Designing for the Third Age


Book Description

Highlights how architecture needs to rise to the challenge of a demographic revolution As people sixty-five and older constitute an ever increasingly proportion of population in most industrialized nations, the design of housing and other built provisions needs to be rethought in order to accommodate this ever-expanding ageing population. How can far-reaching architectural solutions play a key part by creating sustainable cities for the changing profile of the population, reducing models of dependency for care and transport while creating opportunities for recreation, leisure and work? This issue reflects on the population challenges facing Europe, Australia, North America, and Asia, offering innovative responses to these problems on a practical and speculative level. Addresses a major social issue for architects, designers, and students Includes contributions from Arup Global Foresight + Innovation; Baronness Greengross, President of the International Longevity Centre-UK; Matthias Hollwich of HWKN; Jerry Maltz of AIANY Design for Aging; David Birbeck of Design for Homes; Edward Denison, Research Associate at University College London; Kathryn Firth of the London Legacy Development Corporation; Richard Mazuch of IBI Nightingale; architect Walter Menteth; author Jayne Merkel; architect, writer and researcher Terri Peters; Anjali Raje, Executive Director of International Longevity Centre-India and architect Radhika Vaidya; Robert Schmidt of the Adaptable Futures research group at Loughborough University; Sally Stewart of Glasgow School of Architecture; Mark Taylor of The University of Newcastle; and Katherine Wilkinson of RMIT Features architects including Amie Gross Architects, Ariktema, Dattner Architects, HWKN, Deborah Gans/Gans Studio, JJW Architects, Henning Larsen Architects, Michael Maltzan Architecture, nARCHITECTS, Nord Architects, PRP Architects, and Yanmin Zhou




Designing for the Digital Age


Book Description

Whether you’re designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today’s digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology. Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.




Designing for the Third Age


Book Description

Highlights how architecture needs to rise to the challenge of a demographic revolution As people sixty-five and older constitute an ever increasingly proportion of population in most industrialized nations, the design of housing and other built provisions needs to be rethought in order to accommodate this ever-expanding ageing population. How can far-reaching architectural solutions play a key part by creating sustainable cities for the changing profile of the population, reducing models of dependency for care and transport while creating opportunities for recreation, leisure and work? This issue reflects on the population challenges facing Europe, Australia, North America, and Asia, offering innovative responses to these problems on a practical and speculative level. Addresses a major social issue for architects, designers, and students Includes contributions from Arup Global Foresight + Innovation; Baronness Greengross, President of the International Longevity Centre-UK; Matthias Hollwich of HWKN; Jerry Maltz of AIANY Design for Aging; David Birbeck of Design for Homes; Edward Denison, Research Associate at University College London; Kathryn Firth of the London Legacy Development Corporation; Richard Mazuch of IBI Nightingale; architect Walter Menteth; author Jayne Merkel; architect, writer and researcher Terri Peters; Anjali Raje, Executive Director of International Longevity Centre-India and architect Radhika Vaidya; Robert Schmidt of the Adaptable Futures research group at Loughborough University; Sally Stewart of Glasgow School of Architecture; Mark Taylor of The University of Newcastle; and Katherine Wilkinson of RMIT Features architects including Amie Gross Architects, Ariktema, Dattner Architects, HWKN, Deborah Gans/Gans Studio, JJW Architects, Henning Larsen Architects, Michael Maltzan Architecture, nARCHITECTS, Nord Architects, PRP Architects, and Yanmin Zhou




Homes For Third Age:Design Gde


Book Description

First Published in 1998. Routledge is an imprint of Taylor & Francis, an informa company.




Designing Regenerative Cultures


Book Description

This is a ‘Whole Earth Catalog’ for the 21st century: an impressive and wide-ranging analysis of what’s wrong with our societies, organizations, ideologies, worldviews and cultures – and how to put them right. The book covers the finance system, agriculture, design, ecology, economy, sustainability, organizations and society at large.




Human Aspects of IT for the Aged Population. Design for Aging


Book Description

The two LNCS volume set 9193-9194 constitutes the refereed proceedings of the First International Conference on Human Aspects of IT for the Aged Population, ITAP 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015, jointly with 15 other thematically conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers of the two volume set address as follows: LNCS 9193, Design for Aging (Part I), addressing the following major topics: HCI design and evaluation methods for the elderly; ICT use and acceptance; aging, the web and social media; and the elderly and mobile devices and LNCS 9194, Design for Everyday Life (Part II), addressing the following major topics: health care technologies and services for the elderly; home and work support; smart environment and AAL; and communication, games, and entertainment.




Inclusive Design


Book Description

Inclusive Design: What's in It for Me? presents a comprehensive review of current practice in inclusive design. With emphasis on new ideas for improvement and arguments for wider implementation in future, a unique combination of leading opinions on inclusive design from both industry and academia are offered. The theme throughout encourages a positive view of inclusive design as a good and profitable process and to produce a change to more effective approaches to "design for all". Inclusive Design is composed of two parts with a common chapter structure so that the business and design arguments in favour of inclusive design can be easily compared and assimilated: The Business Case presents the industrial and management benefits of inclusive design. It concentrates on demographic, legal and ethical reasons for all businesses being better off taking inclusivity into account in the design of their products or services. Case histories demonstrating the commercial success of inclusive design are drawn from the experiences of companies such as Tesco, Fiat and The Royal Mail. The Designers' Case focuses on the factors a designer needs to take into account when dealing with inclusivity. "Who is going to use my design?" "What do they need from my design?" "How do I take any medical needs into account?" "Just how "inclusive" is my design?" are all questions answered in this section which presents the necessary tools for effective inclusive design. This part of the book aims to convince a designer that inclusive design is a realistic goal. Inclusive Design will appeal to designers, researchers and students and to managers making decisions about the research and design strategies of their companies.







Designing User Interfaces for an Aging Population


Book Description

Designing User Interfaces for an Aging Population: Towards Universal Design presents age-friendly design guidelines that are well-established, agreed-upon, research-based, actionable, and applicable across a variety of modern technology platforms. The book offers guidance for product engineers, designers, or students who want to produce technological products and online services that can be easily and successfully used by older adults and other populations. It presents typical age-related characteristics, addressing vision and visual design, hand-eye coordination and ergonomics, hearing and sound, speech and comprehension, navigation, focus, cognition, attention, learning, memory, content and writing, attitude and affect, and general accessibility. The authors explore characteristics of aging via realistic personas which demonstrate the impact of design decisions on actual users over age 55. - Presents the characteristics of older adults that can hinder use of technology - Provides guidelines for designing technology that can be used by older adults and younger people - Review real-world examples of designs that implement the guidelines and the designs that violate them




The Design Experience


Book Description

How are we to understand the changing role of design and designers in the new age of consumer experience? Drawing on perspectives from cultural studies, design management, marketing, new product development and communications theory, The Design Experience explores the contexts, practices and roles of designers in today's world, providing an accessible introduction to the key issues reshaping design. The book begins by analysing how consumers acquire meaning and identity from product and other experiences made possible by design. It then explores issues of competitiveness, innovation and management in the context of industry and commerce. If designers are creators of human experiences, what does this mean for their future role in culture and commerce? Subsequent chapters look at new ways in which designers conduct user research and how designers should communicate about design and decision-making with key stakeholders. The authors conclude with a discussion of the design 'profession': will that label be a help or hindrance for tomorrow's designer? Written for students of design, design management, cultural and business studies, The Design Experience is also of interest to practitioners of design, marketing and management. Illustrated case study material is integrated into the text, and the book also includes a glossary, and extensive references.