USA TODAY Jumbo Puzzle Book


Book Description

You can be sitting in the train working on a puzzle but it can take you far away from the everyday. Before you know it you're at your stop or about to pass it. It's not like you were even in the train. It's something different, something removed from the ordinary." --Maki Kaji, Japanese Times The Nation's No. 1 Newspaper offers puzzlesmiths the ultimate cranium compendium boasting five challenging mind teasers. USA TODAY is America's most recognized newspaper reaching more than 5 million people each day. Now, USA TODAY has collected five popular game formats into one book, including: Logic Puzzles, Crossword, Killer Sudoku, and Hitori. Complete with 400 puzzles (that's twice the size of comparable game books), USA TODAY Jumbo Puzzle Book includes an introductory chapter that offers solution tips as well as a concluding chapter that reveals all the answers. Pen and pencil puzzles are big business. According to a national poll by the American Society on Aging, 84 percent of people report that they spend time daily in activities that are good for brain health.




The Puzzler


Book Description

The New York Times bestselling author of The Year of Living Biblically goes on a rollicking journey to understand the enduring power of puzzles: why we love them, what they do to our brains, and how they can improve our world. “Even though I’ve never attempted the New York Times crossword puzzle or solved the Rubik’s Cube, I couldn’t put down The Puzzler.”—Gretchen Rubin, author of The Happiness Project and Better Than Before Look for the author’s new podcast, The Puzzler, based on this book! What makes puzzles—jigsaws, mazes, riddles, sudokus—so satisfying? Be it the formation of new cerebral pathways, their close link to insight and humor, or their community-building properties, they’re among the fundamental elements that make us human. Convinced that puzzles have made him a better person, A.J. Jacobs—four-time New York Times bestselling author, master of immersion journalism, and nightly crossworder—set out to determine their myriad benefits. And maybe, in the process, solve the puzzle of our very existence. Well, almost. In The Puzzler, Jacobs meets the most zealous devotees, enters (sometimes with his family in tow) any puzzle competition that will have him, unpacks the history of the most popular puzzles, and aims to solve the most impossible head-scratchers, from a mutant Rubik’s Cube, to the hardest corn maze in America, to the most sadistic jigsaw. Chock-full of unforgettable adventures and original examples from around the world—including new work by Greg Pliska, one of America’s top puzzle-makers, and a hidden, super-challenging but solvable puzzle—The Puzzler will open readers’ eyes to the power of flexible thinking and concentration. Whether you’re puzzle obsessed or puzzle hesitant, you’ll walk away with real problem-solving strategies and pathways toward becoming a better thinker and decision maker—for these are certainly puzzling times.




The Moscow Puzzles


Book Description

A collection of math and logic puzzles features number games, magic squares, tricks, problems with dominoes and dice, and cross sums, in addition to other intellectual teasers.




The Book of Number Searches


Book Description

Welcome to this huge collection of Number Searches, with 1000 puzzles! The rules of Number Search puzzles are simple: find the listed numbers in the grid. They can be laid out in any of the 8 directions: horizontal, vertical, left diagonal, right diagonal and all those backwards, too! Thousands and thousands of numbers for you to find! Printed in large font, very easy to read the numbers! ENJOY! :) _______________________________________ number search, number searches, number search book, number searches book, number sleuth, number find, large print number search, number search large print, large font number search, number search large font, big print number search, number search big print, big font number search, number search big font, large print number search book, number search book large print, large font number search book, number search book large font, big print number search book, number search book big print, big font number search book, number search book big font, number sleuth book, number find book, find a number, find a number book, numbers in a grid




Artificial Intelligence and Games


Book Description

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.




The Mastermind


Book Description

The incredible true story of the decade-long quest to bring down Paul Le Roux—the creator of a frighteningly powerful Internet-enabled cartel who merged the ruthlessness of a drug lord with the technological savvy of a Silicon Valley entrepreneur. “A tour de force of shoe-leather reporting—undertaken, amid threats and menacing, at considerable personal risk.”—Los Angeles Times NAMED ONE OF THE BEST BOOKS OF THE YEAR BY The New York Times Book Review • NPR • Evening Standard • Kirkus Reviews It all started as an online prescription drug network, supplying hundreds of millions of dollars’ worth of painkillers to American customers. It would not stop there. Before long, the business had turned into a sprawling multinational conglomerate engaged in almost every conceivable aspect of criminal mayhem. Yachts carrying $100 million in cocaine. Safe houses in Hong Kong filled with gold bars. Shipments of methamphetamine from North Korea. Weapons deals with Iran. Mercenary armies in Somalia. Teams of hit men in the Philippines. Encryption programs so advanced that the government could not break them. The man behind it all, pulling the strings from a laptop in Manila, was Paul Calder Le Roux—a reclusive programmer turned criminal genius who could only exist in the networked world of the twenty-first century, and the kind of self-made crime boss that American law enforcement had never imagined. For half a decade, DEA agents played a global game of cat-and-mouse with Le Roux as he left terror and chaos in his wake. Each time they came close, he would slip away. It would take relentless investigative work, and a shocking betrayal from within his organization, to catch him. And when he was finally caught, the story turned again, as Le Roux struck a deal to bring down his own organization and the people he had once employed. Award-winning investigative journalist Evan Ratliff spent four years piecing together this intricate puzzle, chasing Le Roux’s empire and his shadowy henchmen around the world, conducting hundreds of interviews and uncovering thousands of documents. The result is a riveting, unprecedented account of a crime boss built by and for the digital age. Praise for The Mastermind “The Mastermind is true crime at its most stark and vivid depiction. Evan Ratliff’s work is well done from beginning to end, paralleling his investigative work with the work of the many federal agents developing the case against LeRoux.”—San Francisco Book Review (five stars) “A wholly engrossing story that joins the worlds of El Chapo and Edward Snowden; both disturbing and memorable.”—Kirkus Reviews (starred review)




Level Up!


Book Description

Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!




Ai Escargot


Book Description

This book contains AI Escargot, the world famous sudoku puzzle which became the most difficult sudoku puzzle known in 2006. There are also several hints for solving AI Escargot in the shortest and most logical way. In addition, the book has 166 other sudoku puzzles in 11 categories. This makes it very convenient to find out your own level and to learn more! The author, Arto Inkala, is a puzzle creator and a doctor of science in the field of applied mathematics.




Hello, Android


Book Description

Google Android dominates the mobile market, and by targeting Android, your apps can run on most of the phones and tablets in the world. This new fourth edition of the #1 book for learning Android covers all modern Android versions from Android 4.1 through Android 5.0. Freshly added material covers new Android features such as Fragments and Google Play Services. Android is a platform you can't afford not to learn, and this book gets you started. Android is a software toolkit for mobile phones and tablets, created by Google. It's inside more than a billion devices, making Android the number one platform for application developers. Your own app could be running on all those devices! Getting started developing with Android is easy. You don't even need access to an Android phone, just a computer where you can install the Android SDK and the emulator that comes with it. Within minutes, Hello, Android gets you creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Ultimate Tic-Tac-Toe game. By gradually adding features to the game, you'll learn about many aspects of Android programming, such as creating animated user interfaces, playing music and sound effects, building location-based services (including GPS and cell-tower triangulation), and accessing web services. You'll also learn how to publish your applications to the Google Play Store. This fourth edition of the bestselling Android classic has been revised for Android 4.1-4.3 (Jelly Bean), 4.4 (KitKat), and Android 5.0 (Lollipop). Topics have been streamlined and simplified based on reader feedback, and every page and example has been reviewed and updated for compatibility with the latest versions of Android. If you'd rather be coding than reading about coding, this book is for you.




Dictionary of the British English Spelling System


Book Description

This book will tell all you need to know about British English spelling. It's a reference work intended for anyone interested in the English language, especially those who teach it, whatever the age or mother tongue of their students. It will be particularly useful to those wishing to produce well-designed materials for teaching initial literacy via phonics, for teaching English as a foreign or second language, and for teacher training. English spelling is notoriously complicated and difficult to learn; it is correctly described as much less regular and predictable than any other alphabetic orthography. However, there is more regularity in the English spelling system than is generally appreciated. This book provides, for the first time, a thorough account of the whole complex system. It does so by describing how phonemes relate to graphemes and vice versa. It enables searches for particular words, so that one can easily find, not the meanings or pronunciations of words, but the other words with which those with unusual phoneme-grapheme/grapheme-phoneme correspondences keep company. Other unique features of this book include teacher-friendly lists of correspondences and various regularities not described by previous authorities, for example the strong tendency for the letter-name vowel phonemes (the names of the letters ) to be spelt with those single letters in non-final syllables.