Design Theory ’88


Book Description

In 1984, Nam Sub, who was then the Assistant Director for Engineering at the National Science Foundation (NSF), created the Design Theory and Methodology Program. Among his goals in creating this program were to develop a science of engineering design and to establish design as an accepted field of engineering research. From 1984 to 1986 this program was directed by Susan Finger; from 1986 to the present Jack Dixon has been the director. The program itself has covered a broad range of disciplines, from chemical engineering to architecture, and a broad range of research paradigms, from psychological experiments to mathematical models. The present volume is based on the second NSF Grantee Workshop on Design Theory and Methodology, called Design Theory '88, which was held June 2-5, 1988 at Rensselaer Polytechnic Institute in Troy, NY, USA. It is, however, not strictly a proceedings since it includes some material that was not presented at a the Workshop and since it omits some papers and discussions that were presented at the Workshop. At the Workshop, invited speakers presented overviews of six different research areas based on summaries submitted in advance by the grantees of the Design Theory and Methodology Program. Since most of the speakers were not supported under the NSF program they brought fresh views to it. The other papers in this book were submitted directly to this volume and were not presented at the Workshop.




Mechanical Design: Theory and Methodology


Book Description

This volume, Mechanical Design: Theory and Methodology, has been put together over the past four years. Most of the work is ongoing as can be ascertained easily from the text. One can argue that this is so for any text or monograph. Any such book is only a snapshot in time, giving information about the state of knowledge of the authors when the book was compiled. The chapters have been updated and are representative of the state of the art in the field of design theory and methodology. It is barely over a decade that design as an area of study was revived, mostly at the behest of industry, government, and academic leaders. Profes sor Nam Suh, then the head of the Engineering Directorate at the National Science Foundation, provided much of the impetus for the needed effort. The results of early work of researchers, many of whom have authored chapters in this book, were fundamental in conceiving the ideas behind Design for X or DFX and concurrent engineering issues. The artificial intelli gence community had a strong influence in developing the required com puter tools mainly because the field had a history of interdisciplinary work. Psychologists, computer scientists, and engineers worked together to under stand what support tools will improve the design process. While this influ ence continues today, there is an increased awareness that a much broader community needs to be involved.




Game Design Theory


Book Description

Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games.




Design For Manufacturability


Book Description

This work on a systems approach to ergonomic design-manufacturing includes information on ease of manual/automatic assembly, biomechanical, cognitive and perceptual workload, task allocation, job satisfaction, socio-technical systems design,










Practical Knowledge-Based Systems in Conceptual Design


Book Description

Conceptual Design is one of the few areas of Engineering Design where computers have yet to make an impact. With the development of Knowledge Based Systems it is now possible to rectify this situation. This publication deals with the use of Knowledge Based Systems (KBS) as tools for conceptual design. Included are neglected aspects such as evaluation and user needs. Practical Knowledge Based Systems in Conceptual Design is based on the authors' experience of developing KBS for use in civil engineering, an area of industrial application which is recognised as being one of great potential. The methodology has been tried and tested by designers. Examples of systems which have been developed to solve specific design problems are included.







Design Methodology and Relationships with Science


Book Description

Many business corporations are faced with the challenge of bringing together quite different types of knowledge in design processes: knowledge of different disciplines in the natural and engineering sciences, knowledge of markets and market trends, knowledge of political and juridical affairs. This also means a challenge for design methodology as the academic discipline that studies design processes and methods. The aim of the NATO ARW of which this book is the report was to bring together colleagues from different academic fields to discuss this increasing multidisciplinarity in the relationship between design and sciences. This multidisciplinarity made the conference a special event. At a certain moment one of the participants exclaimed: "This is not a traditional design methodology conference!" Throughout the conference it was evident that there was a need to develop a common language and understanding to enable the exchange of different perspectives on design and its relationship with science. The contributions that have been included in this book show these different perspectives: the philosophical, the historical, the engineering perspective and the practical designer's experience.




Smart Product-Service Systems


Book Description

Smart Product-Service Systems draws on innovative practice and academic research to demonstrate the unique benefits of Smart PSS and help facilitate its effective implementation. This comprehensive guide explains how Smart PSS reshapes product-service design in several unique aspects, including a closed-loop product design and redesign manner, value co-creation with integrated human-machine intelligence, and solution design context-awareness. Readers in industry as well as academia will find this to be an invaluable guide to the current body of technical knowledge on Smart Product-Service Systems (Smart PSS), future research trajectories, and experiences of implementation. Rapid development of information and communication technologies, artificial intelligence, and digital technologies have driven today's industries towards the so-called digital servitization era. As a result, a promising IT-driven business paradigm, known as Smart Product-Service Systems (Smart PSS) has emerged, where a large amount of low cost, high performance smart, connected products are leveraged, together with their generated on-demand services, as a single solution bundle to meet individual customer needs. - Explains what factors a company needs to consider in their transition towards digital servitization and its advantages - Describes how this field relates to the sustainability movement, and how Smart PSS can be implemented in a sustainable way - Includes detailed case studies from different industries, including DELTA Electronics Inc. Singapore (smart commercialization), COMAC aviation industry (smart manufacturing servitization), and Van High Tech (smart building services)