Death Battletome


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Ossiarch Bonereapers


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Watchers in Death


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The attempt to hunt down and kill the orks' leader has ended in failure and catastrophe. The Imperium is reeling from the loss of so many beloved heroes, and the military forces of mankind have been reduced to tatters. Koorland now knows that brute force is not the answer - but how else can the orks be fought? In a radical move, he creates small, mixed Chapter units of Adeptus Astartes - compact teams that will hit the enemy hard and fast, and with deadly accuracy. With armour painted the black of mourning, the new strike teams become known as the Death Watch. But will this be enough to tip the balance, or does the Imperium need to discover new means to defeat the orks?




Master of Death


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W'soran, one of the first vampires and former pupil of the Great Necromancer Nagash, plots to unravel the secrets of life and death. But his hunt for power is interupted by a civil war in Mourkain, the mountain nation ruled by his former ally, Ushoran. Now W'soran must battle old friends and new enemies as he weaves a complex web of treachery and deceit in order to anoint himself as Master of Death.




Stormcast Eternals


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Death and Defiance


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Words alone can no longer convey the horrors of the war that now grips the Imperium. In what should have been an age of enlightenment and glorious triumph, instead warriors on both sides reel from the twin agonies of betrayal and bloodshed. The hatred of a sworn foe, the ire of a primarch, or the unholy wrath of a daemon-lord - none but the mighty Space Marines can hope to weather such torments unscathed...




Ogor Mawtribes


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Gloomspite Gitz


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Lord of Undeath


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The Anvils of the Heldenhammer forge an uncertain alliance with the Lord of Undeath, Nagash. Nagash. A name whispered in fear, even by the dread followers of the Dark Gods. Once a member of Sigmar's pantheon, the Great Necromancer has not been seen in an age, ever since that mighty assemblage of divine beings parted ways. In his absence, the Mortarchs, Nagash's fell lieutenants, have been free to pursue their own ends, though always beneath the oppressive shadow of the forces of Chaos. As that same shadow seeks to smother them all, so too do storm clouds gather, as Sigmar's Stormcast Eternals arrive to deliver a crushing counter-strike against the Ruinous Powers. The grim Anvils of the Heldenhammer have been given the seemingly impossible task of seeking out and forging an alliance with the God of Death. Whether the Stormcast Eternal's entreaties will be acted upon, or even heard, remains to be seen – and if they are, at what price?




Plague Garden


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The Stormcast Eternals of the Hallowed Knights must brave Nurgles's Realm of Decay if they are to find their lost leader, Lord-Castellant Lorrus Grymn. As the war for the Realm of Life continues, Lord-Castellant Lorrus Grymn leads the battered remnants of the Steel Souls warrior chamber against the sargasso-citadels of the Verdant Bay. The Hallowed Knights claim victory, but at a terrible cost - Grymn is lost to the Realm of Chaos. Now Gardus, newly reforged and fresh from the destruction of the Scabrous Sprawl, must lead his warriors into the foetid heart of Nurgle's realm in search of the Lord-Castellant, where they must once more brave the horrors of the Realm of Decay...