Designers in Action, 1985-1991
Author : S. Frederic Guggenheim
Publisher : American Society of Mechanical Engineers
Page : 222 pages
File Size : 10,94 MB
Release : 1992
Category : Technology & Engineering
ISBN :
Author : S. Frederic Guggenheim
Publisher : American Society of Mechanical Engineers
Page : 222 pages
File Size : 10,94 MB
Release : 1992
Category : Technology & Engineering
ISBN :
Author : S. FREDERIC AUTOR GUGGENHEIM
Publisher :
Page : 205 pages
File Size : 38,76 MB
Release : 1992
Category : Machine design
ISBN :
Author : British Library. Document Supply Centre
Publisher :
Page : 842 pages
File Size : 10,1 MB
Release : 1992
Category : Congresses and conventions
ISBN :
Author :
Publisher :
Page : 2410 pages
File Size : 20,36 MB
Release : 1992
Category : American literature
ISBN :
A world list of books in the English language.
Author : American Society of Mechanical Engineers
Publisher :
Page : 328 pages
File Size : 32,72 MB
Release : 1993
Category : Technology & Engineering
ISBN :
Author :
Publisher :
Page : 592 pages
File Size : 20,47 MB
Release : 1995
Category : Mechanical engineering
ISBN :
Author : Matthew Carmona
Publisher : Routledge
Page : 367 pages
File Size : 23,36 MB
Release : 2007
Category : Architecture
ISBN : 0750665319
Essential reading for architects, planners, and anyone else involved in urban design.
Author :
Publisher :
Page : 348 pages
File Size : 39,28 MB
Release : 1992
Category : Mechanics, Applied
ISBN :
Author : United States. Department of Energy. Environmental Restoration Conference
Publisher :
Page : 980 pages
File Size : 44,87 MB
Release : 1991
Category : Environmental protection
ISBN :
Author : John M. Carroll
Publisher : MIT Press
Page : 383 pages
File Size : 34,34 MB
Release : 2003-01-01
Category : Computers
ISBN : 0262513889
John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Traditional textbook approaches manage the complexity of the design process via abstraction, treating design problems as if they were composites of puzzles. Scenario-based design uses concretization. A scenario is a concrete story about use. For example: "A person turned on a computer; the screen displayed a button labeled Start; the person used the mouse to select the button." Scenarios are a vocabulary for coordinating the central tasks of system development—understanding people's needs, envisioning new activities and technologies, designing effective systems and software, and drawing general lessons from systems as they are developed and used. Instead of designing software by listing requirements, functions, and code modules, the designer focuses first on the activities that need to be supported and then allows descriptions of those activities to drive everything else. In addition to a comprehensive discussion of the principles of scenario-based design, the book includes in-depth examples of its application.