D.Gray-man, Vol. 24


Book Description

Allen, now joined by two companions, is still on the run and trying to deal with his demonic alter ego, the Fourteenth. This means avoiding erstwhile allies as well as overt enemies. He also has to prevent one of his companions, fellow Exorcist Kanda, from trying to destroy the Fourteenth while keeping the Fourteenth from destroying his other companion, Johnny, whose zealous devotion to Allen is gratifying but not much help in a fight! -- VIZ Media




D. Gray-Man


Book Description

Set in a fictional end of the 19th century England, the story revolves around a teenage boy named Allen Walker who is cursed with a cross mark on his hand that turns his arm into an enormous weapon, which he uses to hunt down and kill akumas. An akuma, generated by a 1,000-year-old phantom, is implanted into a human's soul during a moment of devastation and despair. The phantom uses the demons to then carry out his goal: destroy all humankind.




D.Gray-man, Vol. 18


Book Description

It's been three months since Allen Walker's mentor, Cross Marian, pulled his latest disappearing act. Allen and fellow exorcist Kanda now learn of an odd new threat known only as G. G plans to steal a valuable crown from the Louvre, so Allen and Kanda join the local constabulary in trying to prevent the theft. This leads to a surprise discovery that could have no small significance for the future of the Black Order! -- VIZ Media




D.Gray-man, Vol. 19


Book Description

Following a brutal battle with a Level 4 akuma, Allen seems to be undergoing an odd and disturbing change. Meanwhile, a new breed of Exorcist is introduced at Black Order headquarters and, at Asia Branch, Kanda learns some disturbing things about his own status in the Black Order's Exorcist operations. Needless to say, Allen and his friends are ill prepared to deal with the simultaneous appearance of the servants of the Millennium Earl all over the world! -- VIZ Media




D.Gray-man, Vol. 3


Book Description

Allen and Lenalee are sent on a mission to a city where time has stood still, a place where the townsfolk forget that every day is the same day repeating itself. Strangely enough, a woman named Miranda is the only one unaffected by the time warp. Would it have anything to do with her being fired from her job for the hundredth time? -- VIZ Media




D.Gray-man, Vol. 20


Book Description

Teen exorcist Allen Walker is given his first assignment, and his perilous mission takes him to southern Italy, where an Innocence has been located. Along with fellow exorcist Kanda, and Tom, a "finder"--one of a support group for exorcists--Allen must vanquish the akuma that covets the Innocence. -- VIZ Media




Asian Comics


Book Description

Grand in its scope, Asian Comics dispels the myth that, outside of Japan, the continent is nearly devoid of comic strips and comic books. Relying on his fifty years of Asian mass communication and comic art research, during which he traveled to Asia at least seventy-eight times and visited many studios and workplaces, John A. Lent shows that nearly every country had a golden age of cartooning and has experienced a recent rejuvenation of the art form. As only Japanese comics output has received close and by now voluminous scrutiny, Asian Comics tells the story of the major comics creators outside of Japan. Lent covers the nations and regions of Bangladesh, Cambodia, China, Hong Kong, India, Indonesia, Korea, Malaysia, Myanmar, Nepal, the Philippines, Singapore, Sri Lanka, Taiwan, Thailand, and Vietnam. Organized by regions of East, Southeast, and South Asia, Asian Comics provides 178 black-and-white illustrations and detailed information on comics of sixteen countries and regions—their histories, key creators, characters, contemporary status, problems, trends, and issues. One chapter harkens back to predecessors of comics in Asia, describing scrolls, paintings, books, and puppetry with humorous tinges, primarily in China, India, Indonesia, and Japan. The first overview of Asian comic books and magazines (both mainstream and alternative), graphic novels, newspaper comic strips and gag panels, plus cartoon/humor magazines, Asian Comics brims with facts, fascinating anecdotes, and interview quotes from many pioneering masters, as well as younger artists.




D. Gray-Man


Book Description

Set in a fictional end of the 19th century England, the story revolves around a teenage boy named Allen Walker who is cursed with a cross mark on his hand that turns his arm into an enormous weapon, which he uses to hunt down and kill akumas. An akuma, generated by a 1,000-year-old phantom, is implanted into a human's soul during a moment of devastation and despair. The phantom uses the demons to then carry out his goal: destroy all humankind.




D.Gray-man, Vol. 14


Book Description

Cross Marian is about to finish off Tyki Mikk when the Millennium Earl barges in, spreading chaos and destruction in every direction! The Earl's plan to build a new Ark using data downloads from the old one seems unstoppable, until Allen encounters a strange apparition that tells him to play the piano. Allen would be more than happy to oblige, but there's one slight problem--he never learned how! -- VIZ Media




D.Gray-man Illustrations: NOCHE


Book Description

Beautiful, original art collection from D.Gray-man series creator Katsura Hoshino! Enter the fictional 19th-century world of D.Gray-man with lavish color artwork from its creator, Katsura Hoshino, showcasing her graphic novel and magazine covers and more! Additionally, this book features insightful Q&As between Hoshino and two manga creators who inspire her: Takeshi Obata, the artist behind Hikaru no Go, Bakuman and the smash hit Death Note; and Osamu Akimoto, the creator of Kochira Katsushika-ku Kameari Kōen Mae Hashutsujo. Kochira has been serialized in the best-selling boy's manga magazine in the world, Weekly Shonen Jump, for 35 years and is the magazine’s longest-running manga series. Includes an exclusive, double-sided, full-color poster. Enter the fictional 19th-century world of D.Gray-man with lavish color artwork from its creator, Katsura Hoshino, showcasing her graphic novel and magazine covers and more! Additionally, this book features insightful Q&As between Hoshino and two manga creators who inspire her: Takeshi Obata, the artist behind Hikaru no Go, Bakuman。and the smash hit Death Note; and Osamu Akimoto, the creator of Kochira Katsushika-ku Kameari Kōen Mae Hashutsujo. Kochira has been serialized in the best-selling boy's manga magazine in the world, Weekly Shonen Jump, for 35 years and is the magazine’s longest-running manga series. Includes an exclusive, double-sided, full-color poster.