Designs, Graphs, Codes and their Links


Book Description

This book stresses the connection between, and the applications of, design theory to graphs and codes. Beginning with a brief introduction to design theory and the necessary background, the book also provides relevant topics for discussion from the theory of graphs and codes.




Designing and Building Enterprise Knowledge Graphs


Book Description

This book is a guide to designing and building knowledge graphs from enterprise relational databases in practice.\ It presents a principled framework centered on mapping patterns to connect relational databases with knowledge graphs, the roles within an organization responsible for the knowledge graph, and the process that combines data and people. The content of this book is applicable to knowledge graphs being built either with property graph or RDF graph technologies. Knowledge graphs are fulfilling the vision of creating intelligent systems that integrate knowledge and data at large scale. Tech giants have adopted knowledge graphs for the foundation of next-generation enterprise data and metadata management, search, recommendation, analytics, intelligent agents, and more. We are now observing an increasing number of enterprises that seek to adopt knowledge graphs to develop a competitive edge. In order for enterprises to design and build knowledge graphs, they need to understand the critical data stored in relational databases. How can enterprises successfully adopt knowledge graphs to integrate data and knowledge, without boiling the ocean? This book provides the answers.




Show Me the Numbers


Book Description

Information, no matter how important, cannot speak for itself. To tell its story, it relies on us to give it a clear voice. No information is more critical than quantitative data ... numbers that reveal what's happening, how our organizations are performing, and opportunities to do better. Numbers are usually presented in tables and graphs, but few are properly designed, resulting not only in poor communication, but at times in miscommunication. This is a travesty, because the skills needed to present quantitative information effectively are simple to learn. Good communication doesn't just happen; it is the result of good design.




Graphs, Codes and Designs


Book Description

This book is concerned with the relations between graphs, error-correcting codes and designs, in particular how techniques of graph theory and coding theory can give information about designs. A major revision and expansion of a previous volume in this series, this account includes many examples and new results as well as improved treatments of older material. So that non-specialists will find the treatment accessible the authors have included short introductions to the three main topics. This book will be welcomed by graduate students and research mathematicians and be valuable for advanced courses in finite combinatorics.




Practical Game Design


Book Description

Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters that animate the gaming world Book Description If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting. What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful business models and prepare your games for live operations Master the principles behind level design, worldbuilding and storytelling Improve the quality of a game by playtesting and polishing it Who this book is for Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry.




Groups and Graphs, Designs and Dynamics


Book Description

This collection of four short courses looks at group representations, graph spectra, statistical optimality, and symbolic dynamics, highlighting their common roots in linear algebra. It leads students from the very beginnings in linear algebra to high-level applications: representations of finite groups, leading to probability models and harmonic analysis; eigenvalues of growing graphs from quantum probability techniques; statistical optimality of designs from Laplacian eigenvalues of graphs; and symbolic dynamics, applying matrix stability and K-theory. An invaluable resource for researchers and beginning Ph.D. students, this book includes copious exercises, notes, and references.




Graphs and Charts Activity Book


Book Description

Discover all kinds of graphs and charts and how to use them in this entertaining activity book. The activities encourage children to collect and analyse data, from tallying the number of animals spotted on safari, to displaying types of weather on a bar chart and sorting animals into a Venn diagram. Quizzes after each section let children test what they've learned.




Storytelling with Data


Book Description

Don't simply show your data—tell a story with it! Storytelling with Data teaches you the fundamentals of data visualization and how to communicate effectively with data. You'll discover the power of storytelling and the way to make data a pivotal point in your story. The lessons in this illuminative text are grounded in theory, but made accessible through numerous real-world examples—ready for immediate application to your next graph or presentation. Storytelling is not an inherent skill, especially when it comes to data visualization, and the tools at our disposal don't make it any easier. This book demonstrates how to go beyond conventional tools to reach the root of your data, and how to use your data to create an engaging, informative, compelling story. Specifically, you'll learn how to: Understand the importance of context and audience Determine the appropriate type of graph for your situation Recognize and eliminate the clutter clouding your information Direct your audience's attention to the most important parts of your data Think like a designer and utilize concepts of design in data visualization Leverage the power of storytelling to help your message resonate with your audience Together, the lessons in this book will help you turn your data into high impact visual stories that stick with your audience. Rid your world of ineffective graphs, one exploding 3D pie chart at a time. There is a story in your data—Storytelling with Data will give you the skills and power to tell it!




Drawing Graphs


Book Description

Graph drawing comprises all aspects of visualizing structural relations between objects. The range of topics dealt with extends from graph theory, graph algorithms, geometry, and topology to visual languages, visual perception, and information visualization, and to computer-human interaction and graphics design. This monograph gives a systematic overview of graph drawing and introduces the reader gently to the state of the art in the area. The presentation concentrates on algorithmic aspects, with an emphasis on interesting visualization problems with elegant solutions. Much attention is paid to a uniform style of writing and presentation, consistent terminology, and complementary coverage of the relevant issues throughout the 10 chapters. This tutorial is ideally suited as an introduction for newcomers to graph drawing. Ambitioned practitioners and researchers active in the area will find it a valuable source of reference and information.




Functions and Graphs


Book Description

This volume presents students with problems and exercises designed to illuminate the properties of functions and graphs. The 1st part of the book employs simple functions to analyze the fundamental methods of constructing graphs. The 2nd half deals with more complicated and refined questions concerning linear functions, quadratic trinomials, linear fractional functions, power functions, and rational functions. 1969 edition.