Cyrion


Book Description

Jon and Saul comes home to find their village torched, and everyone they know kidnapped by evil goblin troopers. Armed with little more than rotten eggs and help from their new friend Anya, they take the goblins on and rescue their parents. Only, they somehow end up trying to save one race from slavery, and another from complete annihilation.




The Hidden Library of Tanith Lee


Book Description

Despite the great diversity of settings in Tanith Lee's novels--from the pre-historic origins of Christianity to robot-dominated futurescapes--certain underlying thoughts and references appear consistently. While adhering formally to many of the writing conventions of the fantasy, science fiction and horror genres, Lee also engages the meaning of myths of the Greeks (particularly Dionysos), Egyptians, Persians and Indians. The dynamics of magic, alchemy, shamanism, Gnosticism and reincarnation also surface frequently. This critical work examines Lee's highly original applications of such themes and subtexts. Less prominent themes are also covered, as well as her insights into human nature, her humor, her numerous tributes to literature, her comments on writing, her games with space, time and language, and her preoccupation with detail and background. Also included is an interview with Tanith Lee, a bibliography of Lee's work, a general bibliography, and an index.




The Mammoth Book of Fantasy


Book Description

The Mammoth Book of Great Fantasy offers a wonderful collection - both classic and new - of this ever-popular genre. Mike Ashley brings together the great masters and originators of the form, such as George Macdonald and Lord Dunsany, through the great days of Conan the Barbarian, Elric and Melnibone and, of course, the creations of J.R.R.Tolkien, to today's craftsmen of fantasy such as Terry Pratchett, David Gemmell and Tanith Lee. Stories include: Yesterday was Monday, in which Theodore Sturgeon writes about a man who goes to sleep on Monday and awakes to find the next day is Wednesday - he has slipped out of time. The Wall Around the World, by Theodore Cogswell, tells of a young boy who masters flight in order to escape from a world in which he has become trapped. A Witch Shall be Born, one of Robert E.Howards greatest Conan the Barbarian stories. Aelfwine of England, a rare tale by J R R Tolkien, linking Dark Age Britain to Middle Earth.




Cyrion


Book Description

He came to the Honey Garden looking for Cyrion. He was a man in grave danger, convinced only one man alive could help him. A man he had heard about in song and story. A man practically everyone knew something about. A man he had never met. CYRION Some said he was the stolen son of a western king, raised by nomads in the desert. A freelance swordsman, a sorcerer, a master of disguise, some said he attracted bizarre, uncanny events as some persons attract misfortune. He with hair like the sky of earnest sunrise, his fair complexion, his whiplash reactions and quicksilver elegance was like a being from another world. A legend. A myth. But was he real? And was he for hire?




The Three Colonies - Book One


Book Description

In the year 2077, the world was just beginning to emerge from the aftermath of a disastrous but limited nuclear war that left it disunited, scarred and at risk of further calamity. Scientific breakthrough and the prospect of expansion into the solar system offered a glimmer of hope for a brighter future. Global stability existed within an all too fragile balance, set against a backdrop of yet more trouble looming on the horizon. In the year 10020, the worlds stood on a precipice of political strife and building terrorist atrocity. A long standing and comfortable stability had blinded many to the inflexibility and hubris that threatened the order that they so relied on for peace and prosperity. Attitudes to outsiders hardened. Selfish interests took centre stage. Few made the connections necessary to recognise the spectre coalescing in their midst. Meet: The Professor The Government The Computer The People The Businessman The Engineer The Healer The Travellers The Cops The Acrobat, and The Politician… Will the product be greater than the sum of its parts?




Becoming Christian


Book Description

In a richly textured investigation of the transformation of Cappadocia during the fourth century, Becoming Christian: The Conversion of Roman Cappadocia examines the local impact of Christianity on traditional Greek and Roman society. The Cappadocians Basil of Caesarea, Gregory of Nyssa, Gregory of Nazianzus, and Eunomius of Cyzicus were influential participants in intense arguments over doctrinal orthodoxy and heresy. In his discussion of these prominent churchmen Raymond Van Dam explores the new options that theological controversies now made available for enhancing personal prestige and acquiring wider reputations throughout the Greek East. Ancient Christianity was more than theology, liturgical practices, moral strictures, or ascetic lifestyles. The coming of Christianity offered families and communities in Cappadocia and Pontus a history built on biblical and ecclesiastical traditions, a history that justified distinctive lifestyles, legitimated the prominence of bishops and clerics, and replaced older myths. Christianity presented a common language of biblical stories and legends about martyrs that allowed educated bishops to communicate with ordinary believers. It provided convincing autobiographies through which people could make sense of the vicissitudes of their lives. The transformation of Roman Cappadocia was a paradigm of the disruptive consequences that accompanied conversion to Christianity in the ancient world. Through vivid accounts of Cappadocians as preachers, theologians, and historians, Becoming Christian highlights the social and cultural repercussions of the formation of new orthodoxies in theology, history, language, and personal identity.













Game User Experience And Player-Centered Design


Book Description

This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section focuses on the impact of game user experience on game design processes and game development cycles, the fourth section presents player experience case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and AR. The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.