Games of Deception


Book Description

*"Rivaling the nonfiction works of Steve Sheinkin and Daniel James Brown's The Boys in the Boat....Even readers who don't appreciate sports will find this story a page-turner." --School Library Connection, starred review *"A must for all library collections." --Booklist, starred review Winner of the 2020 AJL Sydney Taylor Honor! From the New York Times bestselling author of Strong Inside comes the remarkable true story of the birth of Olympic basketball at the 1936 Summer Games in Hitler's Germany. Perfect for fans of The Boys in the Boat and Unbroken. On a scorching hot day in July 1936, thousands of people cheered as the U.S. Olympic teams boarded the S.S. Manhattan, bound for Berlin. Among the athletes were the 14 players representing the first-ever U.S. Olympic basketball team. As thousands of supporters waved American flags on the docks, it was easy to miss the one courageous man holding a BOYCOTT NAZI GERMANY sign. But it was too late for a boycott now; the ship had already left the harbor. 1936 was a turbulent time in world history. Adolf Hitler had gained power in Germany three years earlier. Jewish people and political opponents of the Nazis were the targets of vicious mistreatment, yet were unaware of the horrors that awaited them in the coming years. But the Olympians on board the S.S. Manhattan and other international visitors wouldn't see any signs of trouble in Berlin. Streets were swept, storefronts were painted, and every German citizen greeted them with a smile. Like a movie set, it was all just a facade, meant to distract from the terrible things happening behind the scenes. This is the incredible true story of basketball, from its invention by James Naismith in Springfield, Massachusetts, in 1891, to the sport's Olympic debut in Berlin and the eclectic mix of people, events and propaganda on both sides of the Atlantic that made it all possible. Includes photos throughout, a Who's-Who of the 1936 Olympics, bibliography, and index. Praise for Games of Deception: A 2020 ALA Notable Children's Book! A 2020 CBC Notable Social Studies Book! "Maraniss does a great job of blending basketball action with the horror of Hitler's Berlin to bring this fascinating, frightening, you-can't-make-this-stuff-up moment in history to life." -Steve Sheinkin, New York Times bestselling author of Bomb and Undefeated "I was blown away by Games of Deception....It's a fascinating, fast-paced, well-reasoned, and well-written account of the hidden-in-plain-sight horrors and atrocities that underpinned sports, politics, and propaganda in the United States and Germany. This is an important read." -Susan Campbell Bartoletti, Newbery Honor winning author of Hitler Youth "A richly reported and stylishly told reminder how, when you scratch at a sports story, the real world often lurks just beneath." --Alexander Wolff, New York Times bestselling author of The Audacity of Hoop: Basketball and the Age of Obama "An insightful, gripping account of basketball and bias." --Kirkus Reviews "An exciting and overlooked slice of history." --School Library Journal




Catalyst


Book Description

A fast-paced thrilling adventure, full of danger, romance, and deception—perfect for fans of Veronica Roth's Divergent series or Marie Lu's Legend. Too pretty. Too smart. Too perfect. In a crumbling, futuristic Las Vegas where the wealthy choose the characteristics of their children like ordering off a drive-thru menu, seventeen-year-old Sienna Preston doesn't fit in. As a normal girl surrounded by genetically modified teenagers, all of her imperfections are on display. But after the death of her father, everything she's ever known and loved changes in an instant. With little skills to help provide for her family, Sienna clings to the two things that come easily—lying and stealing. But not all thief-for-hire assignments go as planned. When a covert exchange of a stolen computer chip is intercepted, she becomes entangled with a corrupt government official who uses her thieving past as leverage, her mother as collateral, and the genetically modified poster boy she's falling for as bait. In order to rescue her mother, there may only be one option—joining forces with the Fringe, an extremist group, and their young leader who's too hot to be bad. Problem is, these revolutionaries aren't what they seem, and the secrets they're hiding could be more dangerous than Sienna is prepared for. In the end, she must be willing to risk everything to save the one thing that matters most.




Deception Game


Book Description

An unforgettable spy thriller that delves deep into a world of violence, terror, and hidden conflict, from the author of Black List and Redemption. With enemies closing in, time is running out for Ryan Drake. Shaken by a personal tragedy that forces him to return to the UK, he is presented with a dangerous offer—to travel to Libya and kidnap a high-ranking officer in Gaddafi’s much-feared intelligence service. In exchange, Drake will be given everything he needs to destroy the CIA’s corrupt Deputy Director, Marcus Cain. Drake gathers a group of trusted allies and embarks on his most difficult mission yet. But with the desert heat blazing and a civil war looming, events soon spiral out of control. To finish the job and get the team out alive, Drake must unravel a web of deceptions and betrayals and confront the rise of a shadowy new group that threatens to change everything. A relentlessly twisting and exciting novel, Deception Game is perfect for fans of James Phelan, Chris Ryan, and Vince Flynn. Praise for the Ryan Drake series “Entertaining.” —The Daily Telegraph “A heart-stopper for anyone who likes plenty of action and explosions.” —Daily Mail “Will Jordan is a gifted story-teller and his plots keep your imagination running in overdrive.” —Euro Crime




The Game of Deception


Book Description

"Get it how you live it," is the foundation of the street lawmakers. When two well-connected Arabs enter the city limits of Durham, North Carolina, they do so without knowing the rules of the land. Pay close attention to the main character of your favorite gangsta movie or novel and you will see that in the end, all the person wants is to be is happy. Ghetti is no exception. Envy, lies, hate, love and poor judgment are the true gangstas of the streets. In this page turning tangle of emotions, Ghetti finds himself facing the greatest gangsta of them all . . . Love. They say it's God's greatest gift, but neither Ghetti nor love was prepared for THE GAME OF DECEPTION.




Game Theory for Cyber Deception


Book Description

This book introduces game theory as a means to conceptualize, model, and analyze cyber deception. Drawing upon a collection of deception research from the past 10 years, the authors develop a taxonomy of six species of defensive cyber deception. Three of these six species are highlighted in the context of emerging problems such as privacy against ubiquitous tracking in the Internet of things (IoT), dynamic honeynets for the observation of advanced persistent threats (APTs), and active defense against physical denial-of-service (PDoS) attacks. Because of its uniquely thorough treatment of cyber deception, this book will serve as a timely contribution and valuable resource in this active field. The opening chapters introduce both cybersecurity in a manner suitable for game theorists and game theory as appropriate for cybersecurity professionals. Chapter Four then guides readers through the specific field of defensive cyber deception. A key feature of the remaining chapters is the development of a signaling game model for the species of leaky deception featured in honeypots and honeyfiles. This model is expanded to study interactions between multiple agents with varying abilities to detect deception. Game Theory for Cyber Deception will appeal to advanced undergraduates, graduate students, and researchers interested in applying game theory to cybersecurity. It will also be of value to researchers and professionals working on cybersecurity who seek an introduction to game theory.




The Deception Game


Book Description




Game Over!


Book Description

Anyone working in corrections has been trained to handle the basics of offender management. This training often fails to teach how to deal with offenders' mind games. The authors offer the basics of offender con games and ways to beat them at their own game. Chapters include: Winning the Game; The Psychology of Inmate Deception; Inmate Manipulation Based on a Sense of Entitlement; Inmate Manipulation Based on the Power Orientation; The Woman Offender: Gender Based Games; Games Women Offenders Play Based on Blaming or Mollification; Staff Moves in Managing Inmate Deception and Manipulation; Maintaining Player Readiness: Ten Commandments for Prison Staff; and Putting It All Together.




Deception Detection


Book Description

Fear is the polygrapher's most powerful weapon, but you can defend yourself! All it takes is a little know-how and some concentration and practice. Arm yourself with these proven effective tactics for rendering the polygrapher impotent in his efforts to intimidate and manipulate you, and learn how to beat the box hands down!




Modeling and Design of Secure Internet of Things


Book Description

An essential guide to the modeling and design techniques for securing systems that utilize the Internet of Things Modeling and Design of Secure Internet of Things offers a guide to the underlying foundations of modeling secure Internet of Things' (IoT) techniques. The contributors—noted experts on the topic—also include information on practical design issues that are relevant for application in the commercial and military domains. They also present several attack surfaces in IoT and secure solutions that need to be developed to reach their full potential. The book offers material on security analysis to help with in understanding and quantifying the impact of the new attack surfaces introduced by IoT deployments. The authors explore a wide range of themes including: modeling techniques to secure IoT, game theoretic models, cyber deception models, moving target defense models, adversarial machine learning models in military and commercial domains, and empirical validation of IoT platforms. This important book: Presents information on game-theory analysis of cyber deception Includes cutting-edge research finding such as IoT in the battlefield, advanced persistent threats, and intelligent and rapid honeynet generation Contains contributions from an international panel of experts Addresses design issues in developing secure IoT including secure SDN-based network orchestration, networked device identity management, multi-domain battlefield settings, and smart cities Written for researchers and experts in computer science and engineering, Modeling and Design of Secure Internet of Things contains expert contributions to provide the most recent modeling and design techniques for securing systems that utilize Internet of Things.




The Icarus Deception


Book Description

In The Icarus Deception, Seth Godin's most inspiring book, he challenges readers to find the courage to treat their work as a form of art Everyone knows that Icarus's father made him wings and told him not to fly too close to the sun; he ignored the warning and plunged to his doom. The lesson: Play it safe. Listen to the experts. It was the perfect propaganda for the industrial economy. What boss wouldn't want employees to believe that obedience and conformity are the keys to success? But we tend to forget that Icarus was also warned not to fly too low, because seawater would ruin the lift in his wings. Flying too low is even more dangerous than flying too high, because it feels deceptively safe. The safety zone has moved. Conformity no longer leads to comfort. But the good news is that creativity is scarce and more valuable than ever. So is choosing to do something unpredictable and brave: Make art. Being an artist isn't a genetic disposition or a specific talent. It's an attitude we can all adopt. It's a hunger to seize new ground, make connections, and work without a map. If you do those things you're an artist, no matter what it says on your business card. Godin shows us how it's possible and convinces us why it's essential. 'If Seth Godin didn't exist, we'd need to invent him' Fast Company 'Seth Godin is a demigod on the web, a bestselling author, highly sought-after lecturer, successful entrepreneur, respected pundit and high-profile blogger' Forbes Seth Godin is the author of thirteen international bestsellers that have changed the way people think about marketing, the ways ideas spread, leadership and change including Permission Marketing, Purple Cow, All Marketers are Liars, The Dip and Tribes. He is the CEO of Squidoo.com and a very popular lecturer. His blog, www.sethgodin.typepad.com, is the most influential business blog in the world, and consistently one of the 100 most popular blogs on any subject..