All the Wrong Reasons


Book Description

Adrienne prides herself for being smart, prim and proper. She doesn't go against the rules of society and refuse to even take a shot of Tequila. In other words: Conservative. Boring.Instead of having fun and letting her spirit run free, she spent almost all her life trying to gain her mother's approval, measuring up to her sister's greatness, and proving herself worthy of her boyfriend's love and attention. She's been lying to everybody, including herself, about who she really was.But no matter what she does, she just can't seem to live up to their expectations. And then she got fed up and decided to let loose. For just one night. She left her eyeglasses, flat shoes, long skirt and knitted sweater behind. In high heels and a dress that accented her long legs and curves, she went to a club by herself and decided to find out what it was like to have a good time.Her night couldn't even be more perfect when Justin Adams, the city's most sought after bachelor, a.k.a. most notorious playboy fell prey to the charms she didn't even know she possessed. Justin was every girl's dream boat, but he never committed to a woman. He didn't date and didn't do relationships. So, Adrienne thought after that night, she didn't have to deal with him again. He would forget about her and her secret night of fun was safe with him.But what she did not expect was that Justin wasn't about to let her go that easily. And what was supposed to be just a one-night stand with the City's most wanted playboy, became a full-blown secret affair. In the eyes of her friends and family, she had a boyfriend named Troy. But within the walls of her bedroom, she belonged to Justin.However, her new-found bliss would be threatened by the secrets that Justin keeps and the past that her parents kept from her.Soon, she will find out that she's been living her life with all the right intentions... but for all the wrong reasons.




Destiny: The Official Cookbook


Book Description

Explore recipes inspired by Bungie’s hit franchise in Destiny: The Official Cookbook. Includes an in-game emblem code only available in the physical edition! Based on Bungie’s acclaimed video game series Destiny, this official cookbook is filled with recipes inspired by the Guardians and locations seen throughout the game’s expansive universe. Eva Levante has traveled around the world after the events of the Red War, gathering a variety of recipes after crossing paths with many Guardians along the way and learning from their adventures. Craft, mouthwatering food from her diverse list of recipes inspired by the game’s unique world, plus step-by-step instructions and full-color photos, help guide and inspire fans to go on their own culinary adventure through the solar system. Perfect for all Hunters, Titans, and Warlocks, Destiny: The Official Cookbook is packed with amazing recipes and stories that celebrate Destiny’s vast multiplayer universe.




All the Wrong Places


Book Description

From Jerilee Kaye, author of best-selling novel "Knight in Shining Suit", comes the spin-off of the top-grossing interactive story, "All the Wrong Reasons".One last adventure. That was all Julianne wanted. One last trip to escape the pressures of an arranged marriage to a man she doesn't love and doesn't even like. One last time to experience freedom... to go wherever she wanted to go, to be anyone she wanted to be. On her last two weeks in Paris, she met someone unexpected-aspiring painter, Jas Mathieu. He was as handsome as hell, and as sweet as heaven. He captured her heart, lit her fire and consumed her soul.She wanted to give Jas every part of herself, but she was already promised to a powerful man who could easily ruin the simple life of the guy she fell in love with. Terrified of what her father and fiancé could do to Jas if she stayed with him, she fled Paris and left him behind-with no real information about herself, not even her real name. Little did she know, that the passionate night they spent together would be the cause of her broken engagement and would change her life forever.Seven years later, after her father stripped her of her heiress title and privileges, she crossed paths with Jas Mathieu once again. And this time, she found out that he wasn't exactly the struggling artist she thought he was. And he was no stranger to the family and social circle she belonged to.It turned out that years ago, when they met... she wasn't the only one keeping secrets.




The Destiny Dice


Book Description

The Fantasy Classic Returns for another Roll! The Games are afoot in Mullshire, as Ian Farthing must trek into the horrific Dark Circle to discover the secrets of his past -- and save his world from an evil beyond imagination. "A GAME OF THRONES sent THROUGH THE LOOKING GLASS with ALICE IN WONDERLAND" - Kristin Sparks "Amazing and Masterful" - RJ PARKER




The Art of Destiny


Book Description

Presents the concept art, scenery landscapes, and character designs of the video game.




Fallen Dragon


Book Description

From science fiction master Peter F. Hamilton comes a standalone novel that is “a fascinating, compulsively readable clash of hardware and ideals”, political intrigue, and space opera at its best (Kirkus Reviews (starred review)). In the distant future, corporations have become sustainable communities with their own militaries, and corporate goals have essentially replaced political ideology. On a youthful, rebellious impulse, Lawrence joined the military of a corporation that he now recognizes to be ruthless and exploitative. His only hope for escape is to earn enough money to buy his place in a better corporation. When his platoon is sent to a distant colony to quell a local resistance effort, it seems like a stroke of amazing fortune, and Lawrence plans to rob the colony of their fabled gemstone, the Fallen Dragon, to get the money he needs. However, he soon discovers that the Fallen Dragon is not a gemstone at all, but an alien life form that the local colonists have been protecting since it crashed in their area. Now, Lawrence must decide if he will steal the alien to exploit the use of its inherent biotechnical processes — which far exceed anything humans are capable of — or if he will help the Resistance get the alien home. "One of Hamilton's best...undeniably a page-turner." --- Publishers Weekly (starred review) For more from Peter F. Hamilton, check out: The Night’s Dawn Trilogy The Reality Dysfunction The Neutronium Alchemist The Naked God




Numenera Discovery and Destiny Slipcase Set


Book Description

They say there have been eight worlds before ours. Eight times the people of this Earth, over vast millennia, built their civilizations. They reached heights we cannot even imagine now: they spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their vast outlines and barest remnants. This is the Ninth World. The people of the prior worlds are gonescattered, disappeared, or transcended. But their works remain, in the places and devices that still contain some germ of function. The ignorant call these magic, but the wise know that these are our legacy. They are our future. They are the... Two 416-page corebooks, two poster maps, a handsome and sturdy slipcase, a metal medallion, and additional play aidsall for the price of the corebooks alone. All existing Numenera supplements remain compatible with these corebooks.







Blood, Sweat, and Pixels


Book Description

NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.




The Sky People


Book Description

Marc Vitrac was born in Louisiana in the early 1960's, about the time the first interplanetary probes delivered the news that Mars and Venus were teeming with life—even human life. At that point, the "Space Race" became the central preoccupation of the great powers of the world. Now, in 1988, Marc has been assigned to Jamestown, the US-Commonwealth base on Venus, near the great Venusian city of Kartahown. Set in a countryside swarming with sabertooths and dinosaurs, Jamestown is home to a small band of American and allied scientist-adventurers. But there are flies in this ointment – and not only the Venusian dragonflies, with their yard-wide wings. The biologists studying Venus's life are puzzled by the way it not only resembles that on Earth, but is virtually identical to it. The EastBloc has its own base at Cosmograd, in the highlands to the south, and relations are frosty. And attractive young geologist Cynthia Whitlock seems impervious to Marc's Cajun charm. Meanwhile, at the western end of the continent, Teesa of the Cloud Mountain People leads her tribe in a conflict with the Neanderthal-like beastmen who have seized her folk's sacred caves. Then an EastBloc shuttle crashes nearby, and the beastmen acquire new knowledge... and AK47's. Jamestown sends its long-range blimp to rescue the downed EastBloc cosmonauts, little suspecting that the answer to the jungle planet's mysteries may lie there, among tribal conflicts and traces of a power that made Earth's vaunted science seem as primitive as the tribesfolk's blowguns. As if that weren't enough, there's an enemy agent on board the airship... Extravagant and effervescent, The Sky People is alternate-history SF adventure at its best. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.