that tens of millions of Americans now watch every fall weekend. Whether you’re a casual or ravenous football fan, this is “a rousing tale of innovation” (Booklist), and “Gwynne’s book ably relates the story of that innovation and the successes of the man who devised it” (New York Journal of Books).




Adapt or Die


Book Description

Football is evolving rapidly. Defenses are accelerating their ability to adapt to the no-huddle tempo, the full-field passing attack, and RPO advancements of the modern Offensive passing game. The Offense must adapt or get left behind. Fortunately, the R4 System continually advances, making an already proven equalizer the decisive weapon to fast-track Offensive adaptability against the modern warfare of Defense. Dub Maddox picks up where he left off with “Headset to Helmet.” In “Adapt or Die,” he provides an R4 field manual for coaches and players that provides fundamental tools to improve timing and space creation. Then he reveals how to implement new R4 scheme strategies that drive adaptability through simplicity. In this book you will learn how to: · Maximize drop-time advantages with a “toolbox” of quarterback under-center and shotgun drop · Increase route-side space advantage with a “toolbox” of wide receiver releases · Apply and execute specific route techniques for the Rhythm, Read, Rush and Release families · Reduce the number of concepts carried into the game by creating plays within a pass play · Apply progression platforms that accelerate adaptability for any concept · Implement the R4 route rules to maintain a full-field attack on any given pass play · Advance R.P.O. concepts with route attachment progressions




Recoded and Reloaded


Book Description

After accumulating two decades worth of working knowledge in some of football's most accomplished passing systems, Coach Gonzalez delivers an apparatus that concentrates that knowledge. Teaching and coaching pass offense has never been made more simple, direct, or multiple, as Gonzalez has created a language that can be installed at any level, and streamlines even the most advanced pass concepts. A former Division 1 player and collegiate offensive coordinator, Dan Gonzalez once again blends his working knowledge of the West Coast, Run and Shoot, and Spread No-Huddle offenses, and distills the teaching of virtually any passing game into just three "Advantage Principles" and three "Read Concepts." Furthermore, the simplicity of the system is such that it can be taught to players of any age, giving an excellent springboard to beginning players or coaches. Moreover, the principal secrets of some of most prolific passing games in history are unlocked for advanced coaches. With over 200 *FULL COLOR* diagrams and a guide to installation, this is must read for coaches, players, and even fans who want to further their understanding of the passing game.




Read and Shoot


Book Description

Taking advantage of the vast informational resources available to him, Dan Gonzalez developed a passing system that combined ideas from some of the most vaunted offenses in pro and college football. He later enhanced that system so that youth players could learn and execute the same concepts and techniques. Further, the same concepts have been used to aid high schools in not only developing school record holders, but perennial playoff contenders and state champions as well. Gonzalez now delves into the theory and teaching that goes beyond the playbook and into the coaching behind the "X's and O's."




Headset to Helmet


Book Description

Headset to Helmet ‑ the groundbreaking book for the R4 System ­- explores a revolutionary approach to coaching quarterbacks by providing a unique perspective that allows the coach to see the game through the QB's eyes. The R4 System serves as a powerful communication tool, simplifying the intricate variables involved in quarterback decision-making, from coverage recognition to throw placement in hostile spaces. This innovative operating platform is hailed as the most effective solution for simplifying complex passing game structures, offering easy-to-understand logic and common-sense principles. Dive into this expert system to transform your understanding of pass play design, reduce installation confusion, and empower quarterbacks to "Self-Correct Not Self-Destruct" under pressure. In this book you will learn 4-word process that will: · Guide every decision a quarterback makes for every pass play in your existing scheme. · Reduce the burden on pass protection. · Discipline quarterback footwork once and for all. · Increase the sense of urgency for every receiver in a route package. · Significantly reduce “if-thens” for every pass play. · Generate manageable “full field” quarterback reads post snap. That’s just a sample of what the R4 System will do for your offense.




Complete Quarterbacking


Book Description

"Provides the clear practice instructions and game applications to develop a strong field general"--P. [4] of cover.




Rules of Play


Book Description

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.




Fair Play


Book Description

AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.