Designing Parent-child-robot Triadic Storybook Reading Interaction


Book Description

With an increasing availability, social robots' domains and applications have been expanding, yet the research on human-robot interaction (HRI) still mostly focuses on single person to single robot interactions. Contributing to the field of multi-party HRI in educational domain, this thesis presents a novel parent-child-robot interaction paradigm in the context of shared reading. Constructive parent-child shared reading is crucial in children's early literacy learning, and as a result, we strive to aid children's learning with productive and engaging parent-child-robot triadic reading interactions. The thesis work designs and develops an interactive reading system consisting of a robot facilitator, a storybook tablet app, and a teleoperation controller. Using the implemented reading system, we conduct a pilot Wizard of Oz (WoZ) triadic interaction study with four families, observing and analyzing their triadic interactions in shared reading setting. The pilot study investigates the effects of triadic reading on dyadic reading, and compares the effects of different robot interaction strategies. The study's results suggest that the triadic reading experience generally have a positive influence on families' reading behaviors and their perceptions on social robots, and that each robot strategy has a unique set of effects on the interaction. The thesis work's results, along with its discussions, provide critical insights into parent-child-robot shared reading design considerations




Interactive Storybooks with a Robot Companion


Book Description

The strong correlation between children's early literacy skill and later academic (and economic) success has motivated much research into how children learn to read and what interventions aid the learning process. Research shows that children's reading ability improves through shared reading exercises with parents, personalized feedback and curriculums, and reinforced associations between audio and visual representations of words. These findings, along with recent advances in technology, have prompted questions about the efficacy of modern educational systems, including digital books, online language learning programs, and robot tutoring systems. There is much interest in these technologies because they have the potential to provide interactivity, personalization, and scalability. At the same time, as with all new technologies, it is essential to consider the accessibility of such experiences, and take steps to make the technology easily usable and available. This thesis explores the concept of an easily authorable interactive storybook with a robot peer tutor, combining several previously studied ideas into one system. One major contribution of this work is a novel interactive reading system consisting of a storybook tablet app, a robot tutoring agent, and an online authoring interface that anyone can use to create stories for the app. Another major contribution is the design and implementation of a user study in which children and parents interact with the system, and the subsequent evaluation of the system across the dimensions of child learning, interaction design, and engagement. The results of the user study suggest that children improve their knowledge of the pronunciation and meaning of target words in the story through participating in the interactive reading experience with the robot, and that both parents and children find the experience engaging. The presentation of these results is followed by a discussion of technical limitations of the system and ways to improve the interaction for future deployment at a larger scale.




Shaping the Child-robot Relationship


Book Description

Social robots are an interesting piece of technology, especially for children. Children are immediately drawn to them. The social relationship that starts to form between children and robots has a lot of potential to do good. For example, with the research in this dissertation we aim to contribute to the development of a social robot companion for children with cancer to help them cope with stress. However, once the novelty of the robot wears off after the first few encounters, and children notice it has not really anything to offer, they lose interest. This is one of the major challenges in the human-robot interaction community. We need to equip the robot with the right social abilities to keep children engaged and appropriately foster the child-robot relationship. This dissertation has two parts. In part I we designed and studied robot behaviors that could be used in a distractive intervention. For that purpose the interaction must really be meaningful and social for the children. The meaning is provided through storytelling. We developed six interaction design patterns that enable children to co-decide and co-create parts of the story and coordinate their involvement during the co-creation process. By inviting children to interact with a robot that used these patterns we were able to study the effects on the interaction. The results showed that children paid more attention to a robot that uses the patterns, enjoyed the interaction more, and could recall more about the stories. This tells us that the patterns successfully supported children's engagement. Equally important, children also feel more agency and competence to co-regulate the interaction when the patterns are used. The patterns contributed to a more social interaction between the child and the robot. In part II we designed and studied robot behaviors that would foster the child-robot relationship. We started with enabling the children to properly get acquainted with the robot. First impressions matter.




Designing Child Robot Interaction for Facilitating Creative Learning


Book Description

Children's creativity - the ability to come up with novel, surprising, and valuable ideas - has been known to contribute to their learning outcomes and personal growth. Standardized ways to measure creativity and divergent thinking reported that as children enter elementary school, their creativity slumps and thinking becomes more convergent, especially around the 4th grade. One cause for this is school curricula become more structured and lose the aspect of creative play. This is especially concerning for kids growing up in the era of Artificial Intelligence, where mechanical and repetitive jobs that require structured thinking move to machines. To be successful in this world of intelligent agents, we must empower children not only to understand how these intelligent agents work, but also to be able to think creatively about generating new artifacts in consort with such agents, which requires imaginative novel thought. In this thesis, I explore whether a social robot's interaction with children can be an effective way to help children think more creatively. I suggest two ways in which robots used as pedagogical tools can help children think more creatively are: 1. through artificial creativity demonstration, such as showing the use of novel ideas, and 2. through offering creativity scaffolding, such as asking reflective questions, validating novel ideas, and engaging in creative conflict. I designed four collaborative game-based activities that involve child-robot interaction and afford different forms of creative expression: 1. Droodle Game, which affords verbal creativity, 2. Magic Draw, which affords figural creativity, 3. WeDo Construction with Jibo, which affords construction creativity and 4. Escape Adventure, which affords divergent thinking and creative problem solving. I designed the behavior of the robot such that it either scaffolds the child for creative thinking, or the robot gives the appearance of creative thinking by artificially emulating human creativity. I evaluated the role of the social robot in influencing children's creativity by running comparative studies between children playing these creativity games while interacting with the robot with creativity-inducing behaviors (creative condition), and without creativity-inducing behaviors (non-creative condition). Children who interacted with the creative robot exhibited higher levels of creativity than children who interacted with a non-creative control robot. I conclude that children can model a social robotic peer's creative expression via social emulation. When scaffolded for creativity, children exhibited higher levels of creativity. This enabled me to develop a robot scaffolding paradigm which fosters creativity in young children. This thesis contributes design guidelines for child-robot interactions which promote creative thinking, and provides evidence that these creativity inducing behaviors exhibited by social robots can foster creativity in young children.




Shared Storybook Reading


Book Description

Learn how to make the most of shared reading with this practical guide, filled with strategies for creating an enriching atmosphere and actively engaging children during storybook reading.




Psychoanalytic Perspectives on Puberty and Adolescence


Book Description

Puberty is a time of tumultuous transition from childhood to adulthood activated by rapid physical changes, hormonal development and explosive activity of neurons. This book explores puberty through the parent-teenager relationship, as a "normal state of crisis", lasting several years and with the teenager oscillating between childlike tendencies and their desire to become an adult. The more parents succeed in recognizing and experiencing these new challenges as an integral, ineluctable emotional transformative process, the more they can allow their children to become independent. In addition, parents who can also see this crisis as a chance for their own further development will be ultimately enriched by this painful process. They can face up to their own aging as they take leave of youth with its myriad possibilities, accepting and working through a newfound rivalry with their sexually mature children, thus experiencing a process of maturity, which in turn can set an example for their children. This book is based on rich clinical observations from international settings, unique within the field, and there is an emphasis placed by the author on the role of the body in self-awareness, identity crises and gender construction. It will be of great interest to psychoanalysts, psychotherapists, parents and carers, as well as all those interacting with adolescents in self, family and society.




Universal Principles of Design, Revised and Updated


Book Description

Universal Principles of Design is the first comprehensive, cross-disciplinary encyclopedia of design.




Let's Read Together


Book Description

The first and only tool to measure the quality of adult and child interactions during joint book reading, ACIRI helps parents promote the development of emergent literacy skills.;




Single Subject Research


Book Description

Single Subject Research: Strategies for Evaluating Change presents an overview of strategies used to evaluate change in single subject research, a particular approach referring to time-series paradigms in which each subject is used repeatedly. These strategies include research design, graphical analysis, and statistical tests, and it will be apparent that such designs extend beyond those commonly employed in applied behavioral research. The book opens with a brief historical perspective of time-series and other small group research. Separate chapters follow covering the analysis of graphic data as being of singular importance in single subject research; the units-of-analysis issue and a nonparametric randomization approach to data analysis; and the growing awareness among researchers that understanding the individual characteristics of interacting subjects may be inadequate for understanding the process that has taken place between them. The final chapter reviews the advantages and disadvantages of the analytic methods presented in the previous chapters. This volume will be of interest to those individuals actively engaged in educational and psychological experimentation for which single subject research strategies are or may prove to be valuable. Students desiring to supplement their knowledge of a unique and rapidly emerging area of statistical analysis as applied to single subject research designs will also find this volume of importance.




Child and Adolescent Psychiatry


Book Description

Child and Adolescent Psychiatry has been widely acclaimed since the publication of its first edition in 1997(originally titled Child Psychiatry). Each chapter has been designed to present the key facts, concepts and emerging facets of the area, drawing on clinical experience as well as the latest research findings. These guiding principles are followed in the third edition, which has been updated to reflect the varied advances in research and clinical practice that inform the subject. Child and Adolescent Psychiatry is structured into four main parts: first, an introductory section on assessment, classification and epidemiology; second, a section covering each of the main specific disorders and presentations; third, a section on the major risk factors predisposing to child psychiatric disorders; and fourth, a section on the main methods of treatment, covering also prevention, service organization and interpersonal and family therapies as well as fostering and adoption. Spans child and adolescent psychiatry Includes many practical tips on successful assessment and treatment techniques Comprehensive coverage of topics, written in an accessible style by international experts in the field Up to date information on prevention issues Written in an accessible style, the book will be of benefit to all those working with children and adolescents with mental health problems: as an invaluable resource for trainee psychiatrists, paediatricians and general practitioners; as a textbook for undergraduate students in medicine, nursing and related fields; and as a refresher for active clinicians. Supported by a companion website featuring over 200 multiple choice questions and answers to assist those preparing for examinations, including MRCPsych.