Designing Embedded Hardware


Book Description

Intelligent readers who want to build their own embedded computer systems-- installed in everything from cell phones to cars to handheld organizers to refrigerators-- will find this book to be the most in-depth, practical, and up-to-date guide on the market. Designing Embedded Hardware carefully steers between the practical and philosophical aspects, so developers can both create their own devices and gadgets and customize and extend off-the-shelf systems. There are hundreds of books to choose from if you need to learn programming, but only a few are available if you want to learn to create hardware. Designing Embedded Hardware provides software and hardware engineers with no prior experience in embedded systems with the necessary conceptual and design building blocks to understand the architectures of embedded systems. Written to provide the depth of coverage and real-world examples developers need, Designing Embedded Hardware also provides a road-map to the pitfalls and traps to avoid in designing embedded systems. Designing Embedded Hardware covers such essential topics as: The principles of developing computer hardware Core hardware designs Assembly language concepts Parallel I/O Analog-digital conversion Timers (internal and external) UART Serial Peripheral Interface Inter-Integrated Circuit Bus Controller Area Network (CAN) Data Converter Interface (DCI) Low-power operation This invaluable and eminently useful book gives you the practical tools and skills to develop, build, and program your own application-specific computers.




Designing Embedded Hardware


Book Description

Embedded computer systems literally surround us: they're in our cell phones, PDAs, cars, TVs, refrigerators, heating systems, and more. In fact, embedded systems are one of the most rapidly growing segments of the computer industry today.Along with the growing list of devices for which embedded computer systems are appropriate, interest is growing among programmers, hobbyists, and engineers of all types in how to design and build devices of their own. Furthermore, the knowledge offered by this book into the fundamentals of these computer systems can benefit anyone who has to evaluate and apply the systems.The second edition of Designing Embedded Hardware has been updated to include information on the latest generation of processors and microcontrollers, including the new MAXQ processor. If you're new to this and don't know what a MAXQ is, don't worry--the book spells out the basics of embedded design for beginners while providing material useful for advanced systems designers.Designing Embedded Hardware steers a course between those books dedicated to writing code for particular microprocessors, and those that stress the philosophy of embedded system design without providing any practical information. Having designed 40 embedded computer systems of his own, author John Catsoulis brings a wealth of real-world experience to show readers how to design and create entirely new embedded devices and computerized gadgets, as well as how to customize and extend off-the-shelf systems.Loaded with real examples, this book also provides a roadmap to the pitfalls and traps to avoid. Designing Embedded Hardware includes: The theory and practice of embedded systems Understanding schematics and data sheets Powering an embedded system Producing and debugging an embedded system Processors such as the PIC, Atmel AVR, and Motorola 68000-series Digital Signal Processing (DSP) architectures Protocols (SPI and I2C) used to add peripherals RS-232C, RS-422, infrared communication, and USB CAN and Ethernet networking Pulse Width Monitoring and motor control If you want to build your own embedded system, or tweak an existing one, this invaluable book gives you the understanding and practical skills you need.




Embedded Controller Hardware Design


Book Description

Review of electronics fundamentals -- Microcontroller concepts -- Worst-case timing, loading, analysis, and design -- Memory technologies and interfacing -- CPU bus interface and timing -- A detailed design example -- Programmable logic devices -- Basic I/O interfaces -- Other interfaces and bus cycles -- Other useful stuff -- Other interfaces.




Making Embedded Systems


Book Description

Interested in developing embedded systems? Since they donâ??t tolerate inefficiency, these systems require a disciplined approach to programming. This easy-to-read guide helps you cultivate a host of good development practices, based on classic software design patterns and new patterns unique to embedded programming. Learn how to build system architecture for processors, not operating systems, and discover specific techniques for dealing with hardware difficulties and manufacturing requirements. Written by an expert whoâ??s created embedded systems ranging from urban surveillance and DNA scanners to childrenâ??s toys, this book is ideal for intermediate and experienced programmers, no matter what platform you use. Optimize your system to reduce cost and increase performance Develop an architecture that makes your software robust in resource-constrained environments Explore sensors, motors, and other I/O devices Do more with less: reduce RAM consumption, code space, processor cycles, and power consumption Learn how to update embedded code directly in the processor Discover how to implement complex mathematics on small processors Understand what interviewers look for when you apply for an embedded systems job "Making Embedded Systems is the book for a C programmer who wants to enter the fun (and lucrative) world of embedded systems. Itâ??s very well writtenâ??entertaining, evenâ??and filled with clear illustrations." â??Jack Ganssle, author and embedded system expert.




Embedded Systems


Book Description

Covers the significant embedded computing technologies highlighting their applications in wireless communication and computing power An embedded system is a computer system designed for specific control functions within a larger system often with real-time computing constraints. It is embedded as part of a complete device often including hardware and mechanical parts. Presented in three parts, Embedded Systems: Hardware, Design, and Implementation provides readers with an immersive introduction to this rapidly growing segment of the computer industry. Acknowledging the fact that embedded systems control many of today's most common devices such as smart phones, PC tablets, as well as hardware embedded in cars, TVs, and even refrigerators and heating systems, the book starts with a basic introduction to embedded computing systems. It hones in on system-on-a-chip (SoC), multiprocessor system-on-chip (MPSoC), and network-on-chip (NoC). It then covers on-chip integration of software and custom hardware accelerators, as well as fabric flexibility, custom architectures, and the multiple I/O standards that facilitate PCB integration. Next, it focuses on the technologies associated with embedded computing systems, going over the basics of field-programmable gate array (FPGA), digital signal processing (DSP) and application-specific integrated circuit (ASIC) technology, architectural support for on-chip integration of custom accelerators with processors, and O/S support for these systems. Finally, it offers full details on architecture, testability, and computer-aided design (CAD) support for embedded systems, soft processors, heterogeneous resources, and on-chip storage before concluding with coverage of software support in particular, O/S Linux. Embedded Systems: Hardware, Design, and Implementation is an ideal book for design engineers looking to optimize and reduce the size and cost of embedded system products and increase their reliability and performance.




Embedded System Design


Book Description

Until the late 1980s, information processing was associated with large mainframe computers and huge tape drives. During the 1990s, this trend shifted toward information processing with personal computers, or PCs. The trend toward miniaturization continues and in the future the majority of information processing systems will be small mobile computers, many of which will be embedded into larger products and interfaced to the physical environment. Hence, these kinds of systems are called embedded systems. Embedded systems together with their physical environment are called cyber-physical systems. Examples include systems such as transportation and fabrication equipment. It is expected that the total market volume of embedded systems will be significantly larger than that of traditional information processing systems such as PCs and mainframes. Embedded systems share a number of common characteristics. For example, they must be dependable, efficient, meet real-time constraints and require customized user interfaces (instead of generic keyboard and mouse interfaces). Therefore, it makes sense to consider common principles of embedded system design. Embedded System Design starts with an introduction into the area and a survey of specification models and languages for embedded and cyber-physical systems. It provides a brief overview of hardware devices used for such systems and presents the essentials of system software for embedded systems, like real-time operating systems. The book also discusses evaluation and validation techniques for embedded systems. Furthermore, the book presents an overview of techniques for mapping applications to execution platforms. Due to the importance of resource efficiency, the book also contains a selected set of optimization techniques for embedded systems, including special compilation techniques. The book closes with a brief survey on testing. Embedded System Design can be used as a text book for courses on embedded systems and as a source which provides pointers to relevant material in the area for PhD students and teachers. It assumes a basic knowledge of information processing hardware and software. Courseware related to this book is available at http://ls12-www.cs.tu-dortmund.de/~marwedel.




Embedded System Design on a Shoestring


Book Description

In this practical guide, experienced embedded engineer Lewin Edwards demonstrates faster, lower-cost methods for developing high-end embedded systems. With today's tight schedules and lower budgets, embedded designers are under greater pressure to deliver prototypes and system designs faster and cheaper. Edwards demonstrates how the use of the right tools and operating systems can make seemingly impossible deadlines possible. Designer's Guide to Embedded Systems Development shares many advanced, in-the-trenches design secrets to help engineers achieve better performance on the job. In particular, it covers many of the newer design tools supported by the GPL (GNU Public License) system. Code examples are given to provide concrete illustrations of tasks described in the text. The general procedures are applicable to many possible projects based on any 16/32-bit microcontroller. The book covers choosing the right architecture and development hardware to fit the project; choosing an operating system and developing a toolchain; evaluating software licenses and how they affect a project; step-by-step building instructions for gcc, binutils, gdb and newlib for the ARM7 core used in the case study project; prototyping techniques using a custom printed circuit board; debugging tips; and portability considerations. A wealth of practical tips, tricks and techniques Design better, faster and more cost-effectively




A Hands-On Guide to Designing Embedded Systems


Book Description

This practical resource introduces readers to the design of field programmable gate array systems (FPGAs). Techniques and principles that can be applied by the engineer to understand challenges before starting a project are presented. The book provides a framework from which to work and approach development of embedded systems that will give readers a better understanding of the issues at hand and can develop solution which presents lower technical and programmatic risk and a faster time to market. Programmatic and system considerations are introduced, providing an overview of the engineering life cycle when developing an electronic solution from concept to completion. Hardware design architecture is discussed to help develop an architecture to meet the requirements placed upon it, and the trade-offs required to achieve the budget. The FPGA development lifecycle and the inputs and outputs from each stage, including design, test benches, synthesis, mapping, place and route and power estimation, are also presented. Finally, the importance of reliability, why it needs to be considered, the current standards that exist, and the impact of not considering this is explained. Written by experts in the field, this is the first book by “engineers in the trenches” that presents FPGA design on a practical level.




Embedded System Design


Book Description

This volume provides an overview of embedded system design and relates the most important topics in the field to each other.




Embedded System Design


Book Description

This book introduces a modern approach to embedded system design, presenting software design and hardware design in a unified manner. It covers trends and challenges, introduces the design and use of single-purpose processors ("hardware") and general-purpose processors ("software"), describes memories and buses, illustrates hardware/software tradeoffs using a digital camera example, and discusses advanced computation models, controls systems, chip technologies, and modern design tools. For courses found in EE, CS and other engineering departments.