Experiencing Design


Book Description

In daylong hackathons, design thinking seems deceptively easy. On the surface, it involves a set of seemingly simple activities such as gathering data, identifying insights, generating ideas, prototyping, and experimentation. But practiced at a superficial level, even great design tools don’t go deep enough to create the shifts in mindset and skillset that are required to achieve transformational impact. Going deep with design requires more than changing the activities of innovators; it involves creating the conditions that shape who they become. Individuals become design thinkers by experiencing design. Drawing on decades of researching design thinking and teaching it to people not trained in design, Jeanne Liedtka, Karen Hold, and Jessica Eldridge offer a guide for how to create these deep experiences at each stage of the design thinking journey, whether for an individual, a team, or an organization. For each experience phase, they specify the mindset shifts and competencies that need to be achieved, describe how different personality types experience different kinds of journeys, and show how to fully leverage the diversity of teams. Experiencing Design explores both the science and practicalities of design and includes two assessment instruments for individual and organizational development. Ultimately, innovators need to be someone new to create something new. This book shows you how to use design thinking to make this happen.













Design, User Experience, and Usability. Interaction Design


Book Description

This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 40 papers included in this volume were organized in topical sections on UX design methods, tools and guidelines, interaction design and information visualization, and emotional design.




Experiencing Food, Designing Dialogues


Book Description

FOOD and interdisciplinary research are the central focus of the 1st International Conference on Food Design and Food Studies: Experiencing Food, Designing Dialogues, reflecting upon approaches evidencing how interdisciplinarity is not limited to the design of objects or services, but seeks awareness towards new lifestyles and innovative ways of dealing with food. This book encompasses a wide range of perspectives on the state of the art and research in the fields of Food and Design, making a significant contribution to further development of these fields. Accordingly, it covers a broad variety of topics from Designing for/with Food, Educating People on Food, Experiencing Food and other Food for Thought.




Experience Design


Book Description

Bridge the gap between business and design to improve the customer experience Businesses thrive when they can engage customers. And, while many companies understand that design is a powerful tool for engagement, they do not have the vocabulary, tools, and processes that are required to enable design to make a difference. Experience Design bridges the gap between business and design, explaining how the quality of customer experience is the key to unlocking greater engagement and higher customer lifetime value. The book teaches businesses how to think about design as a process, and how this process can be used to create a better quality of experience across the entire customer journey. Experience Design also serves as a reference tool for both designers and business leaders to help teams collaborate more effectively and to help keep focus on the quality of the experiences that are put in front of customers. Explains how to use experience-centric design for better customer engagement Offers a framework for thinking and talking about "experience design," from a company and customer perspective Authors Patrick Newbery and Kevin Farnham are the Chief Strategy Officer and CEO of Method respectively, an experience design company that solves business challenges through design to create integrated brand, product, and service experiences Improve the quality of the experiences customers have with your company and watch engagement soar.




Industrial Waste Treatment Process Engineering


Book Description

Industrial Waste Treatment Process Engineering is a step-by-step implementation manual in three volumes, detailing the selection and design of industrial liquid and solid waste treatment systems. It consolidates all the process engineering principles required to evaluate a wide range of industrial facilities, starting with pollution prevention and source control and ending with end-of-pipe treatment technologies. Industrial Waste Treatment Process Engineering guides experienced engineers through the various steps of industrial liquid and solid waste treatment. The structure of the text allows a wider application to various levels of experience. By beginning each chapter with a simplified explanation of applicable theory, expanding to practical design discussions, and finishing with system Flowsheets and Case Study detail calculations, readers can "enter or leave" a section according to their specific needs. As a result, this set serves as a primer for students engaged in environmental engineering studies AND a comprehensive single-source reference for experienced engineers. Industrial Waste Treatment Process Engineering includes design principles applicable to municipal systems with significant industrial influents. The information presented in these volumes is basic to conventional treatment procedures, while allowing evaluation and implementation of specialized and emerging treatment technologies. What makes Industrial Waste Treatment Process Engineering unique is the level of process engineering detail. The facility evaluation section includes a step-by-step review of each major and support manufacturing operation, identifying probable contaminant discharges, practical prevention measures, and point source control procedures. This theoretical plant review is followed by procedures to conduct a site specific pollution control program. The unit operation chapters contain all the details needed to complete a treatment process design.




Creativity and HCI: From Experience to Design in Education


Book Description

International Federation for Information Processing The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing. For more information about the 300 other books in the IFIP series, please visit www.springer.com.