Deep Learning Techniques for Music Generation


Book Description

This book is a survey and analysis of how deep learning can be used to generate musical content. The authors offer a comprehensive presentation of the foundations of deep learning techniques for music generation. They also develop a conceptual framework used to classify and analyze various types of architecture, encoding models, generation strategies, and ways to control the generation. The five dimensions of this framework are: objective (the kind of musical content to be generated, e.g., melody, accompaniment); representation (the musical elements to be considered and how to encode them, e.g., chord, silence, piano roll, one-hot encoding); architecture (the structure organizing neurons, their connexions, and the flow of their activations, e.g., feedforward, recurrent, variational autoencoder); challenge (the desired properties and issues, e.g., variability, incrementality, adaptability); and strategy (the way to model and control the process of generation, e.g., single-step feedforward, iterative feedforward, decoder feedforward, sampling). To illustrate the possible design decisions and to allow comparison and correlation analysis they analyze and classify more than 40 systems, and they discuss important open challenges such as interactivity, originality, and structure. The authors have extensive knowledge and experience in all related research, technical, performance, and business aspects. The book is suitable for students, practitioners, and researchers in the artificial intelligence, machine learning, and music creation domains. The reader does not require any prior knowledge about artificial neural networks, deep learning, or computer music. The text is fully supported with a comprehensive table of acronyms, bibliography, glossary, and index, and supplementary material is available from the authors' website.




Hands-On Music Generation with Magenta


Book Description

Design and use machine learning models for music generation using Magenta and make them interact with existing music creation tools Key FeaturesLearn how machine learning, deep learning, and reinforcement learning are used in music generationGenerate new content by manipulating the source data using Magenta utilities, and train machine learning models with itExplore various Magenta projects such as Magenta Studio, MusicVAE, and NSynthBook Description The importance of machine learning (ML) in art is growing at a rapid pace due to recent advancements in the field, and Magenta is at the forefront of this innovation. With this book, you’ll follow a hands-on approach to using ML models for music generation, learning how to integrate them into an existing music production workflow. Complete with practical examples and explanations of the theoretical background required to understand the underlying technologies, this book is the perfect starting point to begin exploring music generation. The book will help you learn how to use the models in Magenta for generating percussion sequences, monophonic and polyphonic melodies in MIDI, and instrument sounds in raw audio. Through practical examples and in-depth explanations, you’ll understand ML models such as RNNs, VAEs, and GANs. Using this knowledge, you’ll create and train your own models for advanced music generation use cases, along with preparing new datasets. Finally, you’ll get to grips with integrating Magenta with other technologies, such as digital audio workstations (DAWs), and using Magenta.js to distribute music generation apps in the browser. By the end of this book, you'll be well-versed with Magenta and have developed the skills you need to use ML models for music generation in your own style. What you will learnUse RNN models in Magenta to generate MIDI percussion, and monophonic and polyphonic sequencesUse WaveNet and GAN models to generate instrument notes in the form of raw audioEmploy Variational Autoencoder models like MusicVAE and GrooVAE to sample, interpolate, and humanize existing sequencesPrepare and create your dataset on specific styles and instrumentsTrain your network on your personal datasets and fix problems when training networksApply MIDI to synchronize Magenta with existing music production tools like DAWsWho this book is for This book is for technically inclined artists and musically inclined computer scientists. Readers who want to get hands-on with building generative music applications that use deep learning will also find this book useful. Although prior musical or technical competence is not required, basic knowledge of the Python programming language is assumed.




Generative Deep Learning


Book Description

Generative modeling is one of the hottest topics in AI. It’s now possible to teach a machine to excel at human endeavors such as painting, writing, and composing music. With this practical book, machine-learning engineers and data scientists will discover how to re-create some of the most impressive examples of generative deep learning models, such as variational autoencoders,generative adversarial networks (GANs), encoder-decoder models and world models. Author David Foster demonstrates the inner workings of each technique, starting with the basics of deep learning before advancing to some of the most cutting-edge algorithms in the field. Through tips and tricks, you’ll understand how to make your models learn more efficiently and become more creative. Discover how variational autoencoders can change facial expressions in photos Build practical GAN examples from scratch, including CycleGAN for style transfer and MuseGAN for music generation Create recurrent generative models for text generation and learn how to improve the models using attention Understand how generative models can help agents to accomplish tasks within a reinforcement learning setting Explore the architecture of the Transformer (BERT, GPT-2) and image generation models such as ProGAN and StyleGAN




Fundamentals of Deep Learning


Book Description

With the reinvigoration of neural networks in the 2000s, deep learning has become an extremely active area of research, one that’s paving the way for modern machine learning. In this practical book, author Nikhil Buduma provides examples and clear explanations to guide you through major concepts of this complicated field. Companies such as Google, Microsoft, and Facebook are actively growing in-house deep-learning teams. For the rest of us, however, deep learning is still a pretty complex and difficult subject to grasp. If you’re familiar with Python, and have a background in calculus, along with a basic understanding of machine learning, this book will get you started. Examine the foundations of machine learning and neural networks Learn how to train feed-forward neural networks Use TensorFlow to implement your first neural network Manage problems that arise as you begin to make networks deeper Build neural networks that analyze complex images Perform effective dimensionality reduction using autoencoders Dive deep into sequence analysis to examine language Learn the fundamentals of reinforcement learning




Music Emotion Recognition


Book Description

Providing a complete review of existing work in music emotion developed in psychology and engineering, Music Emotion Recognition explains how to account for the subjective nature of emotion perception in the development of automatic music emotion recognition (MER) systems. Among the first publications dedicated to automatic MER, it begins with




Soft Computing and Signal Processing


Book Description

The book includes research papers on current developments in the field of soft computing and signal processing, selected from papers presented at the International Conference on Soft Computing and Signal Processing (ICSCSP 2018). It features papers on current topics, such as soft sets, rough sets, fuzzy logic, neural networks, genetic algorithms and machine learning. It also discusses various aspects of these topics, like technologies, product implementation, and application issues.




Algorithmic Composition


Book Description

Algorithmic composition – composing by means of formalizable methods – has a century old tradition not only in occidental music history. This is the first book to provide a detailed overview of prominent procedures of algorithmic composition in a pragmatic way rather than by treating formalizable aspects in single works. In addition to an historic overview, each chapter presents a specific class of algorithm in a compositional context by providing a general introduction to its development and theoretical basis and describes different musical applications. Each chapter outlines the strengths, weaknesses and possible aesthetical implications resulting from the application of the treated approaches. Topics covered are: markov models, generative grammars, transition networks, chaos and self-similarity, genetic algorithms, cellular automata, neural networks and artificial intelligence are covered. The comprehensive bibliography makes this work ideal for the musician and the researcher alike.




Deep Learning Cookbook


Book Description

Deep learning doesn’t have to be intimidating. Until recently, this machine-learning method required years of study, but with frameworks such as Keras and Tensorflow, software engineers without a background in machine learning can quickly enter the field. With the recipes in this cookbook, you’ll learn how to solve deep-learning problems for classifying and generating text, images, and music. Each chapter consists of several recipes needed to complete a single project, such as training a music recommending system. Author Douwe Osinga also provides a chapter with half a dozen techniques to help you if you’re stuck. Examples are written in Python with code available on GitHub as a set of Python notebooks. You’ll learn how to: Create applications that will serve real users Use word embeddings to calculate text similarity Build a movie recommender system based on Wikipedia links Learn how AIs see the world by visualizing their internal state Build a model to suggest emojis for pieces of text Reuse pretrained networks to build an inverse image search service Compare how GANs, autoencoders and LSTMs generate icons Detect music styles and index song collections




Hands-On Deep Learning for Games


Book Description

Understand the core concepts of deep learning and deep reinforcement learning by applying them to develop games Key FeaturesApply the power of deep learning to complex reasoning tasks by building a Game AIExploit the most recent developments in machine learning and AI for building smart gamesImplement deep learning models and neural networks with PythonBook Description The number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development. We will take a look at the foundations of multi-layer perceptron’s to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments. As we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning. What you will learnLearn the foundations of neural networks and deep learning.Use advanced neural network architectures in applications to create music, textures, self driving cars and chatbots. Understand the basics of reinforcement and DRL and how to apply it to solve a variety of problems.Working with Unity ML-Agents toolkit and how to install, setup and run the kit.Understand core concepts of DRL and the differences between discrete and continuous action environments.Use several advanced forms of learning in various scenarios from developing agents to testing games.Who this book is for This books is for game developers who wish to create highly interactive games by leveraging the power of machine and deep learning. No prior knowledge of machine learning, deep learning or neural networks is required this book will teach those concepts from scratch. A good understanding of Python is required.




Hands-On Image Generation with TensorFlow


Book Description

Implement various state-of-the-art architectures, such as GANs and autoencoders, for image generation using TensorFlow 2.x from scratch Key FeaturesUnderstand the different architectures for image generation, including autoencoders and GANsBuild models that can edit an image of your face, turn photos into paintings, and generate photorealistic imagesDiscover how you can build deep neural networks with advanced TensorFlow 2.x featuresBook Description The emerging field of Generative Adversarial Networks (GANs) has made it possible to generate indistinguishable images from existing datasets. With this hands-on book, you’ll not only develop image generation skills but also gain a solid understanding of the underlying principles. Starting with an introduction to the fundamentals of image generation using TensorFlow, this book covers Variational Autoencoders (VAEs) and GANs. You’ll discover how to build models for different applications as you get to grips with performing face swaps using deepfakes, neural style transfer, image-to-image translation, turning simple images into photorealistic images, and much more. You’ll also understand how and why to construct state-of-the-art deep neural networks using advanced techniques such as spectral normalization and self-attention layer before working with advanced models for face generation and editing. You'll also be introduced to photo restoration, text-to-image synthesis, video retargeting, and neural rendering. Throughout the book, you’ll learn to implement models from scratch in TensorFlow 2.x, including PixelCNN, VAE, DCGAN, WGAN, pix2pix, CycleGAN, StyleGAN, GauGAN, and BigGAN. By the end of this book, you'll be well versed in TensorFlow and be able to implement image generative technologies confidently. What you will learnTrain on face datasets and use them to explore latent spaces for editing new facesGet to grips with swapping faces with deepfakesPerform style transfer to convert a photo into a paintingBuild and train pix2pix, CycleGAN, and BicycleGAN for image-to-image translationUse iGAN to understand manifold interpolation and GauGAN to turn simple images into photorealistic imagesBecome well versed in attention generative models such as SAGAN and BigGANGenerate high-resolution photos with Progressive GAN and StyleGANWho this book is for The Hands-On Image Generation with TensorFlow book is for deep learning engineers, practitioners, and researchers who have basic knowledge of convolutional neural networks and want to learn various image generation techniques using TensorFlow 2.x. You’ll also find this book useful if you are an image processing professional or computer vision engineer looking to explore state-of-the-art architectures to improve and enhance images and videos. Knowledge of Python and TensorFlow will help you to get the best out of this book.